Essence ofEternia’s Ancient Legacies
byArsMagna1337
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AI summary
Grants you the inheritance of Eternia — a one-time appearance change, barely superhuman physicality with negligible biological needs, a keen scheming intellect, godlike blacksmithing able to forge artefacts like the Sword of Power, and knowledge of technology rivalling all of Eternia including nanomachines that brainwash and enhance. Above all you gain the POWER, so vast it must be sealed in a pocket dimension or it would destroy you, invoked with "By the POWER within, I HAVE THE POWER!" and released with "Let the POWER return" — it amplifies every attribute you have to feats surpassing Superman. It also amplifies your morality, so slight evil becomes nefarious evil and excessive goodness can invert, and while your usable duration starts at ten minutes it lengthens with practice until the POWER simply stays — provided you never exceed your limit, which resets the counter.
Generated précis — the sections below are the author's original text.
Description
Partaking this Essence caused you to learn of the rich history of a world unlike any other, a world where magic, might, and science go hand in hand with one another. They are forever intertwined in the dance of good and evil. You have gained inheritance to all that Eternia has to offer. You have gained the Legacies of all of the people in Eternia. Whether good or bad.
Effects
48One-time appearance change to your most optimal liking. Whether you have a skull for a head in a very bulky barbarian body or a beautiful maiden, you will be changed permanently unless you have some power to change yourself.
You are now considered barely superhuman. You can now easily carry a giant cat across the river or lift a tank for a while in order to clean its treads because someone forgot to clean them last week.
This also makes your biological needs negligible. Allowing you to function even without breathing or eating.
You have a keen intellect for scheming and strategizing, you can create plans that would involve you impersonating someone you’ve brainwashed years ago and look like a hero or face off against an army and winning quite easily through attrition of your forces.
Much like the legendary He-Ro and the being otherwise known as Roboto, you are now a god-like blacksmith. You can create artifacts or weapons like the eponymous Sword of Power with ease if you have the right materials and the right forge.
Do be careful that the Sword of Power will generate an explosion after it is created. So, do be careful about making similar artifacts.
You have been bestowed the knowledge of technologies that could potentially rival the entirety of Eternia.
You can easily create nanomachines that can brainwash and enhance people.
Like the eponymous Grayskull himself, you have the POWER. A POWER so great, you must bind it into a pocket dimension only you can access otherwise you will be destroyed by its own very presence within you.
With this POWER, you can perform feats that would make even Superman himself pale in comparison to what you can do. The POWER amplifies whatever you have, granting you the agility, durability, intelligence, strength, skills, and even magic to do what must be done.
Be careful though, as it also amplifies your morality. This means if you are slightly evil, you are nefariously Evil. However, there will be some cases where your morality inverts for some reason should you become too good or too evil.
To access this power, you must say these exact words “By the POWER within, I HAVE THE POWER!” and to return the POWER… well… “Let the POWER return.”
Yes, you may even share it with other people but the power you bestowed will always be temporary and lasts as long as they are needed. Even outlasting yours should you let your POWER return early.
The more you use the POWER, the more you get used to it, and the more you realize that the POWER stays. At first, it will be ten minutes, then 30 minutes, then an hour. Soon, the POWER wouldn’t return anymore as you and the POWER are merged forevermore.
Be warned that if you try to exceed the amount, then the counter will reset in order for you to recuperate.
When the counter reaches ten years, it will now be considered fully merged.
To safely use the POWER, you need something to channel it. Thus, you are granted a mental blueprint for an Artifact of Power of your choosing that can be created with the materials from the setting you are in.
The Artifact of Power is conceptually indestructible and invincible.
Yes, the Artifact of Power can be a gun. But why would you want that when it can be a sword?
Also I cannot stress this out… It tends to explode every time it is created, just in case you want to create more than one.
The POWER won’t grant you the power over Space and Time unless it is fully merged with you.
After fully fusing with the POWER, you may still store it back in the pocket dimension until you have any need of it. This time, you can call upon your POWER instantly without uttering the Words of POWER.
Optionally, you may tie any Essence you have whenever you are using the POWER. Allowing you to be Essenceless for the duration you are not actively calling out to your POWER. This option is permanent but toggleable after you have fully merged with your POWER.
Just like the mighty Old Gods of Eternia, you have been granted magic unlike any other to the point you may even contend with their champions and win. This is separate from your POWER, as it remains tethered to you.
Through the magic of Zoar, you are gifted with light, life, and purification.
Optionally, using this magic, you might gain avian characteristics like a pair of feathery wings.
Through the magic of Ka, you are gifted with calamity and desolation.
Optionally, using this magic, you might gain snake-like or draconic characteristics like scales or the ability to breathe fire.
Through the magic of Ha’vok, you are gifted with darkness, death, and corruption.
Optionally, using this magic, you might lose facial characteristics until only your skull remains.
Through the magic of the three Old Gods, you may even create an afterlife similar to Preternia.
You may even bestow the magic to other people, but you can only bestow magic of one type at a time due to how powerful those magics you have.
Much like the armies of Eternia and the Horde, you have a sizable army that is self-sustaining and would appear somewhere in the setting you are located in. They will expand their operations to recruit more people to your cause. With one call from you, they will come baring down to whatever foe you are up against.
Note that they can only be called upon if the situation becomes so dire that the fate of the entire world, and even the entire universe, hangs by the thread and only you can save it.
Optionally, you may have any characters from the Masters of the Universe as part of your army. They might even be your advisors or close confidants. But only the ones with the same moral compass as you can be selected.
Optionally, like Hordak, you’ve already integrated nanomachines inside you. Allowing you to absorb any technologies you have found seamlessly.
You may easily hack technologies through your nanomachines.
You are a master coder. You may create digital programs that could mimic life itself. Allowing you to fool an AI into thinking they were a person to begin with.
You can use your nanomachines to fully and sufficiently understand any spell and mimic it through technological means.
Optionally, the nanomachines might be the upgraded version used by Skeletek.
Optionally, like Lord Skullgrim, otherwise known as Scare Glow, you have a collection of souls available for usage.
One-time travel to any Setting you can think of. As Eternia is the center of a multiverse, you may go out there instead of Eternia itself. Although you may still go to Eternia, it won’t be the same Eternia you know of.
Should you decide to pass on, you may bind the POWER to a location where a Castle will be built under your name. Guardians will be chosen from your closest confidants before you truly pass on to the Great Beyond.
The Castle has all the knowledge you have gained and even thoughts on whether it is safe or not to use.
Unlike the canon Guardians of the Castle, they may leave the Castle at will and even pass that status to someone should they want to retire.
This Essence cannot be changed, stolen, or removed unless you will it so. The Essence will return to you one way or the other.
Your last name may or may not be changed to Grayskull.
Note: When going to a Setting where beings of unfathomable powers exist, like the Protogenoi of Greek Mythology, they will mistake you as one of their distant cousins that came from another Chaos.
- Categories
- utilitymagicsupernaturalcombatcreation
- Traits
- technologydurabilityenhanced intelligencemind controlpocket dimensionspace manipulationcrafting
- Keywords
- intelligencedimensional traveldragonflightsuperhuman agilitytime manipulationwealthweaponsarmybase of operationsart and musicknowledge