Essence of theSadist
byAbsolution
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Grants absolute manipulation of damage in all its forms — physical, mental, spiritual and conceptual. Your attacks cannot be reduced, blocked, deflected, negated or manipulated by any defence, and they adapt to inflict the maximum possible harm on whatever you strike; beyond that you can make damage spread over time or confine it precisely, amplify or reduce how much any target deals or takes, redistribute damage across areas or groups, negate it entirely, or reflect it back at its source. Your existence also memorises and becomes immune to whatever hurt you before.
Generated précis — the sections below are the author's original text.
Description
By imbibing this Essence you become an absolute nightmare to fight against. And no that's not a sex thing.
Effects
22Gain the ability to manipulate damage in all its myriad forms, on an absolute level and in any imaginable way.
Physical Damage, Mental Damage, Spiritual Damage or even Conceptual Damage, you can manipulate them all.
First, any and all attacks you make or preform cannot be counteracted by any means. They can't be reduced, intercepted, counteracted, bypassed, negated, deflected, blocked or manipulated by any form of defence, armament, ability or immunity. Even possessors of absolute invulnerability or immutability can be harmed. Your attacks can still be dodged though.
Second, your attacks will adapt to deal the most possible damage to whatever you're attacking. Punching an enemy resistant to physical trauma might instead slash them to bits, your magics might gain potent holy/light properties when used against demons or the anti-dragon/divine attributes when used against dragons or gods. It even goes so far to converting your damage "type" to and from physical, mental, spiritual and conceptual, because if you can't physically hurt something then why not attack the very idea of it? You only possess these anti-attributes while attacking, they will fade when no longer needed. You won't be negatively affected by the damage types you use, so using holy tinged attacks won't hurt you if you're a demon and the like. Think of it like a Pokemon move that changes types to always be super-effective.
Third, damage over time! The ability to make it so that damage caused by you "spreads" even after the cause of damage has passed. The spread is based off of how much initial damage is actually caused, with minor damage spreading slowly and major damage spreading rapidly. You break the tip of someone's finger and then "broken bones" will spread out from that finger break every other bone in the body, you deeply cut a target and they will start appearing all over the body rapidly, the slightest nick on the soul spreads until collapse or a teeny, tiny cracks made on mega-structures that spread like virulent diseases and leading to catastrophic, cascading failure and destruction.
Fourth, inverse to the previous point, the ability to contain damage and its spread, containing it where it initially originated. Poisons won't spread past their entry point into your body, curses only affect exactly where they hit and damage to structures won't cascade into total failure/collapse.
Fifth, The ability to precisely damage whatever it is that you want to destroy and leaving anything around it unaffected. A punch of incredible force to the chest, instead of shattering bones and tearing muscles only damages the heart or attacking extremely fragile materials/structures and only causing damaging exactly where you intended to without causing damage to the rest of it. This can also be used in ways that aren't violent, like gently chipping a lump of stone and that one chip causing it to crumble away until only a perfectly crafted statue that would leave even the greatest artisans of humanity in awe. This Essence does not grant artistic ability.
Sixth, the ability to amplify how much damage you either deal out or how much your target takes. Maybe what you're are fighting is barely being hurt by your attacks? Change that. Make it so that even minor damage becomes boosted to crippling and fatal. Things just become easier to hurt/destroy. The permanence of this ability's effects are up to you.
Seventh, inverse to the previous point, the ability to reduce how damage taken from all or specific sources, making a target any degree of difficulty you like harder to damage or kill. The permanence of this ability's effects are up to you.
Eighth, the ability to redistribute any damage you deal out or take either to areas or groups, turning what would normally be fatal attacks into lesser or near harmless occurrences.
Ninth, your entire existence can now memorize and become immune to whatever damaged you previously. You get cut by a blade? Well now you're immune to the potential harm of metal-based blades instead of all slashing damage in general. You can self inflict wounds to benefit from this ability but 9/10 doctors say that it's a bad idea for your mental health, that one dissenting medical expert was the Bing search engine so take it with a grain of salt.
Tenth, the ability to negate damage entirely, any kind you like, before it can happen or after the fact. This can also be toggled on and off to passive so that you're absolutely invulnerable to any and all forms of damage and cannot be rendered into a negative state. An entire multiverse could end around you and you would be fine. This can also be granted to others but they cannot choose whether it's toggled on or off, always being "On". Don't worry, it can be taken back just as easily.
Eleventh, the ability to, instead of taking damage when you normally should, reflect it back at either the cause or some other target. The target of this ability will be hurt in an equal manner. If you would have lost an arm then your opponent instead loses theirs or the closest equivalent they have to an arm or the damaged organ, regardless of how durable they might be. This also means that much like the Pokemon move Destiny Bond, your killer will die with you regardless of their regeneration or type/levels of immortality or place in the celestial hierarchy. Doesn't help you much, being dead and all, but it's nice to know that your killer actually paid for what they did isn't it?
Twelfth, removing damage! Also known as restoring something to a whole state of being, healing wounds both physical and mental, and undoing damage to pretty much any entity, object, environment or structures you like. Someone's on death's door? Not anymore!
This power really functions on how you conceptualize "damage" in your head, so if you genuinely don't think something is damaged or in need of repair then you can't "fix" it.
Thirteenth, it gets worse, much like a previous point, damage that instead of spreading gets more severe with the passing of time. Tiny cuts getting deeper and longer, cracks in bones "evolving" into break, fractures then disintegrating into powder, mental disorders becoming worse and more ingrained within the psyche and so on. This ability can synergize with the Third ability with terrifying effect.
Fourteenth, the ability to make it so that any damage you deal is completely painless to the recipient. Not sure of why/when you would need this but take it anyway as the future is uncertain. Just because this Essence is called [The Sadist] doesn't meant that you actually have to be one.
Fifteenth, the ability to make it so that any damage/wounds caused by you are incapable of being restored or healed by any means or effects: naturally, scientifically, magically, conceptually, etc. The ability to inflict permanent damage and wounds, as even prosthetics would fail to work when equipped.
Finally, the ability to inflict damage, whatever kind of damage that you like, just be desiring it. Physical, mental, spiritual, conceptual, etc. From blunt force trauma, slashes and stabs, burns, soul damage, mental attacks, crushing and any other kind of damage you can think of. The severity of the damage you induce is up to you: from barely damaged at all to near complete destruction.
This kind of ability doesn't work using causality, as in, there's no "cause" to predate your "effect" (the damage caused). It just happens, it doesn't use magical means, technology or even reality warping so your attacks can't be analyzed, understood or replicated using any sort of logic or power/ability manipulation. Because of this, your attacks also can't be predicted either, nor can they be adapted to by the likes of Doomsday, The Fury and Mahoraga.
This ability can benefit from the effects of the First, Second, Third, Fifth, Sixth, Thirteenth and Fifteenth previous points: your attacks with this ability can/will be un-defendable, adapting, spreading, precise, disproportionately more effective then they would normally be, growing more severe over time and unrecoverable.
Regardless of whether it was or wasn't mentioned in that point, all the powers and abilities of this Essence can be toggled on/off as needed or desired.
- Categories
- combatsupernaturalsurvivalutilityspiritual
- Traits
- durabilityimmunitymagiccraftingdimensional travelimmortalityreality warpingregeneration
- Keywords
- demondragonangelcurseemotional controlskill masterysuperhuman strengthtechnologydamagegame mechanicssoul manipulationdestruction