Essence of theBootleg PtV
byAndre Chaos
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AI summary
Gives you Worm's Path to Victory without its usual blind spots, but with the ordinary constraints of a parahuman power. You can only run one path at a time, and once started it cannot be stopped — only steered slightly, with the goal still reached. The sole way out is an external event forcing the path to recalculate, which gives you a window to discard it, and while planning you understand only the general meaning of each step, learning what it truly does as you approach it.
Generated précis — the sections below are the author's original text.
Effects
4You have the Path to Victory (PtV) power without the usual restrictions and blind spots, but it still comes with some limitations normal for parahuman powers from the Worm setting.
You can only maintain one active path at a time, and once you start it, it cannot be stopped. It can be steered slightly, but the goal will still be achieved.
The only way to stop an already started path is through an external event that forces it to change steps, giving you an opportunity to discard the path.
When planning the path, you know the general meaning of each step, but you cannot understand the full picture of what each step does and why until you start the path and get closer to the specific step of the plan.