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Essence ofSandbox Addons Tinker

byAndre Chaos

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AI summary

Gives you a charge each month, plus extras for doing impactful things and experiencing the world in new ways, all cashed out at month's end. You spend charges on 'addons' — Tinker specialties built from the content of sandbox video games and their mods — priced by size, impact, capability, how well they synergise with your other addons and how easy they would be to exploit. Every addon is reworked to fit your world rather than lifted straight from the source, and while your Tinker power can side-step problems like missing materials, it does so with the usual Worm tinkertech costs of blackboxing and strange, demanding maintenance.

Generated précis — the sections below are the author's original text.

Effects

5
  • You can obtain charge once a month, or get more via doing meaningful/impactful stuff and experiencing the world in new ways over time. But cash out of points always happens at the end of the month.

  • You can spend these charges to buy 'addons', which are tinker specialties based around content of different sandbox video games and mods for them.

  • The cost of each addon depends on the general size, impact and capabilities of it. But also how good it synergizes with other addons and how easy it is to potentially exploit/cheat it.

  • All addons are inspired by contents of different sandbox games, but changed to fit into your world to some degree. They might be bizarre, but not exactly taken from the source without any changes.

  • Your tinker power can functionally side-step some issues (lack of few non-existent materials for instance), but it requires degrees of blackboxing, higher and weirder maintenance and other usual problems of Worm tinkertech. The more you stretch/cheat - the more problems there are.

Categories
utility
Keywords
game mechanics
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