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Essence of theNova (Trinity Universe - Aberrant Era)

byArchAngel621

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AI summary

Lets you manipulate Quantum Energy, the combined four fundamental forces behind nearly all physical phenomena, generating it independently of the usual Mazarin-Rashoud node. You begin at Quantum 3 with every second-level Quantum Power and Body Modification at base stats, with room to climb past even Divis Mal, the first Nova. The available powers span armour, force fields, healing, quantum bolts, telepathy, flight, density control, domination, absorption and much more.

Generated précis — the sections below are the author's original text.

Effects

176
  • You gain the ability to manipulate Quantum Energy, the combination of the four Fundamental Forces that compose the universe: Gravity, Electromagnetism, Strong & Weak Nuclear Forces. As these forces are responsible for nearly all observed physical phenomena, being able to manipulate these forces means that a Nova is theoretically capable of doing anything being only limited by their own psyche.

  • Quantum Energy is generated by the Mazarin-Rashoud Node is a small spherical gland, situated between the frontal lobes of the brain. The node itself channels quantum energies through an undefinable process.

    • But you're effectively a quantum battery, capable of generating quantum energy independently of the node or by just manipulating/ absorbing/ channeling it in the environment.

  • You begin at Quantum 3 off, with all 2nd-Level Quantum Powers, & Body Modification. All Quantum Powers start off at base stats. As your abilities grow & develop, you'll climb the ranks to surpass the first Nova, Divis Mal.

    • 1st Level Quantum Powers include:

      • Armor: Gain enhanced resistance to damage.

      • Bioluminescence: Emit visible light.

      • Body Modification: Modify your body in some permanent manner.

      • Boost: Increase ability score temporarily.

      • Claws: Grow natural claws that inflict lethal damage.

      • Empathic Manipulation: Manipulate a target’s emotions.

      • ESP: Gain sensory input of a distant location.

      • Force Field: Gain enhanced resistance to damage.

      • Healing: Heal yourself and others.

      • Immobilize: Reduce a target’s ability to move.

      • Intuition: Gain a heightened awareness of danger.

      • Luck: Circumstances often go your way.

      • Mental Scan: Scan for a “mental signature.”

      • Psychic Shield: Resist mental powers.

      • Quantum Bolt: Fire a blast of energy.

      • Quantum Conversion: Convert quantum energy into electricity, fire or force.

      • Quantum Regeneration: Increase your power point recovery.

      • Sensory Shield: Gain protection against potential sensory impairment.

      • Shroud: Create a field that stifles senses.

      • Sizemorph: Decrease or increase height and mass.

      • Telepathy: Communicate from mind to mind.

    • 2nd Level Quantum Powers include:

      • Absorption: Convert physical or energy damage sustained into strength.

      • Animal/Plant Mastery: Communicate with and summon fauna or flora.

      • Bodymorph: Take on aspects of one specific type of matter or energy.

      • Density Control: Alter your density to gain defense or to become intangible.

      • Disorient: Confuse and weaken opponents.

      • Disrupt: Reduce other powers’ effectiveness.

      • Domination: Control a target’s brainwaves.

      • Flight: Fly without artificial assistance.

      • Holo: Create holographic images.

      • Hypermovement: Increase running, flying or swimming speed.

      • Immolate: Manifest a damaging aura.

      • Invisibility: Fade from sight.

      • Invulnerability: Gain damage reduction.

      • Memory Alteration: Alter existing memories or implant false ones.

      • Mental Blast: Inflict damage to a target’s brain.

      • Mirage: Create illusions within the target’s mind.

      • Poison: Poison or infect a target by touch.

      • Quantum Leech: Absorb power points from a target.

      • Quantum Vampire: Transfer a target’s power to yourself.

      • Strobe: Disable a particular sense.

      • Stun Attack: Stun or knock out a target.

      • Telekinesis: Lift and move physical objects through mental focus.

      • Teleport: Move from one location to another without passing through intervening space.

    • Be aware though, Divis Mal has a Quantum rating of 8. He has gone through the Chrysalis four times, & by 2010 has been a Nova for almost a hundred years. He has no Mega-attribute rated lower than 3 dots, most are rated at 5. He has a huge range of powers that have been refined to an absurd degree, & was able to seize control of the world's media networks for an extended period to deliver the Null Manifesto. He is also noted to understand the nature of Nova-dom in many ways that is far beyond anyone else in the setting, & it was his sheer power that caused the first new Novas of this era to Erupt. Divis Mal, or perhaps one of the more powerful 2nd-generation Novas, might have reached Quantum 10 by the Trinity Era in 2106, but canon has never stated anyone has reached this level of power, yet will you be the first?

    • Once you do though, you receive the added boost, the limits on your power are lifted giving you unlimited range, duration, target area, zero manifestation time, the ability to split your ability up among separate targets, activate you powers on remote objects & functionally unlimited Quantum Energy to call upon. You're effectively a Nova God.

  • You'll start with 2 of the 5 dots in all Mega Attributes which will increase the more you work on your powers & access to all Enhancements for each Mega Attribute.

    • Mega-Strength: When your moving truck breaks down, you just pick it up & carry it to your new home. You can deadlift 10,000 kg.

      • Crush: You crush your Enemies with your bare hands (or tentacles).

      • Shockwave: You generate your own earthquakes.

      • Lifter: You are able to Lift large amounts of weight.

      • Quantum Leap: You are able to Leap over tall structures in a single bound.

      • Thunder Clap: You can create a sonic boom by just clapping your hands.

      • Irresistible Force: You make things fall down.

      • Precision: You hit things with exactly the amount of force you want to.

      • Thrower: You Throw really far.

    • Mega-Dexterity: You can juggle knives in zero-g - with your feet. You can make dodges against bullets or other ranged attacks without seeking cover or hitting the ground. Your reactions are so fast that even a martial-arts master cannot match them.

      • Accuracy: You have better than pin-point Accuracy.

      • Enhanced Movement: You can cover ground very fast.

      • Fast Tasks: You can do most of the things you know how to do, in the blink of an eye.

      • Physical Prodigy: You are the world's best athlete.

      • Catfooted: You are stealthier than a shadow.

      • Rapid Strike: You throw rapid fire punches or kicks at your target.

      • Fine Manipulation: You can manipulate microscopic objects.

      • Omindexterity: You can use both hands & both feet with equal ease.

      • Perfect Balance: You have no problem keeping on your feet, no matter the circumstance.

    • Mega-Constitution: You could go weeks without sleep. Your lifespan is over 150+ years. Your healing rates are four times faster than a baseline’s.

      • Adaptability: You are able to survive extreme environments and do not suffer hunger or insomnia (great for A-Personality types & Gamers).

      • Regeneration: You are able to quickly heal yourself (even regrow limbs or organs, but they take longer).

      • Health: Your body resists all sorts of poisons & diseases.

      • Immovable Object: You do not move unless you want to.

      • Tireless: You keep going & going & going...

    • Mega-Perception: You remember the license-plate numbers of all the cars you just walked past in the parking lot. Even the tiniest details are like information beacons to you.

      • Analytic Taste/Touch: You are able to tell exactly what a substance is by touch or taste alone.

      • Blindfighting: You have no problem fighting in complete darkness.

      • Bloodhound: You can track someone by scent.

      • Body Awareness: You are completely aware of any physical change in your body.

      • Electromagnetic Vision: You are able to see things others cannot.

      • High-End Electromagnetic Scan: You can see through solid objects.

      • Holographic Awareness: You can determine all of the space-time dimensions of an object.

      • Hyperenhanced Hearing: You can hear things that normal people cannot.

      • Psychic Awareness: You can sense when mental Quantum powers are used against you (Does not work against Psi.)

      • Quantum Attunement: You can sense the ebbs & flows of the Quantum.

      • Ultraperipheral Perception: You are able to see everything around you without turning your head.

      • Fast Sense: You perceive things with one sense faster than biology should allow.

      • Sensory Editing: You can filter out any sensory input you not want to perceive.

      • Sensory Organ: You can move a sense to another part of your body.

      • Synesthesia: You can swap your senses at will.

      • That Creepy Feeling: You know when someone is watching you.

    • Mega-Intelligence: You do advanced calculus problems in your sleep. Even supergeniuses look on you with envy.

      • Analyze Weakness: You are able to detect the fatal flaw in everyone and everything.

      • Discerning Mind: You use your intellect to see through attempts to influence you.

      • Eidetic Memory: You have perfect long-term memory.

      • Enhanced Memory: You have photographic short-term memory.

      • Fast Learner: You learn new things very quickly.

      • Inventive Genius: You can think up & create the most wonderful "toys"...

      • Mathematical Savant: You have the fastest number crunching tool inside your head.

      • Linguistic Genius: You are the master of multiple languages.

      • Compartmentalized Mind: You can split your conscious mind in order to protect it from attack.

      • Mental Prodigy: This a grouping of enhancements which includes...

        • Administrative: You understand how organizations work.

        • Computer: You are good at modifying software and hardware.

        • Engineering: You make intuitive leaps when creating or upgrading electronic or mechanical devices.

        • Financial: You are a genius when it comes to money.

        • Investigative: You are able to deduce solutions with the smallest of clues.

        • Medical: You know medicine better than experienced physician.

        • Scientific: You have general grasp of all things having to do with science.

        • Strategic: You understand the big picture of how events and possibilities may unfold.

        • Tactical: You are able to analyze all tactical and battlefield situations.

      • Speed Reading: You can read faster than you can flip pages.

      • Taint Resistance: You suffer less from the effects of Taint .

      • Total Concentration: You can completely focus on one thing.

      • Self-Analysis: You can figure out what dumb mistakes you have made that day so you (hopefully) do not make them again.

    • Mega-Wisdom: Even when bullets are whizzing past your head, you remain calm and collected. Everyone around you hangs on your witty words.

      • Artistic Genius: You intuitively know how to prefect works of art, literature, and other creative pursuits.

      • Enhanced Initiative: You are able to move before your opponents.

      • Foresight: You almost seem to know what is going to happen before it does.

      • Hypercognition: You can compress complex information into a simple process.

      • Lie Detector: You can tell if someone is intentionally lying to you.

      • Mind Over Matter: You have absolute control over your involuntary bodily functions.

      • Multitasking: You are able to easily do multiple things at once.

      • Natural Empath: You intuitively know how people are feeling.

      • Quickness: You are able to take multiple actions without penalty in combat.

      • Razor Wit: You can hurt someone's confidence so badly that they perform badly.

      • Synergy: You become the lynchpin of a particular group.

      • Group Awareness: You are able to sense the mood of those around you.

      • Human Nature: You can figure out another person's deep motivations.

      • Redirection: You can easily change your mind in the middle of combat.

      • Unfazeable: You are not bothered by anything... no matter how strange.

    • Mega-Appearance: Miss or Mister America looks plain next to you.

      • Appearance Alteration: You can make minor changes to your looks.

      • Awe-Inspiring: You fill people with a sense of Awe when they look at you.

      • Copycat: You can make minor cosmetic changes to so you can look like someone else.

      • Face of Terror: You can terrify people by just making Faces at them.

      • First Impression: You are able to make the best possible First Impression.

      • Mr. Nobody: You can look like a completely average person.

      • Seductive Looks: You are the most attractive person to those who view you (This is the visual complement to the Mega-Charisma Enhancement Seductive).

      • Almost Live: Your Mega-Appearance works over recorded media.

      • Blind Bewitchment: You can entrance others with your Mega-Appearance through another sense besides sight.

      • Mirroring: You cause people around you to mimic your mood.

    • Mega-Manipulation: Experienced con men regard your skills with reverence. Even lawyers can’t twist facts & persuade others as well as you can.

      • Hypnotic Gaze: You can Hypnotize people at a glance.

      • Persuader: You are easily able to change people's mind to your point of view.

      • Trickster: You have a talent for tricking & fooling people.

      • The Voice: You can mix subliminal messages into your sounding pleasant voice.

      • Conflicting Accounts: You get two or more people to hear more than one story.

      • Creeping Paranoia: You cause another person to become paranoid with things you say.

      • Overwhelming Question: You can interrogate someone with a single question and get a truthful answer.

    • Mega-Charisma: Even your worst enemies find you likable. You could spill food & drink all over yourself & still seem elegant.

      • Commanding Presence: Your orders are obeyed without question.

      • Dreadful Mien: You can use your focused displeasure as an attack.

      • Natural Agitator: You are able to steer the mood of an entire group.

      • Seductive: You are able to instinctively know what behaviors are attractive to those who view you.

      • Soothe: You are able to calm all those around you.

      • Center of Attention: You make everyone who can see you, pay attention to you.

      • Inspiration: Your message carries your passion to those spreading it to others.

      • Perfect Guest: You do all the right things, no matter what group you happen to be in at the moment.

  • You have knowledge on all Super Sciences Innovations to have appeared in the RPG, crafting them on the other hand is up to you. Once built however, you're able to rebuild it or mass produce it with no difficulty.

  • Eruption is only the beginning of an ongoing process. Though it is an instrument of evolution, Taint will destroy a Nova if it is not tamed and channeled properly. It is a difficult process, and even your unique nature makes it only slightly easier. By straining your powers beyond their limits to the point of injury, your body and mind will be placed in a slight state of flux. This will temporarily weaken you, but building up enough of this potential can allow for the growth of a cocoon of quantum uncertainty that can be turned to your purposes. When you undergo Chrysalis your cocoon will draw you into a temporally accelerated pocket dimension for your safety. In this state your hard-won lessons will guide you to purge weaknesses of form and technique, enhance your strengths and perhaps even open new avenues of growth. Be warned, though. The Chrysalis only rewards those who willfully push themselves in pursuit of a higher ideal. It is not a safety net, & does not reward carelessness, rote exercise, or the seeking of more power for power's sake. Fortunately for you though unlike other Nova your Taint will always be channeled to your Chrysalis where you can modify yourself as you desire.

  • A top-grade suit of your own design, made of living Eufiber threads secreted by Anibal Buendia. This material has many uses, including OpNet cables & clothing. Once Attuned by feeding it a small amount of Quantum Energy, the materials' genetic & quantum pattern conforms to that of the nova wearing it. This means that the eufiber can store a limited amount of quantum energy giving it durability & a natural defense for itself and its wearer. Also, through this bonding eufiber clothing becomes immune to the nova's powers, making it extremely useful for many novas. It is possible, with careful attuning, for a nova to gain limited control of a eufiber colony, allowing them to manipulate it as if it was part of their own body. It will adapt to any powers you use, somehow never interfering and always providing protection even if your turn yourself into a living magnetic field or grow to skyscraper size. It can be summoned to you from any location.

    • You may pass this ability to other pieces of clothing or armor to gain this benefit.

    • You're also capable of excreting Eufiber whether to form new suits for those you empower or to create a Eufiber network. What you do with it is up to you.

    • If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

  • You're also immune to gene-tailored poisons & viruses that may be used against you such as the Proteus' sterility cocktail used by Project Utopia.

  • Your Quantum Energy powers & your Psi Particle powers do not negatively interact with one another. It also mean that should you find yourself being dunked in a Prometheus Chamber you will not die a slow, agonizing death like other Nova's or Superiors/Inspired. Instead you'll be the first Psion-Nova Hybrid.

  • You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

  • Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

  • You are capable of empowering others by releasing the same exotic radiation that the space station Galatea released when it exploded. This will cause people to develop their own Mazarin-Rashoud Node.

    • People whom you empower are unable to use the abilities given to rebel or work against you.

    • You can reverse this process at any point & recall these powers back to you.

Categories
utilitycombatmagicmentalsurvival
Traits
enhanced intelligencecharismacraftingflightpsychic powersregenerationskill masterysummoning
Keywords
intelligenceenhanced sensesbody modificationdurabilityemotional controlillusionsimmunitymind controlwealthintangibilityleadershipno need to eat or sleepperfect memory
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