Essence ofDoors
byArsMagna1337
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Gives you a blank white realm with a crystal ball that connects you to Worlds you are strong enough to enter, each opened by a numbered Door that also sets how many years you must remain there. You gain immense talent for learning anything about the world you enter — including bloodlines and native power systems, altered so you can teach them on — omnilingualism covering even Words of Power, and the ability to take as many companions from each world as you can support, who share a weakened version of your talent. After a hundred Doors a Final Door appears and demands a second lap of everything you have already done; beating it merges the hub realm into your being and grants the Door Pathway from Lord of Mysteries, making you the conceptual being of Doors with powers including Ability Recording, which analyses any power you observe toward replicating it, and Space Manipulation.
Generated précis — the sections below are the author's original text.
Description
Drinking this Essence makes you feel sad for someone stuck in going in a single direction between doors… and the sheer fucking jealousy of him having the perfect waifu waiting for him at the end of the final door.
Effects
22One-time appearance sculpt and race creation. This isn’t cosmetic, so be a stick man or something…
You have gained access to a blank white realm. It has a round table, two chairs, and a crystal ball on top of the table.
Huh? That’s the Essence? Of course not. By touching the crystal ball, you can feel connections to the Worlds or Settings you can go into depending on how strong you are.
When the World or Setting is chosen, a Door will appear with a number on it and another number below it that shows how many years you have to stay in that World or Setting. After those years have passed, you can now enter or leave the World or Setting at will by going through the Door or any doors in the local World or Setting.
You have immense talent for learning anything regarding the World or Setting you go into. Making you one of the most powerful and versatile beings out there.
You may even learn specific powers like bloodlines and the like. They will be altered somewhat so you may even teach them to other people.
You may gain powers and secondary required powers after entering a Door the World or Setting if such things are commonplace.
You can take anyone from that World or Setting as your companion. You may take as many as you want only if you have the logistics of keeping them fed and their needs taken care of.
They will also gain the same talent as you albeit weakened due to their potential isn’t that extremely high like yours. Yes, even the Main Protagonists have a lower potential than you.
A side effect of this is that you are extremely omnilingual, allowing you to learn and read any language. Yes, even Words of Power or similar things.
After traveling through a hundred Doors, a Final Door will materialize. You will be given a key… that isn’t for the Final Door. Nope. You are then given the task of going through a Second Lap to all the Doors you traveled into with the years you have stayed becoming the years that have passed after you left. Whether that is for the better or worse is up to you.
The Final Door will not be like any other Doors, for it is the most horrifying and the worst of them all… It is just one hallway where two doors are found. One behind you, the other on the end. You must do everything to get to the end of the door over and over again. Each time, different things may happen in the hallways. Just a replication of the hallways then the next, gravity is inverted. After many, many doors. You’ll find a door unlike any other. A gilded door upon entering, you’ll find you’re no longer in the hallways anymore. You are in a world where everything that has happened has already happened. Adventures are already over, the Demon King is already defeated. Now it’s up to you to stay here until the years are up. Its… Boring, to say the least. Or at least that is what you know of until you look up. You’ll see it. A creature made of countless doors. It will do everything in its power to destroy you, even summoning foes from past Doors to defeat you. This is the true Final Boss of the Second Lap. It’s time to take the prize by opening the true Final Door in its entirety by the middle.
After beating the Final Door, you will be given the Door Pathway from Lord of Mysteries as the very realm that became your Hub of sorts becomes integrated into your very being along with the doors you have gained access to, with a portion staying as the Hub’s replacement. Allowing you to create Doors to other worlds without the limitation of staying there as the number of years will now be replaced by the number of years you have stayed in that World.
The Door Pathway makes you the conceptual being of Doors. And Life has many doors, “Ed Boy”. It grants you the following powers:
Ability Recording - Each and any power you have seen or even have the knowledge of will grant you an analysis of their strengths and weaknesses. Upon thorough observation of powers being used will lead to Ability Replication.
Space Manipulation - There are many Doors to Life, after all.
Teleportation - Space-Time is but a Door for you to open.
The Future is but a Door for you to open as well, granting you Divination immediately. Anything you have divined will always end up happening one way or the other. An example would be Zeus will no longer make love with women, for he will make love with men instead as a femboy.
The power to strengthen and weaken all forms of sealing… and that’s it. Seriously, seals are merely locks to a “Door”, metaphorically.
You also gain the Error Pathway for some reason.
This Essence can’t be removed, stolen (especially that one kleptomaniac known as Amon), and destroyed.
Fanwank responsibly.
- Categories
- utilityknowledgecreationsocialcombat
- Traits
- skill masterycompanionsdimensional travelprecognitionspace manipulationsummoningteleportation
- Keywords
- body modificationdemondestructionromance