Essence of theMagical Girl Nemesis
byAdudefromthesea
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Gives you a free one-time change of appearance, gender and age, with the changes carrying matching real capabilities. You are linked to a brand new dimension of your own energy that you shape into a kingdom, populated by Denizens who are loyal to you and whose powers you tune. Your presence slowly thins the boundary so that energy bleeds into the world, letting your Denizens cross over and corrupt its people into more of their kind.
Generated précis — the sections below are the author's original text.
Description
By drinking for a vial of an ink-black bubbly liquid you’ve become a Magical Girl Nemesis.
Effects
24You can chose to stay on the world you are, living your own life, or chose to assume a different life and set of memories in a different universe, where people are generally more attractive, extravagant hair-color are naturally possible, and anime tropes are part of the rules of reality; basically a world perfect for a magical girl tv show. You can control the details of this new life, under the condition that it has to be fairly average.
You have a one time free cosmetic change, allowing you to change your appearance, gender, and age. These changes will follow a logical sense: if you give yourself a perfect musculature, you will become as strong and agile as an athlete, if you give yourself a huge pair of boobs you will suffer from chronic back pain etc…
You are intrinsically connected to a brand new dimension of energy that you can access while sleeping or meditating. This dimension doesn’t have many characteristics at first, but it does have a very unique feel to it and it appears rather ominous to the outside viewer, depending on your choices this ominous, corruptive feeling will become the main characteristic of your dimension.
This dimension is entirely composed of a unique type of energy, which you can freely name. At first, it doesn’t have a form or shape, but by your will alone it can acquire those things, becoming a vast extra-dimensional kingdom of your own design, complete with any retroactive history you decide.
Inside this dimension, creatures named Denizens will form, either naturally or by your design, and they will fill any role you set for them and will adapt to any retroactive backstory you grant them.
All Denizens are naturally loyal and subservient to you, with their personal opinion varied, but always loyal in their own way.
The shapes of your denizens are highly adaptable, as are their powers. Each of them have a ‘power system’ within themselves, which can take many forms. It can be a magical system, or an evolutive mutations, or technological knowledge, or psionic potential, or eve combinations of those. All that matters are that your Denizens have unique powers that can evolve and they can acquire new ones with time and experience.
You can directly influence their power system, and you have an instinctual understanding about the balance that must exist between immediate strength of a Denizen and potential strength of it. You can also sacrifice one thing for another, making a titanic strong denizen who lost the ability of become stronger, or a weak denizen who have potential to become god-like. You can also leave a denizen with a shapeless power system that will naturally reform into something else.
Your presence in the world will slowly allow your dimension to inject its unique energy in it, slowly eroding the boundaries between the worlds; this a process that will take some time to finish.
As the boundaries of the dimension grows thinner, the denizens of your dimension will start to slide in or actively invade the world you are in. Their actions are fully depended on their nature, desires and personality, but it’s almost guarantee that they’ll cause some kind of incident. You do not know when or where you denizen will appear, nor do you have direct control of them when the are loose upon the world, useless they are in your direct presence, as they can’t or have any desire to disobey your orders.
The otherworldly energy can also infect the population of the world, slowly or quickly corrupting them and turning them into new Denizens. This effect can also be achieved by the actions of the invading Denizens themselves if they have the means to corrupt someone.
The otherworldly energy will cling around any denizens present in the world, slightly distorting reality around them. Normally, the denizen don’t have the power to influence this, and the distortion will come in the form of a cloak of invisibility that affects the denizen and the wider effect of their actions. You can change that according to your will; making so the denizens are able to influence the cloak, making so the cloak take the form of a localized pocket dimension related to the denizen powers, or even dismissing the cloak all together, making your denizen and their actions visible to all.
You have the power to create a special type of denizen named General, a General is a denizen with great power and potential who can naturally command other denizens, they are natural rulers and monarchs, always having positions of great power and influence within your dimension. As with the denizens, their forms, personalities, powers and potential are up to you to shape.
Generals, unlike your denizen, have a ‘final form’. This power temporarily changes the general’s shape to a different one, usually making them look more demonic but it can be anything, and greatly increases all of the General’s attributes while spontaneously granting them new powers and abilities. This power can only be used in times of great need, great emotional turmoil, or with direct order from you. Only an experienced General who trained specifically for it may use that form at will.
This final form will change and evolved in accordance to the general’s power, the stronger they get the stronger their final form are. The mental state of the General also plays a big factor to the power and shape of their final form, with changes in mentality, either by a traumatic event, self discovery, or even falling in love, greatly increasing or decreasing the power of their final forms.
Your Generals can only enter the world properly when the boundary between worlds are close to the breaking point, so they have to find other means to affect the world indirectly. There are two common methods that every General can use; one is the ‘Avatar Method’ in it the General creates a proxy body identical to their normal one inside the invaded dimension, with it they can freely interact and play around in the new dimension, though their powers are stay very limited in that state. The other is the ‘Possession Method’ where the General possess and Denizen or a local individual inside the invaded dimension and acts through them, the relationship between the General and the one they are possessing is unique to them, and the power a General can push through depends on the resilience of the host they chose. There are other methods available, but they highly dependable on the kind of unique power a General have.
The more Denizens appear, and the more the Generals act upon the world, the greater the pouring of energy from your personal dimension to the world becomes. And the more energy of your personal dimension is within the world, the stronger and more powerful you get. You can influence your own power like you would a denizen, creating one or multiple power system for yourself, with infinite potential for grown. The thinner the boundaries between worlds gets, the more flexible you can make them.
Once the boundary between worlds breaks, you personal dimension will fuse with the one you currently are, and you will become a utterly omnipotent god while inside it.
You dimension needs sustenance to exist however, and it gains sustenance by consuming other dimensions. So eventually you’ll have use your omnipotent power to fling yourself to another dimension, usurping another life with a free cosmetic change and starting all over again.
On this ‘fresh start’ you may wipe away the accumulated characteristics your dimension acquired, truly starting from the start. You can also spare individual General or Denizens if you wish, or make them reincarnate with the memories of their previous incarnation. You can also decide to keep you personal dimension exactly the same.
On this ‘fresh start’ you may chose a series of powers to take with you, so you don’t began in the human level again, or have some defense against the possible dangers of the new reality. The quality and strength of this power or powers depends on this new reality; as a rule, the more dangerous the new reality are the more powerful you can initially make yourself.
No matter where you are, what you do, or how much you try, your presence in a world will always stimulate it to form a magical girl system to fight against your invasion, or if the world already have one, it will make the girl of this system turn their attention towards you.
Beware because if a girl succeeds too much in killing your Denizens and Generals, purifying too much of the energy of your dimension, or if they manage to find and kill you, it will throw off the hold you personal dimension have upon their world, and it will take some time for you to reform and try again on their, or another world. If this happens while your Dimension is critically in need of sustenance, you and your dimension may actually die.
It is possible to corrupt a Magical Girls and turn her into Denizens, these special Denizens are named Divas and they are unique because they will maintain a corrupted version of the powers their have as a ‘regular’ Magical Girl, a combination that usually gives them great initial power and a potential greater than even the Generals.
- Categories
- utilitysupernaturalcosmicmagicknowledge
- Traits
- system interfacepocket dimensionsuperhuman physiqueomnipotencecloningdimensional travelgender change
- Keywords
- leadershipsuperhuman strengthdemonillusionspsychic powersresurrectionshapeshiftingspace manipulationstealthsuperhuman agilitytechnologyadaptationaura