Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence ofMeta-Power

byAbsolution

Views
0 views
Favorites
0 favorites

AI summary

Lets you copy powers from any entity or object just by seeing it, or steal them permanently with a touch, bypassing any immunity no matter how metaphysically tied to the owner the power is. You inherit the original's knowledge and mastery, suffer no lasting drawbacks or degradation, get an energy pool good for four hours of constant use, and can dissect abilities into their traits and concepts to modify or invent new ones. Your own powers cannot be stolen, copied or weakened, you can hold and toggle unlimited abilities at once, and anything not visible to a naked-eye scan is undetectable by any other means.

Generated précis — the sections below are the author's original text.

Description

The label on the lip of the bottle said 'Power Manipulation', noticing that the label was peeling you pulled it off fully to see that it had hidden the word 'Lite'.

Effects

13
  • Gain the ability to either copy or steal powers and abilities from any entity or any object, no matter how unique or metaphysically tied to the subject those powers are. Obviously, as an Essence, this bypasses all immunities and resistances to power/ability copiers and thieves that your targets might have.

  • Copying can be done simply by physically seeing the entity or object that has the abilities. They don't need to be observed in use, just seeing who or what has the abilities lets you know what abilities they have and in-depth details of those abilities. You'll instantly parse through the list of abilities, their details and choose which ones you copy as if you had hours to think about it. Copying an ability doesn't affect the original holder's original copy. Seeing your intended target through means other than direct physical sight, such as with cameras, photos or any ESP abilities won't allow you to bring up their list of abilities or copy them.

  • Stealing works similarly to copying, but to steal an ability permanently robs the original owner of the abilities which you take. Stealing, unlike copying, requires you to touch the target even if it's only for an instant.

  • When you gain an ability you also gain the original possessor's knowledge and mastery over it too, so if they mastered it completely then so will you, but if they hadn't the slightest clue of what they're doing with it then you will get no help from this aspect of the Essence.

  • Hypocritically, you're immune to having your own powers and abilities stolen, copied, negated, nullified or weakened. They cannot be tampered with in any way you wouldn't have allowed or wanted.

  • You're immune to long term and permanent side effects and drawbacks of possessing or using any of your abilities, which includes debilitation, crippling or dying, nor will your abilities degrade with or vanish by use, so your Mangekyo Sharingan won't make you go blind nor will your regeneration give you turbo-cancer. This only works on abilities that have these things as unintended but consequential results of use like the Kaio-Ken's strain on the body but not the Reaper Death Seal or Final Getsuga Tenshou as the consequences like trading your soul away or losing your power is an intentional part of those abilities. Minor drawbacks/limitations will not be fixed unless you gain a superior version of that ability from somewhere else or upgrade it with an ability you'll gain from this Essence that's mentioned later.

  • You gain a sizeable pool of whatever energy is needed to fuel your abilities, enough for 4 hours of constant use with average energy efficiency before running out and needing to recharge. Assuming that it's not used in the meantime it'll take no more than six hours for an ability's energy pool to go from empty to completely full, even if they grow to great capacities in the future. Additionally, all the abilities you gain become self contained in a way that means you don't need to rely on or worry about external actors or factors, for example: for abilities that require patrons like cleric magic, miracles, blessings, or for the existence of some metaphysical law or energy field like The Force or the Warp then this this Essence will act in their place for all of your needs. This is to guarantee that any/all abilities work as intended, even when they really shouldn't.

  • You can dissect your abilities into their traits and concepts and recombine them to either modify your existing abilities or create new ones. For example if you have an ability that suppresses the abilities of others on physical contact with them and another that allows you to cause some affect within a set area of yourself you can combine the 'area of effect' trait with the 'nullification' trait to create an ability that nullifies abilities within an area of affect.

  • You can create potentially endless copies of any & all that abilities you possess so you can experiment with them without fear and should you gain the ability to gift abilities to others you'll never run out of abilities to pass out.

  • You can 'forget' any ability in your arsenal, essentially deleting it, but if you delete every copy you have of an ability then you need to either hope that you have enough of the original traits that built it to rebuild it, copy it again from the source or hope that someone else has the exact same ability if you stole it from the original source, because if you don't remember: stealing the ability robbed them of it, they do not have it anymore.

  • There's no limit to the number of powers and abilities that you can possess or have active at a time, with the ability to toggle them On/Off as needed or desired even if the original never had such a capability and can alter their potencies between 0-100% of their current potential effectiveness and strength, precisely regulating them to get what you need for what you need it for. Your powers will also never mutate/grow beyond what you desire or are comfortable with nor can they cause mutations in you unless you allow it (by default such abilities are toggled Off upon acquisition).

  • If it can't be determined with a naked eye's scan that you have an ability then no other means of perception, detection, discovery, divination, etc. will be able to learn of your ability's existences or analyze them beyond analysis of their effects on the environments and others.

  • And lastly: the source and nature of a power or ability can matter just as much as what it can potentially do, so with that it in mind you're granted the ability to, at will, change source and nature of any abilities that you gain. Physical, biological, mental, psychic, spiritual, mystical, divine, eldritch, clusters of formulas inscribed on the soul with infon particles, biological crystal shards of multidimensional Entities that are the size of countries and continents, etc. even innate abilities that have no root causes for their existence and just do, you can change any of them to any other, such as maybe turning a mystical ability into a biological one or by turning your spiritual abilities into an innate abilities. By default, any and all copied and stolen abilities are replicated or taken as innate abilities, meaning no discernible root cause as to how or why you might have that ability.

Categories
supernaturalutilitymagicspiritualsurvival
Traits
immunitydivine powermiraclesprecognitionpsychic powersregenerationskill mastery
Keywords
divine magicgrowth potentialstealthsoul manipulationcreationgame mechanicsplant control
Views
0 views
Favorites
0 favorites