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Essence of the[Chosen Hero]

byAbsolution

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AI summary

Gives you the hero's package: Martial Mastery that outclasses grandmasters and warrior gods without belonging to any one style, Eternal Arms Mastery that grants transcendent skill with anything you can call a weapon the instant you touch it, and an Eternal Armory that stores every weapon you encounter for later summoning. A Stout Heart shrugs off pain and despair and resists most mental interference, while Hero's Power makes your physical and magical growth disproportionately fast. Hero's Mantle gives charisma greater than any king or devil, and Hero's Luck drops opportunities to advance into your lap about once a week — seizing them is still your job.

Generated précis — the sections below are the author's original text.

Description

I Need A Hero~ I'm Holding Out For A Hero Till The End Of The Night~.

Effects

7
  • Martial Mastery: you fight with the skill and experience needed to utterly trounce grand master martial artists and warrior gods, not with any specific style but knowing what to do as well as how and when to do it using perfect timing & execution alongside a truly monstrous instinct for battle.

  • Eternal Arms Mastery: the second that you touch anything that you can conceptualize as a 'weapon' you will gain the ability to use and wield it with transcendent mastery and ease, even unconventional things like chair legs, shields, car doors, broken bottles and the like.

  • Eternal Armory of Ages: every hero should have an ability that they're famous for no? Yours is that you posses a mental library of any and all weapons you encounter or are exposed to, and similar to a certain wrought iron hero in red you can manifest them into reality as truly perfect copies of the original. All tests of worthiness will be automatically passed, any sentient or self aware weapons are absolutely loyal to you and cannot be subverted by any means. You can draw out 110% of any weapons potential. All weapons can be dismissed back into the ether and/or re-manifested at will. Manifestations are as permanent or temporary you want them to be. If a weapon is damaged beyond use you can manifest it again to repair it. Unlike the previously mentioned hero you aren't limited to just human weapons, so alien and divine weapons are also fair game. To begin your Armour you're gifted a wide selection of master-crafted mundane weapons and implements of violence and war, from melee weapons to modern guns.

  • Stout Heart: you possess an exceptionally strong force of will, that even immense pain and despair can be shrugged off and will be nearly immune to most mental interference methods. Notice the 'nearly' and 'most'.

  • Hero's Power: a hero is meant to stand out and be the bulwark against terror and fear that the average person can't be. Both your physical and magical capabilities and raw power grow disproportionately faster and easier than your investment of time & effort should reasonably allow, outshining physical paragons and grand mages in a less than a fraction of the time it took them to achieve such levels.

  • Hero's Mantle: something about you draws attention, as you possess charisma greater than any king, emperor or devil, swaying the hearts and minds of others to your causes & beliefs as easily as breathing, inciting eternal fanatic loyalty and zeal with some effort.

  • Hero's Luck: opportunities to advance your position, grow your holdings, become more powerful, gain greater skill, etc. fall into your lap frequently, at least once a week really, but seizing those opportunities is up to you. You might not gain the full benefit from all of them but Rome wasn't built in a day.

Categories
combatitemsmagicsocialsupernatural
Traits
charismacraftingimmunity
Keywords
leadershipdemonweaponscombat skillarmorcreation
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