Essence of thePlaneswalker
byApsody243
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AI summary
Ignites a Planeswalker spark in you, granting potent shapeshifting, immortality and near invincibility so long as your mind stays intact, immunity to the Blind Eternities so you can traverse them and carry others across, All-Speak for every language in the multiverse, and enormous magical power with the ability to intuitively dissect and learn any magic you encounter. Your summons are genuinely living beings, in 'basic' copies that capture what a creature was and can be duplicated freely, or perfect 'advanced' copies of anyone you have had prolonged contact with, limited to one instance each; all of them store their souls and memories in the summoning spell so they can be restored after death, and you can bind originals by Geas to the same effect. You can also copy any object, artefact or device once you understand how it works, and with enough time, skill and magic, create an artificial plane — a self-contained universe whose physical and magical laws you define.
Generated précis — the sections below are the author's original text.
Description
By drinking the "Essence of the Planeswalker", you now have a Planeswalker spark ignited inside you. This spark is different to all others but shares many characteristics with the sparks from before the mending while also being completely independent of said event. Your spark grants you potent shapeshifting abilities, immortality, and near invincibility so long as your mind remains intact and functional. Your body is a projection of your will, any damage your body sustains is at most a temporary inconvenience and can be repaired with a mere thought. Likewise, your physical shape, appearance, and even composition is under your complete control. You can shapeshift into any form you can conceive of and are not limited by mass or biology. If you so desire, you could even exist as a cloud of water vapor or gas.
Effects
13Your spark gives you total immunity to the damaging effects of the Blind Eternities. Permitting you to traverse them without suffering any negative consequences. Similarly, you can safely transport other beings across the Blind Eternities, this can be done either in person or through the use of any planeshifting technology you create.
Your spark also grants you the All-Speak ability, allowing you to comprehend and speak all languages you encounter across the multiverse.
With your spark ignited, you now possess an incredible amount of magical power and the ability to intuitively dissect, analyze and comprehend any other magic you encounter, thus allowing you to learn and invent new forms of magic incredibly quickly. Furthermore, with some analysis and study you will also be able to create magical spells which imitate the effects of other powers that aren't explicitly magic, such as powers derived from Psionics, Ki, Soul Energy etc. You can further bolster your magic reserves by bonding with various lands and drawing mana from them. Your proficiency with the 5 colors of mana starts at a middling level, but will improve with training and practice, until you can control all 5 colors of mana as easily as breathing.
All creatures and people that you summon are living beings, and are as real as anyone else. The only thing that differentiates your summons from everyone else is that they were created through magical means, can be unsummoned at will, and are infallibly loyal to you. The obedience of your summons however is not absolute. In general, sapient summons will put the spirit of your orders over the letter, but will always act with your best interests in mind.
You can create "basic" copies of any creature or person that you encounter. Such copies represent "what" the original being was rather than "who" they were, as such "basic" copies share only a passing resemblance with their originals and possess a pre-defined set of skills and abilities centered around their specific "role". Copies of sapient beings are summoned possessing general knowledge about the world, but otherwise lack a set personality or any personal memories and are not fully developed people at first.
Due to their nature, "basic" copies can be easily duplicated, allowing you to summon multiple copies of the same type of being, each such copy is sufficiently different from the next to be considered a separate and unique entity in its own right.
Alternatively, you can create perfect "advanced" copies of any creature or person that you have had prolonged contact with. Creating an advanced copy duplicates the original being in their entirety; body, mind, and soul. As such, any advanced copy created will have the originals' personality, memories, skills, and abilities but will also require considerably more effort to summon.
Unlike with "basic" copies, only one "advanced" copy of a given individual can be summoned at any one time. Attempting to summon a second instance of an "advanced" copy will result in the immediate unsummoning of the first.
All of your summons, both "basic" and "advanced", store their souls and memories inside the structure of their respective summoning spells. As a result of this, if any of them are ever unsummoned or killed, they can be resummoned with all their memories intact, allowing them to retain all their knowledge and grow as individuals forever. While both "basic" and "advanced" summons age and mature at a rate normal for their species, every time they are resummoned their physical state is reset, to the one they had when they were first created or bound. This means that while a copy of a Dragon Wyrmling can grow to become an Ancient Dragon, if it is ever killed or unsummoned, it will revert back to a Wyrmling after being resummoned.
In addition to creating copies, you can also bind the original creature or person to your will through a Geas. Doing so effectively transforms them into the equivalent of an "advanced" summon, enforcing the same form of loyalty and granting all the benefits inherent to your other summons.
Any object, be it a tool, magical artifact, or technological device that you come across, can also be copied, so long as you have an understanding of how it works. You can use your magic to scan and analyze the composition and inner workings of any such item, then use this newly obtained knowledge to manifest a copy with the same functions and abilities as the original. Just like with the creatures and people that you summon, these copied objects are in every way as real as the originals.
Finally, with sufficient time, skill, and ludicrous amounts of magical power, you can create an artificial plane, a self-contained universe whose physical and magical rules and laws are yours to define. Most artificial planes are unstable and eventually collapse if there is nothing to sustain their existence, however the artificial planes you create are permanent and will not collapse even if you leave them unattended.
You can use your own spark to create and ignite post-mending level sparks in others. This process is very exhausting and can't be performed frequently. On average, you can create between 1 and 3 new Planeswalkers per year.
- Categories
- magicsupernaturalutilitysummoningcreation
- Traits
- shapeshiftingtechnologycloningdimensional travelimmortalityimmunity
- Keywords
- dragonleadershiplanguage comprehensionpsychic powersskill masterymemory manipulationsoul manipulationhealing