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3,971 Essences

Triggerhappy Jabberwocky
Essence of theWarlord

Gives you a body just above your species' peak sculpted to your taste, infinite willpower that keeps you going even bloody and broken, endless endurance and stamina with immunity to pain, and potent regeneration that reduces otherwise fatal wounds — a heart impaled, intestines torn out — to minor inconveniences, with organs righting themselves and severed limbs reattaching. You have supernatural mastery of many weapons and unarmed styles, immense skill at strategic and tactical warfare, a solid grasp of logistics and of raising and training forces from small bands to armies, and the charisma to lead and inspire those armies even at your darkest hour. You can also call forth homunculus troops already trained and equipped — including mounts, beasts and vehicles up to a certain size — at least to the standard of whatever world you find yourself in, and better if your tastes and resources allow.

combatmagicitemssummoning+1
Triggerhappy Jabberwocky
Essence of theScholar

Grants perfect memory with infinite storage and beyond-genius intellect, calculating and processing faster than supercomputers, along with immunity to insanity and memetic hazards, so "things man was not meant to know" becomes more of a guideline than a rule. You gain mastery of many sciences, including ones humanity has yet to discover, can reverse-engineer anything given enough time, and have practically infinite trains of thought and multitasking capacity. And you absorb the contents of any book or data storage device simply by touching it, with no reading required — an effect you can switch on and off.

knowledgementalcrafting
Triggerhappy Jabberwocky
Essence of theMad Doctor

Grants perfect infinite memory and beyond-genius intellect, along with immense occult and alchemical knowledge that updates itself if you travel between worlds, letting you brew potions that do almost anything, from immortality to regeneration to making someone fall in love with a specific target, while you are immune to disease and poison both mundane and magical. You are supernaturally skilled at medicine, already able to handle most ailments and able to cure almost anything given research, and you are a master of life and biology able to create homunculi superior to natural members of their species in every way, ageless and perfectly loyal. You can also create stitched-together Frankenstein abominations, chimera and other mutated beasts — and conjure ingredients out of thin air.

supernaturalutilitymentalcreation+1
Triggerhappy Jabberwocky
Essence of theCrafter

Makes you a master craftsman able to design, build and maintain anything from complex machinery to a simple shovel, with flawless work — nothing you make will ever rot or rust, only be destroyed through violence, and everything is extremely durable and performs better than an equivalent made by anyone else. You can conjure any dead or inorganic material you need out of thin air, and craft items on par with those of myth and legend: spears that never miss, swords that cut through anything, invulnerable armour. And through sheer skill you can force specific abilities onto items, crafting at a conceptual level.

combatcraftingitemsutility+1
Triggerhappy Jabberwocky
Essence of theAssassin

Gives you a body just above your species' peak, sculpted to your taste and tougher than it should be, still improvable through training, plus an innate energy like ki or chakra for reinforcing yourself and eventually developing techniques. You are supernaturally skilled at stealth, able to slip past powerful magical wards and the toughest mortal security, and can mimic anyone's looks, voice and personality with study — even acquiring their memories by touch — while acting flawlessly and slipping in and out of any role on the fly. You can conceptually kill anything however immortal, have supernatural mastery of countless weapons and unarmed styles, possess senses sharp enough to see for miles or hear a rodent in a quiet field, travel through shadows and turn invisible, and create corporeal clones that are absolutely loyal, as tough as you and possessed of all your powers — limited to three at first, growing with practice.

utilitymagicsupernaturalphysical+1
Triggerhappy Jabberwocky
Essence of theBinder

Lets you mark targets with a sigil of your own design placed anywhere on their body, invisible when not in use, which at minimum grants telepathic contact, while those bound gain weaker versions of your Essences — chosen by you, including this one — and optionally weaker forms of your other powers, with marked beings who mark others passing on weaker versions of their own. Marked beings have infallible loyalty hammered into mind, body and soul, unable to harm you or act against your will consciously or unconsciously unless you permit it, with the intensity dialable, and you can invoke absolute Commands they are compelled to obey to the utmost, even temporarily forcing their bodies past normal limits, summon and dismiss the marked at will, and store them in a private void in stasis where they neither age nor need anything, with any marked individual killed even at the soul level respawning safely in that storage — and you can even mark the dead using remains, a meaningful object or their soul, reviving them. You and they can set conditions and lockdown restrictions on powers, and you can alter a marked being's appearance, traits, attributes and mark within their species' limits, reverting any change at will.

supernaturalmagicsocialspiritual+1
Triggerhappy Jabberwocky
Essence of theArchmage

Grants perfect memory with infinite storage and beyond-genius intellect, along with the capacity to learn any magic — even unique systems — on seeing it once or understanding enough about it, including things like ki, chakra and soul power. You possess a supernatural reactor that adapts to any supernatural energy to fuel spells, enchantments and powers, providing a steady and growing supply so you can already use high-consumption abilities with abandon. You can teach these systems to others even if they previously lacked the capacity, manipulate entire systems or combine them through experimentation, and cast any spell purely on your own energy without needing a focus or material components, though whatever casting time a spell requires still applies.

supernaturalmagicmentalknowledge
Triggerhappy Jabberwocky
Essence of theEchidna

Gives you the body of a monster standing at the apex of what the world could naturally produce and beyond, designed by you with a suite of thematic powers of your choosing, able to create and manipulate supernatural binding substances — slime, silk, oil, even mud — which preserve anything encased indefinitely until released, and reshapeable through metamorphosis by wrapping yourself in a cocoon for hours or longer depending on the extent of the changes. You possess a complete genetic archive of all life in your chosen world across its entire history, growing as you encounter and sample new species, and mastery over life that lets you mix, match and engineer creatures without being limited to what is naturally possible — you can also develop biotech as easily as a civilisation builds machines, and may be biomechanical in origin. You can turn others into monsters you have designed or hold the genetic data for, and with effort create lesser Echidnas possessing weaker versions of your own form and powers, who regard you exactly as your own spawn do.

utilitycreationcombatsocial+1
Triggerhappy Jabberwocky
Essence of theDragon

Gives you a dragon form of your own design, supernaturally strong and durable with secondary powers to match, immortal and undying with no need for food or water since you run on your own innate energies, with a draconic mind that is a bulwark with perfect instant recall off which mental abilities and illusions simply bounce, and draconic blood that makes learning magic extremely easy. Your scales shrug off immense punishment and make supernatural attacks slide harmlessly away or even rebound at the caster, you have endurance to fight for weeks without rest, you feel no pain though you are still alerted to injury, and you regenerate and resurrect steadily from any damage — even reduced to a buried skeleton you will eventually rise, so mortals can at best disable you. You command one or more elements and their sub-elements, optionally tied intrinsically to your biology, hold lordship over dragons and draconic creatures who feel the urge to serve you as their sovereign, possess enormous virility or fertility able to breed with practically anything, and can bring new dragons and draconic creatures into existence, from kobolds up through dragonborn, wyverns and lindwyrms.

supernaturaltransformationmagicphysical+1
Triggerhappy Jabberwocky
Essence of theLich

Removes your need for food, drink, sleep and the other requirements of living creatures, giving you an undead body that takes no fatal damage unless destroyed entirely, and even then is rebuilt from a nearly indestructible phylactery housing your soul, while you are tireless with no limits on stamina, feel no pain, and are immune to disease and poison. You can manipulate spirits and souls and consume souls to increase your power in various ways, and you can generate and control a miasma of death with extreme entropic effects on anything it touches, even immortals. And you can raise, summon, create from nothing and command the dead and undead, restoring any dead entity from as little as a fragment of its corpse or its soul alone — with those undead absolutely loyal and never turnable against you.

supernaturalmagicspiritualcombat+1
Triggerhappy Jabberwocky
Essence of theBright Lord, Grey Lord or Dark Lord

Offers three exclusive paths — Bright Lord, Grey Lord or Dark Lord — all of which grant a superhuman body of your own design able to throw armoured men aside and knock out large beasts with a blow, an intimidating presence that can frighten even the brave and shock cowards to death, and the ability to manipulate and consume souls to grow stronger. The Bright Lord commands purifying power that cures disease, restores targets to their true form, blesses warriors with holy abilities, slays demons, binds angels and sanctifies items and places, and senses concealed corruption; the Grey Lord commands neutral power for healing or cursing, empowering warriors and binding creatures, lacking either extreme but sensing supernatural energy generally without fine distinction; and the Dark Lord commands corrupting power for horrific mutations, crippling curses, dark gifts to warriors, summoning bound demons and corrupting objects and places, and senses concealed purity. All three can break someone down as a person and rebuild them as they wish, find willing followers in unlikely places and in numbers, and possess superhuman skill at economics, logistics and politics.

supernaturalmagicutilitydivine+1
Triggerhappy Jabberwocky
Essence of theKyuubi

Gives you the power of a nine-tailed fox with three forms: a fully manifested and potentially enormous fox shape, a hybrid form showing only ears and tails, and an ordinary human one. Your body is superhuman in every respect, more so in full form, with especially heightened senses that can never be overloaded, you are immortal and will not die of old age, you have perfect infinite memory and instant recall, and you shapeshift easily into anything you can imagine, though something of your true kitsune nature always shows through somewhere. You can weave complex and powerful illusions that with enough effort become real, call up fox fire that burns almost anything, lay curses of bad luck, injury and other afflictions, exercise great control over the elements — and space and time bend and warp to your whims.

magicmentalreality-warpingutility
Triggerhappy Jabberwocky
Essence of theAdmiral

Gives you a body at peak physical condition with whatever aesthetics you like, the tactical and strategic genius of history's greatest admirals such as Nelson, Tōgō and Yi Sun-sin, and the skills of an expert captain able to wield your flagship as a fine instrument of death. You can summon vessels from across the multiverse to serve you, all crewed by people loyal to you regardless of origin, with instinctive understanding of how to use each to best effect and full control over crew composition, and you receive a flagship of any existing ship, class or design of your own — while you can awaken a vessel's spirit into full sapience, summon ships that are already self-directed and utterly loyal, and give vessels avatars so they can experience life as living beings, optionally converting their hulls into mecha musume, or becoming your own flagship yourself. Vessels lost in the line of duty can be resummoned, taking longer the stronger they were, existing wrecks can be added and repaired on the same timescale, and your fleet's supplies slowly regenerate so you are never entirely out of resources.

combatsocialtechnologyitems+1
Triggerhappy Jabberwocky
Essence of thePrimordial

Infuses you with the vestiges of a fallen primordial titan — whatever it originally was is gone, but the essence has made you a nascent primordial being who will grow mighty with time, effort and will — immortal by nature, immune to time, disease and all but the very highest-caliber poisons, with a vast eternal mind holding perfect unlimited memory. Several concepts fall under your purview — war, fire, earth or whatever else — with your power over them growing through training, experience and age, and you gain multiple forms including a primary one that starts as large as a planetoid and smaller ones for interacting with others, all shaped by your concepts, so a primordial of nature manifests very differently from one of war. You can create a separate dimension to live in or to store your giant body, shunt off pieces of yourself into utterly loyal subsouls organised however you like, and warp your surroundings — conjuring matter from nothing or causing events that should be physically impossible.

magiccreationitemsmental+1
Triggerhappy Jabberwocky
Essence of theDungeon Master

Grants control over the creation and manipulation of dungeons, anchored by a dungeon core that keeps you ageless until it is destroyed and generates ample energy to power your dungeons' functions — and while that core survives, dying merely respawns you. You gain supernatural skill in architecture, engineering, puzzle design, trap-making, enchanting and dungeon construction, can summon dungeons of your own design that start small and grow larger as you spend energy, dismissible and resummonable in new locations, and can populate them with monsters, people and items summoned from generic templates or from things you have encountered, all loyal to you and eventually respawning or being replaced if killed. You have perfect, toggleable awareness of everything in and around your dungeons, can emit a call that lures monsters and adventurers with filters for how powerful they are (a call rather than a compulsion), and gain more energy by capturing or killing the adventurers who come.

magiccraftingsummoningsupernatural+1
Triggerhappy Jabberwocky
Essence of theGiant

Puts the blood of the giants of old in your veins, giving you the body of a gargantuan giant strong enough to take on armies with little trouble and tough enough that even unconventional weapons are less effective than they should be — even magic is somewhat dimmed against you — and you can enter a berserk rage that empowers you further while leaving you in full control. You heal incredibly fast, with wounds sealing in moments and missing limbs regrowing after a little longer, and you can spawn lesser versions of yourself as smaller giants, oni, trolls and ogres. And by sharing your blood with others you can grant them the traits of giants.

combat
Triggerhappy Jabberwocky
Essence of theKing

Gives you a body just above your species' peak sculpted to your taste, infinite willpower that keeps you going even bloody and broken, endless endurance and stamina with immunity to pain, perfect infinite memory, and a signature heritable bloodline with benefits of your own choosing. You have mastery of many weapons and unarmed styles, immense skill at strategic and tactical warfare, a solid grasp of logistics and of raising and training forces from a small band to whole armies, mastery of economics, politics and everything else needed to run a functional power, charisma that can bend entire nations to your will, and a presence as a monarch that strikes others as divine. Optionally you begin with a kingdom of your own design — its people, cultures, customs and military — up to the size of a continent, which can retroactively insert itself into any new world you visit or be housed elsewhere.

combatknowledgementalsocial+1
Triggerhappy Jabberwocky
Essence of theColossus

Gives you the body of a gargantuan colossus, an inorganic but aware being with more in common with statues and architecture than any living creature, formed of whatever materials and designed however you like, possibly with alternate forms. You are ageless with limitless endurance and stamina and immune to pain, your mind is eternal and you will never again grow bored, and you can produce smaller beings like yourself to serve as servants or garrison forces, whichever you prefer. And any damage you take repairs itself automatically at a glacial pace so long as you remain even somewhat intact, though you can repair yourself actively if you need to be quick about it.

supernaturalphysical
Triggerhappy Jabberwocky
Essence of theCommander

Gives you the body of, or access to, a Commander — a massive robot able to rapidly construct technology, reverse-engineer nearly anything given time, and wage war on a mind-boggling scale with little support — with your technology and anything you collect and modify black-boxed so that reverse-engineering it without your help is extremely difficult, though you can disable that for things you want to share. You have infinite willpower to face any foe and will not stop even bloody and broken, with previous mental damage and trauma repaired and further trauma extremely hard to inflict, alongside basic combat training, immense skill at strategic and tactical warfare, and mastery of economics, logistics, politics and everything else needed to run a functional power. As the Commander you gain perfect infinite memory with instant recall and a mind capable of the multitasking and management needed to keep enormous forces fighting — and every unit you create is unwaveringly loyal, unable to be turned against you except through unwilling subversion.

technologycombatcraftingmental+1
Triggerhappy Jabberwocky
Essence of theHome

Gives you a personal home existing outside reality and beyond most entities' reach, practically impenetrable to anyone you do not want inside — even a supreme deity could not breach its barriers — built to your design or left to generate itself around your needs and wants, expanding with new facilities as those needs grow, handling its own utilities without any connection to existing infrastructure and holding functionally infinite supplies of whatever mundane food and drink you desire. Inside, you and anyone you bring neither age, need anything, nor suffer illness, and you may optionally have it create servants to tend it in your absence, or grant the home sapience to manage itself — it is unwaveringly devoted to you and cannot be turned. It can travel the multiverse and carry you almost anywhere, inserting itself into a place or simply opening a portal, and any additional Essences you take add corresponding rooms and facilities to it.

utilityitemscosmicsurvival
Triggerhappy Jabberwocky
Essence of theDemon Emperor

Gives you the form of a demon emperor, ruler of Hell, designed largely as you like, supernaturally powerful enough to outstrip almost any mortal or immortal in raw attributes with a host of abilities fitting your chosen form, plus perfect infinite memory and agelessness. You gain dominion over the seven deadly sins, usable in many ways including conceptually, you are a font of pure corruption — a walking source of impurity, disease, pain and misery able to twist, taint and pervert anything you get your claws into — and you can create and summon demons of every rank from imps to the lords of Hell, all oathbound to loyalty, corrupt others into demons and resurrect the dead as them. You possess your own personal Hell under total control, whether classic fire and brimstone full of wailing damned or a blank void, which you can enter, leave and move within instantly — and if you are somehow slain, you revive a day later inside it.

supernaturalinfernalmagiccreation+1
Triggerhappy Jabberwocky
Essence of theSorcerer Lord

Gives you a body just above your species' peak sculpted to your taste, endless endurance and stamina with immunity to pain, infinite willpower that keeps you fighting even bloody and broken, and perfect infinite memory, along with a great deal of magical lore and mastery of several schools or types of magic, whether existing systems or ones of your own design. You have mastery of many weapons and unarmed styles, immense skill at strategic and tactical warfare, a solid grasp of logistics and of raising and training forces from small bands to armies, and mastery of economics, politics and everything else needed to run a functional power. You are intimidating enough to put fear into hardened soldiers and suicidal fanatics, and you are skilled at creating items and servants — magical swords, golems, or terrible monsters grown to serve you.

supernaturalcombatknowledgemagic+1
ZagreusHades
Essence of theDragon Rider

A How to Train Your Dragon-adjacent Essence whose Tamer option gives you an aura that renders beasts, especially dragons, passive and docile while letting you instantly grasp their needs, and whose Rider option binds you to anything you mount so no manoeuvre can throw or unseat you. Intellect grants a mind that rapidly forms tactics and reads opponents' patterns, Warrior makes you a powerful combatant skilled with most weapons and exceptional unarmed with advanced physical attributes, Inventor makes you ingenious enough to build devices far ahead of your time, Hunter makes you a master of survival and of tracking, capturing and killing any target you fix on, Healer gives you the highest possible medical knowledge for any being or malady in any setting, and Witch adds extensive knowledge of poisons, herbalism, anatomy and divination. Chief makes you persuasive, charismatic and empathetic enough to see and draw out the good in others so that 85% of your enemies join you, and Dragon Raised lets you hear actual words where others hear only roars and growls.

supernaturaltransformationmagiccombat+1
Triggerhappy Jabberwocky
Essence of theGrandmaster

Instantly pushes every stat, skill, attribute and power you possess to its natural peak — the most capable state you could theoretically reach — so an Exalt would find themselves at Essence 10 with many Charms and possibly millennia of new memories, though it does not grant perpetual improvement when paired with something that already offers it. Any new skill, attribute, power or ability you acquire afterwards matures almost instantly to mastery or its most potent form, and you gain an archived, indexed library of everything you know, as a mental palace or a literal dimensional archive, whichever you prefer. Anyone you train grows in ability far faster than they otherwise could, and at will you can sense a person's general potential and identify individuals destined for greatness or ruin.

craftingknowledge