Essence ofMiscellaneous Powers
byAndre Chaos
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AI summary
A grab-bag of small conveniences: Step to Victory offers the three best options for a snap decision, Lucky Coin picks the better of two choices, and Breathing Room stops time so you can observe and think without acting. Practical needs are covered by Full Meal (three perfectly suited dishes a day), Infinite Pockets (unlimited small items carried in perfect condition), Pocket Change, Handyman (borrowed crafting techniques at average proficiency), Productive Sleep (a mindscape for training while you rest) and Beautification. Rounding it out are Vision Plus with infrared, night vision and zoom, Self-Defense for weak short-range effects like shocks or pepper spray, Polyglot for dozens of languages, and Alignment Sense for reading a person's moral character.
Generated précis — the sections below are the author's original text.
Effects
13Step to Victory - When you need to make a short-term quick decision, you can let the power give you a choice from the three best options in accordance with their objective future benefits, your desires, and personal preferences. After choosing, the actions included in this choice will be perfectly executed by you.
Full Meal - Three times a day, you can summon a full dish. It will always be something you would like at the moment and perfectly nourishing for your current state. Includes a minimum of necessary cutlery and tableware.
Lucky Coin - You can ask your power to choose between two options of your design, and it will flip a metaphorical coin. It will tell you which of these two choices is better for you in accordance with their objective future benefits, your desires, and personal preferences. It may land on edge when there is no clear 'better option' between the two.
Infinite Pockets - You can store an unlimited number of items on your person, provided they are small and light enough. They are all stored in perfect condition for each specific item, but not in stasis. It works like invisible pockets in which you can put little things.
Productive Sleep - When asleep, you can decide to spend some time in a mindscape, which might be made from anything in your mind or on your person. It can be used for training, learning, and other mundane tasks to wake up with some gains and without any detrimental side effects.
Handyman - Whenever you are doing a crafting project, you can ask your power to lend you techniques suitable for your current work at an average level of proficiency. Not full skills, but techniques derived from them. You will need to manually swap techniques if you're working on a different part of the project that requires a different skill.
Pocket Change - You always have a small amount of suitable currency on your person. It is usually collected from the surrounding area (lost money) or conjured from nothing (destroyed money) when needed. It is not enough for any noticeable purchases, and you can only take out money when you actually need it and can afford the item you want to buy with the amount of money this ability creates.
Breathing Room - At any moment, you can stop time to think and look around. You cannot actually act, use powers, move from your position, or change your state of mind. It simply gives you time to observe and think. This state provides you with a perfectly clear mind while it lasts, even if something affects your body in reality.
Beautification - You can slightly change your appearance, get yourself clean and tidy. Nothing supernatural, just mundane things like cutting and dyeing your hair, doing makeup, washing, drying, and ironing clothes, healing minor wounds, etc. The more you need to do, the more time it requires. However, it takes no more than five minutes. It can also be applied to other people via touch, if they are willing, but with less efficiency.
Vision Plus - You have access to many different modes of vision and added functions. You can switch to infrared, blacklight, or night vision modes, use zoom, and ignore minor obstructions to your vision (such as a thin mask or closed eyelids).
Self-Defense - You can produce short-range, weak offensive effects, such as a non-lethal electric shock, a short burst of pepper spray, some puff of tear gas, a splash of weak acid, a stream of hot sparks, a fire extinguisher effect, etc. These can be only mundane and easily accessible things with strict limitations on lethality and power.
Polyglot - You fluently speak a few dozen common languages and have extreme aptitude towards learning new ones.
Alignment Sense - Through interaction with a person, you can uncover a short description of their alignment. It depends on your focus on this specific target, the time spent, the complexity of their worldview, and how good they are at reading you in turn. The results you get are usually cryptic like: "Chaotic Frigid with a deeply buried trauma and a sprinkle of Neutral Arrogant." The description only changes in the future if the person changes enough when you interact with them again. You need to recognize the person to link their previously discovered description, if you already interacted before.
- Categories
- utilitymagicsocialcombatcrafting
- Traits
- wealthillusionsshapeshiftingskill masterystealthsummoningtime manipulation
- Keywords
- enhanced sensesresources