Essence ofNosgoth’s Dark Legacies (Legacy of Kain)
byArsMagna1337
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AI summary
Gives you the Dark Legacies of Nosgoth: the magic of the land and the Glyphs, beginning with the Corporeal/Spiritual Glyph that shifts you between Material and Spiritual Realms and expanding with training until the full set upgrades into conceptual forms that grow with you. You also gain knowledge of every Nosgoth technology plus the intellect to use it, great skill as a strategist and schemer, a Vampire-like Dark Gift granting superhuman strength, durability, psionics and rapid evolution — sun immunity in days rather than generations — without the usual weaknesses or blood hunger, though drinking blood still grants a large temporary boost convertible into accelerated evolution. Hylden Demonic Heritage stacks on top, letting you travel between worlds and summon their machines with the blueprints in your head, and holding both legacies makes you Raziel's equal: both hero and villain of your own story.
Generated précis — the sections below are the author's original text.
Description
Drinking this black-colored vile concoction makes your head hurt due to the number of paradoxes you have made… and many-tentacled Elder God complaining about you not hunting immortals faster.
Effects
39One-time appearance change. This is purely cosmetic and has nothing to do with everything this Essence has to offer.
You have gained a vile Legacy from the Land of Nosgoth. You are now someone who carries the Dark Legacies of that place. This has granted you access to the magic of the land and the powers of the Glyphs.
At the start, you will only have access to the Corporeal/Spiritual Glyph, allowing you to shift between the Material Realm and the Spiritual Realm at will. Over time and through training, you may be able to gain access to the other Glyphs or even create new ones.
The Glyphs will upgrade into their new conceptual selves should you unlock all of them. Allowing the Glyphs to grow alongside you, unlike their static existence in the franchise.
You also gain knowledge on every single technology made in the Land of Nosgoth. Not only this but also the great intellect to use it.
You are a great strategist, tactician, and a talented schemer. Allowing you to ensure an entire country will give their blood for protection from others.
Technically, the magic of Nosgoth isn’t actually magic but manipulating reality itself to do your bidding. But you may choose whether it is mystical in nature or otherwise moments after imbibing this Essence. After that, the change is permanent.
You are similar to a Vampire. You have a Dark Gift that grants you superhuman strength, durability, and the ability to evolve. You possess unnatural psionic abilities that will grow in strength as your Dark Gift festers more inside you.
Unlike the Vampires of Nosgoth, you adapt and mutate at immense speeds. Gaining immunity to the sun would only take a few days rather than years of careful genetic breeding.
Since you're not technically a Vampire, you don’t have most of their weaknesses and their very hunger for blood, but you will gain a large temporary boost upon drinking blood. You may gain a slight permanent boost after the temporary boost ends. How temporary are we talking about? A few days. Drinking more will extend the time. But drinking a country’s worth of blood will make the temporary boost permanent.
That boost can be used to accelerate your evolution instead of your might and power. Doing this will use up all of the temporary boost and you will lose access to the slight permanent boost temporarily for a week.
You are also similar to a Hylden. Just like the Dark Gift from the Vampires, you have Hylden’s Demonic Heritage. You are capable of traveling other worlds at will and superhuman physique that stacks with your Dark Gift.
You have gained access to their machines, allowing you to summon them for usage. You also have the blueprints in your mind to make more. But it won’t give you the materials to make them, you need to find them or get another Essence for that.
Having both Dark Legacies grants you the same status as Raziel the Soul Reaver. You are both the Hero and Villain of your story.
Like the eponymous Reaver itself, you have the power to cause paradoxes through your sheer existence. You will no longer be tied to time itself due to your very nature. Killing your past self would only set things in motion to make the current you.
Destiny and Fate seem to part from your very presence. Allowing you to be able to do the impossible and save those that can’t be saved should you wish to do so.
Like Raziel, you have gained the power to consume souls. Those you find not worthy of redemption will be consumed to strengthen you and your powers. However, those you find worthy of redemption will instead be placed in the local Cycle of Reincarnation to be reborn once more.
You have a copy of the Reaver bonded to your very soul. It is indestructible unless you want it to be broken for a plan or scheme, then you may just reform it with the added bonus of it being immune to whatever broke it in the first place. It grows stronger alongside you and you may summon or dismiss it at will.
You may summon your Reaver in its Wraith Form. You may even dual-wield both the Reaver and its Wraith counterpart. Fusing both of them will take time as you are not that skilled yet.
You may “cloak” anything you wield as a weapon with the Reaver in its Wraith Form, enhancing them with its power as a result. But do be careful though as the Reaver is very ravenous and would degrade the weapon faster than you thought it would be.
As it is a paradoxical object, it has the power to slay any being. Even inducing death if they didn’t have it. If you choose to do so and if the being is Immortal, you may sever the bonds of their soul to their own body instead of killing them.
Not even the powers of adaptation similar to Doomsday can make themselves immune to the Reaver.
You may enchant the Material Reaver with your Glyphs, but not its Wraith counterpart. You may even upgrade the Material Reaver by feeding it materials.
Your Wraith Reaver can be upgraded by letting it absorb elements. What kind of elements? All of them even the abstract kind. However, abstract elements are even harder to use than normal and classical elements.
Both the Space and Time forms of the Wraith Reaver are already unlocked, but you don’t know how to use them yet.
Should you manage to kill an Immortal of sufficient power, you may be able to take its power before you send it back to the Wheel. Granting you access to whatever powers it has, maybe even better than them.
The powers you obtain will always grow alongside you.
You own a pocket dimension that you can access through the Material or Spiritual Realm via rifts that you can create through your Hylden Legacy. It contains numerous structures that have long emptied out. The pocket dimension is self-sufficient and contains numerous amenities for an entire civilization.
It has arches or gateways that can be activated to connect to other worlds. Don’t think about how it can connect to those worlds somehow, the arches or gateways spontaneously appear and are retroactively placed into history.
Optionally, you may have a copy of Nosgoth itself in the pocket dimension with a benign Elder God located where the hostile Elder God was located. It is equally empty, except for the Elder God in that certain place. Maybe, you can get people to start living here again…
Optionally, you may have the backing of an Elder God who won’t betray you. Really, it won’t. Don’t give me that look.
The Elder God will grant you rewards should you kill those whose lives became a static precedent to the Tapestry of Fate, those whom it calls… Immortals.
The rewards vary from objects that you don’t know how to use that would later prove to be extremely useful to even Essences should you foe be powerful enough to warrant your direct and utmost attention.
Occasionally, the Elder God will temporarily appear to help you in your fight. After a while, they will fade away back to where they are located in the Spiritual Realm.
The Elder God may or may not be an Essence Holder that grew extremely powerful and has decided to back you in your endeavors.
You may create replicas of the Pillars of Nosgoth in the Local Setting. They aren’t tied to the world or anything, but a backup plan should the world be rendered barren or destroyed.
You may choose who will be the Guardians of the Pillars. They will be connected to one another via a hivemind to better protect the Pillars. They are also empowered with the concept tied to the Pillars, with the Guardian of Balance always becoming the best of the best out of them. They won’t be driven insane like the ones on Nosgoth as they can summon one another for help.
When the world is destroyed where the Pillars are located, the world will be restored to normal. However, the world’s existence will now be tied to the Pillars and their Guardians.
Optionally, you may have a group similar to the Serafan. Albeit it consists of the main three races living on Nosgoth. The Humans, Vampires, and Hyldens in your group won’t fight one another unless you want them to.
- Categories
- supernaturalmagicutilitysurvivalcosmic
- Traits
- summoningimmunitypocket dimensionportalsspace manipulationdimensional traveldurability
- Keywords
- immortalitytechnologyvampirismdemonintelligencepsychic powersresurrectionskill masterysuperhuman strengthsoul manipulationdarknessadaptation