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Essence ofInfinite Craft

byAndre Chaos

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AI summary

Lets you play Infinite Craft in your sleep or while focused and still, saving everything crafted in a session to a list you can materialise at any moment, though materialising an item removes it from the list until you craft it again. You can bring even nonsensical things into being, with both reasonable and unpredictable consequences, and with good conceptualisation you can shape how a materialisation lands or fold one thing into another — using 'water' only to fill a glass, or applying 'curse' to a target. The record also carries Essential Oils: an endlessly resupplied, highly addictive vial that grants whoever drinks it a property drawn from a random bullet point of a random Essence, lasting between five minutes and an hour, stackable across several doses.

Generated précis — the sections below are the author's original text.

Description

You can play Infinite Craft in your sleep, or if you focus and don't move.

Effects

11
  • You can materialize all things crafted in a session at any moment and they are saved in the list after each session.

  • If you materialize something, it will be removed from the list and you have to play and craft it again, if you want to create it again.

  • You can materialize even nonsensical things, but be wary of both reasonable and unpredictable consequences. It's probably a bad idea trying to summon planets in your room, or something too abstract.

  • With good conceptualization and imagination, you can affect results of materialization or squeeze one thing into another in reality. Like, using 'water' to only fill up a glass with it or apply 'curse' to the targeted object.

  • Essential Oils Smells good. Highly addictive.

  • You have a lot of it and always can get more vials.

  • Grants a property taken from randomly chosen bullet point from random essence when you or someone else drinks it (including this one).

  • All effects are conceptually temporarily and will end at some point between five minutes and one hour.

  • You can vaguely tell how much time left before the effect ends.

  • Drink several doses at once to gain several effects - can synergize or do the opposite, or staying separate.

  • Some effects might work improperly or not work at all without some context-related properties.

Categories
utilitycraftingcreationmagic
Traits
summoning
Keywords
cursegame mechanics
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