Essence of theBoonmaster
byAdudefromthesea
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AI summary
Lets you grant supernatural boons to other people, in a Minor form given freely in your presence and a Major form conferred through a ceremony you design. Minor boons are one-off powers limited by how many a body can bear, while Major boons can amount to whole power systems. Every recipient forms a pledge of loyalty to you, and you keep full control over each boon's terms, evolution and removal.
Generated précis — the sections below are the author's original text.
Description
By drinking from the bitter, bubbly substance you have gain mastery in all kinds of boons.
Effects
9You gain the power of grading boons to people other than yourself. These boons come in the form of supernatural powers, abilities or skills and can be granted through various means.
The first type of boon you can grant is the Minor Boon. These come in the form of simple, often one-off powers; like a moderately powerful superpower, mastery of one particular skill, a grab bag of weaker superpowers, or a set of specific magical spells. As a combat example for comparison sake: this type of boons is capable of allowing an individual that would otherwise be completely normal fight a team of elites of their own species. This type of boon, however, is static in nature and cannot grow or evolve over time.
You are capable of granting minor boons in any way you want as longs as the receiver is in your presence. But a receiver’s body can only withstand so much minor boons before it starts breaking down. You can fill a person with countless minor boons and make the person enormously powerful or at least wonderfully versatile for a time, at the price of causing irreversible damage on their body and soul that would inevitably led to their deaths. You instinctively know how many minors boons a particular person can handle.
Any person that receives any of your minor boons automatically forge a Minor Pledge of Loyalty towards you that may be manifested through some kind of marking on their bodies, or simply as a invisible marking on their soul. A minor pledge of loyalty simply nudges the receiver to have some basic loyalty towards you, and also makes easier for them to see you in a positive light. But it does not make your words binding and an individual with enough mental fortitude might be able to shake it off. This loyalty will not survive severe mistreatment. The strength of this pledge is dictated by the number of minor boons they have upon their bodies, the more boons they have the stronger is the pledge.
The other type of boon you can grant is the Major Boon. These come in the form of more complex and more powerful powers, skills and abilities. Like better and more powerful versions of minor boons. With their added complexity you can grant things like whole functional power systems, like granting a receiver a gamer-like level up system, or existing power system of other universes like Chakra, Mana or Nen. This type is not as rigid as the minor boons, and each major boon can grow and evolve without an upper limit. However, the speed to which this potential growth is realized is inversely proportional to the level of the initial power; the lowest level of initial power is comparable to a minor boon, but they can grow and evolve at frightening speeds, while the maximum level of initial power is several hundred times higher than a minor boon, but they cannot grow and evolve very fast. As a combat example for comparison sake: Initially, this type of boon is capable of allowing an individual that would otherwise be completely normal fight a sizable army of elites of the same species, with their effectiveness increasing over time.
The only way you can grant major boons is through a ritual or a ceremony. The details of this ceremony are completely up to you. However, the ceremony must have an action that symbolizes the new ‘bond’ between you and the boon’s receiver, this action takes form by the consumption of a bodily substance either from you or by you. For example, the whole ‘ceremony’ can be as simple as cutting the palm of your hand and let the receiver drink from your blood. The same can be said from other bodily substances like sweat, saliva, or cum for drinking, and hair, nails or flesh for consumption. However, due to the strong nature of this type of boon, a person can only handle up to five at once, depending on the individual.
Any person that receives a Major Boon automatically forges a Major Pledge of Loyalty towards you that may be manifested through some kind of marking on their bodies, or simply as an invisible marking on their soul. A major pledge of loyalty inspires a high level of loyalty right out the gate, not enough to be binding at first but enough to even make enemies rethink their stance on you. This pledge eventually makes your orders binding to the receiver, with the more emphasis you put on your words the harder it is for a receiver to resist. This loyalty can grow without limits, quickly growing into a fanatical belief if let alone, but you can place a limit on that if you wish. This pledge will make the receiver have a positive disposition towards you right out the gate, and these feeling will evolve and grow to true devotion, true friendship, or true love. You’re able to steer the developments of these feelings in any way you wish or leave them at random, but no matter what you do they will away become something intense. A receiver’s sense of loyalty is somewhat tied to the evolution of their major boon, with those with extreme loyalty developing and evolving them faster than those weaker loyalty, a person can even evolve their body to accommodate more major boons than they normally would if they’re loyal enough.
Minors boons and Major boons occupy different metaphysical spaces inside a receiver’s being, so they can be granted and maintained at the same time.
You have complete control over the details of your boons and how they will evolve. You can set boons to be temporary or permanent, set conditions for their use, or consequences for their misuse. You can take away, depower, or even change the nature of any boon given at anytime, regardless of the distance or consent, but you cannot directly empower them. You can use that ability to simulate powers of your own, like simulating a healing touch by giving a sick or wounded person a temporary minor boon of ‘health’, or simulate a resurrection power by giving a corpse the major boon or ‘life’. And these are just a few examples.
- Categories
- socialutilitymagicsupernaturalsurvival
- Traits
- system interfacecraftingillusionsskill masterystealthresurrectionsuperhuman physique
- Keywords
- leadershipsuperhuman strengthadaptationcombat skillplant controlsoul manipulationaura