Essence of theClandestine Robotic Soldier
byArsMagna1337
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AI summary
Rebuilds you as a Clandestine Robotic Soldier, a human-shaped war machine at the highest echelon of power, whose Metamodules double as generators capable of powering a multiverse and converting that output into any energy you have encountered. You gain immense agility, durability and strength with potent regeneration and killing skill honed to perfection, along with a suite of Metamodules you can enable a limited number of at a time. These include Psionic for clairvoyance, flight, telepathy and teleportation, Jet for rocket propulsion, Reconnaissance for total area surveillance and predicting enemy moves, Form for transforming into anything or anyone, Armament for becoming a living weapons factory, Mighty for enormous strength and armour at the cost of speed and wit, Furnace for pyrokinesis and radiant heat, and Marine for functioning as a living submarine.
Generated précis — the sections below are the author's original text.
Description
Opening this unassuming futuristic capsule will make it explode into a cloud-like substance that cocoons you into a large pod. Here, you will be changed, you will be born anew. You will become a magnum opus of all Mad Scientists out there, you are now a Clandestine Robotic Soldier. A war machine in the shape of a human being built for endless destruction. Upon completion, the large pod will disintegrate into you as materials that you can use.
Effects
46You have obtained a single-attempt to change your appearance while inside the pod. This is your default form, the appearance you will return to by default.
As a Clandestine Robotic Soldier, you are one of the war machines in the highest echelons of power. You have numerous abilities through the Metamodules embedded into your very existence. Currently you can only enable a single Metamodule as you haven’t acclimated to your new existence as the Clandestine Robotic Soldier, but with enough energy and training, you are able to access all of them.
You have the potential to produce energy enough to power an entire multiverse as each of your Metamodules also doubles as power generators.
You are able to convert that energy into any energy you have known or interacted with.
Much like a certain Immortal Slaying Android, you are incredibly dangerous. You have immense agility, durability, and strength with skills honed to become the perfect killing machine. You also have a potent regeneration factor from the nanites throughout your body that ensures you will be restored to nominal conditions.
The Psionic Metamodule allows you to use generic psychic powers such as clairvoyance, flight, telepathy and teleportation. However, despite the power it grants, it can’t grow as long as you don’t accept your inner demons as part of you and cleanse yourself of your own doubts. Only by delving deep in your mind and realizing the truth shall this Metamodule unlock more powers for you to use. Whenever this Metamodule is activated, you will briefly flash with the color silver.
The Jet Metamodule gives you the power to turn yourself into a living rocket with high-tech propulsion systems. You can send forth yourself to a direction with immense thrust or use the propulsion to send forth gouts of plasma out of your body through friction. You are also not affected by air resistance. Whenever this Metamodule is activated, you will briefly flash with the color orange.
The Reconnaisance Metamodule gives you immense data gathering faculties and surveillance within the area. This allows you to compile the data immediately and allow you to know the next moves of your opponent. Unlike the Psionic Metamodule, the pseudo-clairvoyance interpreted by this Metamodule is always guaranteed to happen. This also grants you several reconnaissance toolkits such as enhanced hearing, invisibility, telescopic vision, and your voice box being capable of unleashing a sonar pulse, known as Sonorous Roar, to detect anything within a large area. These toolkits can be weaponized, with your roar capable of causing resonance desolation to anything it affects within said area. Whenever this Metamodule is activated, you will briefly flash with the color green.
The Form Metamodule allows your very form to be highly malleable, granting you the power to transform into anything you desire, even another person. However, this Metamodule doesn’t grant you the means to create weapons. Whenever this Metamodule is activated, you will briefly flash with the color grey.
The Armament Metamodule allows you to become a living weapon and a weapons factory. You are able to create any weapons and recreate an existing weapon scaled down for your usage with the same powers as their originals. However, this Metamodule makes you a little bit slower. Whenever this Metamodule is activated, you will briefly flash with the color yellow.
The Mighty Metamodule grants you immense strength and armored skin. You are able to punch through durable objects and carry heavy objects with ease. However, this makes you somewhat slow and dimwitted. Whenever this Metamodule is activated, you will briefly flash with the color brown.
How heavy? Yes.
The Furnace Metamodule allows you to become a living furnace. You continuously generate immense heat and vent it around the area, causing you to glow. It also gives you pyrokinesis. Whenever you activate this Metamodule, your hair will glow with reddish coloring and look like it is set ablaze. However, this Metamodule will make you prone to overheating and should it reach unsafe levels, this Metamodule will deactivate automatically to cool yourself over time. Whenever this Metamodule is activated, you will briefly flash with the color red.
The Marine Metamodule makes you a living submarine. It gives you the ability to breathe water, survive the underwater pressure at any depths and the means to manipulate that pressure. It doesn’t grant actual hydrokinesis but it is close. However, this makes you prone to dryness while in the surface and you need to soak yourself in water once in a while. Whenever this Metamodule is activated, you will briefly flash with the color blue.
The Acceleration Metamodule allows you to go faster exponentially. You can reach the speed of light in just a mere few seconds of Acceleration Module’s activation. Unfortunately, you are still subjected to the laws of physics. Anything you interact will promptly explode due to the amount of friction and inertia you impart on that being or object. Whenever this Metamodule is activated, you will briefly flash with the color white.
Be warned, going too fast can break dimensional barriers and make you stuck in another dimension unless you have the means to get out.
As the magnum opus of all mad scientists out there, you have some sort of Metamodule more advance than all of the Metamodules you have. It is currently inert and the only way for it to activate is to master the “All-In” Mode below.
Should you manage to activate it, it will manifest as a Metamodule named “Telomere”. Its effect is immediate as it will merge some of the Metamodules you have, excluding itself, into a Patamodule bearing the name “Mythos”. Currently, you can choose three Metamodules to turn them into the Mythos Patamodule. The merge is permanent and you can never revert the Patamodule back into Metamodules. This also removes the weaknesses of those used to make the Patamodule.
An example would be by merging Psionic, Form, and Might Metamodules, you will obtain the Loki-Type Mythos Patamodule.
Another example would be by merging Jet, Furnace, and Acceleration Metamodules, you will obtain the Apollo-Type Mythos Patamodule.
The Telomere Metamodule can create more Metamodules for you to use by feeding it materials.
Telomere Metamodule is permanently active and doesn’t take any Metamodule slots.
You can give a Metamodule to someone. But if they don't have the cybernetic augmentation to handle it, expect them to die immediately as the Metamodule leeches their life force to fuel itself.
You have a so-called “All-In” Mode called Combat Activation. During this mode, all of your skills and powers are amplified, and you will automatically destroy every enemy in the area. Getting out of this mode is harder than it seems and even then, you might be too late to turn back.
Whenever this mode is activated, you will slowly flash with the associated color of every Metamodule before the colors start going wrong and rapidly flash each colors as they are all drained away leaving only black. Your body will expand briefly before compressing until your form is changed to a figure covered in black shadow whilst prismatic energy is leaking out of your eyes.
The Reconnaisance Metamodule will activate instantly to scan the area with a Sonorous Roar.
Should you get damaged too much, even if you have not experienced any lethal damage, you will automatically restore yourself to nominal status and go into Combat Activation immediately. This might damage you mentally if you don’t mean to do so.
During this mode, ALL the Metamodules, and any Patamodules if you have any; will activate simultaneously while also temporarily nullifying all their weaknesses.
If you’ve decided to accept this part of you and through severe mental training, you will be able to activate and deactivate this mode at will. You are a weapon, but that doesn’t mean you aren’t a weapon for war but a weapon for peace.
Should you manage to do this, whenever you enable Combat Activation, the usual will happen… however, the darkness, the black color covering you, will break apart to reveal shining white.
You have been infected with a disease that causes Entropy within a system, whether technological or not, this disease is known only as RUIN. Anything it touches will fade away to rust before breaking apart into a dusty substance. Due to your nature, you have achieved the impossible with the RUIN. You have conquered it, and it is now a weapon for you to wield.
RUIN can stop the Concept of Immortality from functioning, even those without the Concept of Death would find that they are very much killable.
Your RUIN can be controlled by you and you can easily dismiss it away by absorbing it to you.
Anything killed by your RUIN will give you what makes them up, their power and skills, to be used by the Telomere Metamodule as materials to create more Metamodules for you to use.
Due to the existence of RUIN within you, anyone who notices your presence will experience an existential dread.
You have a modular suit made out of nanites that seems to move like a ferrofluid until it “fixes” its shape. It is comfortable, durable, flexible, and it can also self-clean. It constantly adapts against what damaged it and replenishes itself should its pieces get destroyed to the point of no return.
By default, its appearance is a cool atompunk-esque military outfit similar to the ones that the 00 Cyborg series often wear.
You are able to convert any being into a similar Clandestine Robotic Soldier as you. However, they will be somewhat weaker and won't have their own Metamodules other than the ones you give them. They will be treated as a companion of yours and they will have extreme loyalty to you. You would know they aren't a zealot but they are that close to becoming a cultist with you as their god.
Optionally, you have an organization akin to the infamous Black Ghost. Except your organization is interdimensional.
If you choose to go to another Setting, expect being weirded out when a protagonist kept worshiping you as “Leader-sama” or similar titles.
Optionally, you can have any being that has been modified with cybernetics as your companion.
No, Hatsune Miku isn’t a cyborg. She is either a Vocaloid, a humanoid Idol Machine, or an Eldritch Abomination that not even Shockwave from Transformers can defeat.
Optionally, you can have a single-use Setting Ticket that the pod will print after it is done. Using the Setting Ticket can send you to any Setting where cyborgs exist. Settings such as Casshern, Cyborg 009, and many more are within your reach.
This includes fanon as well.
This Essence, and all its aspects, can’t be erased, forcibly changed, removed, or stolen. Doing so will force you into an enhanced Combat Activation state that will ensure the attemptee will be destroyed so utterly.
Fanwank responsibly.
- Categories
- combattechnologyutilityitemsmagic
- Traits
- psychic powersdurabilitycompanionsdimensional travelimmortalityshapeshiftingcrafting
- Keywords
- leadershipdemonflightillusionsregenerationstealthsuperhuman agilitysystem interfacetelepathyteleportationweaponsarmy