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Essence of theVial Tinker

byAndre Chaos

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AI summary

Makes you a Worm Tinker specialising in bottled superpowers and parahuman research, with the usual Tinker limitations reduced and side-steppable. You can build the tools to find, hunt, counter and harvest parahumans — especially the brain tumours that mark their connection to a Passenger — and can work on people who have only the potential, forcing a trigger or harvesting them as vial ingredients. Your power camouflages itself as an ordinary Shard-based ability, and any backdoors or trump effects used against you weaken with exposure; underneath, though, it is Essence Power, so triggers and vials are the low end and usurping Agents outright is the high end.

Generated précis — the sections below are the author's original text.

Effects

5
  • You are a Tinker from Worm setting, who specializes in creating bottled superpowers and researching parahuman abilities. You have the same limitations as other tinkers in the setting, but lesser and with possibility to side-step or lift the resctrictions in the future.

  • You can create tools needed to find, hunt, counter and acquire the most necessary resource for your work: parahumans. Especially tumors in their brains, which represent a connection to their Passenger. You can use their brains to hijack the connection to a specific Shard and create power vials to force trigger events in other people or perhaps change their current power expression.

  • You can also work your magic on people who are not yet parahumans but have the potential to become one. You can force them to trigger, or use their tumors as normal ingredients for vials, for instance.

  • Your power tries to blend in and appear like any other Shard-based power in Worm, but any backdoors and trump effects will weaken and become less potent against you over time - if you are exposed to the specific effect and do not die in the process.

  • However, in truth, this is Essence Power, which means causing triggers and making vials to enforce connections are the low-level things you can produce. Higher-level abilities involve usurping specific Agents, using them to generate powers, affecting their Network, and so on.

Categories
utilitycreation
Traits
magic
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