Essence of theSuperpowers
byAbsolution
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AI summary
Lets you redesign your body within your race's natural range, then gives you both One For All — an internal battery that enhances you to vastly superhuman levels, starting at prime All Might and growing — and All For One, letting you steal or copy Quirks instantly and painlessly on contact with none of the original's Vestige infestation. You can copy Quirks freely, hide mutation-type effects until wanted, apply the theft to any similar power system, and spend One For All energy to strengthen the Quirks you hold, while your own cannot be stolen, copied or suppressed. You may start with up to nine canon Quirks pre-loaded, gain perfect conscious and subconscious body control, and carry a mental map showing the local layout along with every threat, hazard, hostage and ally in it.
Generated précis — the sections below are the author's original text.
Description
Tastes like lightning, hair and cringe…
Effects
11You can redesign and rebuild your body any way you want but within the bounds of your race’s natural characteristics, so if you want a certain color of hair to grow naturally or eye color and no one in that species had it without external aids then you can’t choose them. You stay in prime physical condition, not gaining or loosing weight without truly wanting to, maintaining your figure/muscles no matter what.
One For All: you possess an internal battery, the energy from this battery can be used to enhance your physical capabilities to vastly superhuman levels. You’ll start with enough energy to equal All Might’s prime and it will only grow greater from there. The battery is really more like cultivation, the more energy it accumulates the greater your capabilities and it doesn’t diminish whatsoever with use. The energy in the battery will passively and slowly increase, but active use is far faster in accumulating more energy. You can use the energy and [One For All] without harm or backlash as All Might did.
All For One: you can steal Quirks from their original owners, gaining and using them for yourself. Stealing Quirks is instant, painless and is done upon physical contact. You can create as many copies of any Quirks in your possession as you want. You can give any Quirk you own to others, even granting them multiple Quirks. Normally possession of multiple Quirks causes immense strain on the body and rapid aging, this won’t ever occur in yourself but can be induced in the people you gift Quirks to if you desired for it to happen. You can fuse and dissect Quirks you possess to create new Quirks or modify pre existing ones. Alternatively; you choose to instead copy a Quirk on contact instead of stealing it from its original owner. Copies of [One For All] and [All For One] cannot be created or distributed.
Upon stealing/copying a Quirk you won’t get infested with Vestiges as the original All For One did.
Mutation-type/causing Quirks can be used with the mutations they cause only showing up when you need or desire them to.
[All For One] will work on any similar power like mutant powers, perks and anything you can reasonably think it should work on.
Energy from [One For All] can increase the strength of Quirks you possess, either as an all round function boost or just the aspect of the Quirk that you specifically wanted to increase.
Your Quirks cannot be manipulated against you, copied, stolen or suppressed/negated in ways you don’t consciously allow.
You can choose up to 9 Quirks from canon and have your [All For One] come pre-loaded with them. They MUST be canon Quirks and not from fanfics, AU’s, etc. even if an ability should reasonably exist in the MHA setting if it wasn’t demonstrated in any medium of the source material (light novels, web novel, manga and anime) then you can’t choose it.
Perfect conscious and subconscious control of your body and abilities, no tiptoeing over eggshells or world of cardboard for you.
You possess a mental map in that displays the layout of the immediate areas around you (Map, building blueprints, etc). The map will display all threats in the area including; enemies, hazards, hostages, traps, allies, wounded, etc. each threat being distinctly identifiable including threat level and who should be immediately looked at or avoided, great for situational analysis and planning. The range of the map extends for hundreds of meters in every direction but can extend to miles by channeling the energy of [One For All] into it.
- Categories
- utilitycreationmagicsupernaturalcombat
- Traits
- superhuman physiquecompanionscraftingcultivation
- Keywords
- superhuman strengthpossession