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Essence of theDundaxian Codex

byArsMagna1337

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AI summary

Makes you either a Prince of Dundaxia or a Chaosbound Sorcerer, a being of unfathomable physical and mystical might who is always heralded as a symbol worth following, and grants mastery of M.A.T.H.S. equal to Zargothrax with room to surpass him — plus, oddly, the ability to survive inside a black hole. As the Champion you have no limitations, with Fate and Destiny ensuring your viewpoint always triumphs and even Pyrrhic victories turning out beneficial. The Seven Lords of Astral Space also grant you the Relics of Legend permanently, bound to you as abilities rather than items: the Knife of Evil that flips a region's alignment, the amplified Hammer of Glory that breaks anything including immortality, the shapeshifting Vorpal Laserblaster of Pittenweem, the Legendary Enchanted Jetpack that crosses multiverses in a minute, the Amulet of Justice that reverses undeath and revives the recently dead, and the Ancestral Laserdragon that always arrives when needed.

Generated précis — the sections below are the author's original text.

Description

Imbibing this Essence made you feel bad for basket-weaving mages with beautiful views in their homes that monarchs will destroy.

Effects

28
  • One-time appearance change to become an awesome space-faring hammer-wielding King of Space!

  • Either a Prince of Dundaxia or a Chaosbound Sorcerer who hates Monarchy, it doesn’t matter. You are now a being of unfathomable physical and mystical might. Not only that, but you have the knowledge and skills to boot. Making you a master strategist, tactician, incredibly skilled warrior, and a very powerful sorcerer. You are also biologically immortal and your memory will always be as spry as ever.

  • Like the Prince of Dundaxia, you will always be heralded as a symbol of something to strive for in your deeds, causing people to follow your ways whether good or bad is up to you.

  • Like Zargothrax, you have mastered the Art of Mathematical Anti-Telharsic Harfatum Septomim, AKA M.A.T.H.S. Yes, the concept of Math itself is magical… Haven’t you read or watched the Lyrical Nanoha? No? Oh…

  • It makes you equal to Zargothrax himself and you will soon surpass him.

  • As a side effect, you can survive and thrive anywhere, even inside a black hole… for some reason.

  • As the Champion, you have no limitations, and Fate and Destiny themselves ensure that you and your point of view will always triumph.

  • An example of this would be Pyrrhic Victories. Those will end up beneficial as most of the people who died are either spies from other organizations who wish to control the world or evil people in disguise, for some reason.

  • The Seven Lords of the Astral Space has SPOKEN, you have been gifted the Relics of Legend permanently. They are tied to you and you alone, making them more of an ability or skill rather than an item. You can’t get rid of them by giving them to people as they have seen what happened when that was done. Too many peasants are dead because of some nutjob who wants to kill an entire monarch lineage for destroying the beautiful view of his home. Seriously, that was so beautiful, even an Archdeity goes there in their free time.

  • The Knife of Evil will always ensure that the alignment is considered Evil in the local area or country. Using it when near a tyrannical empire will always end up causing “Evil” people to rise against their “Good” Overlord. Technically it's a Knife of Opposite Alignment, so if the target is already Evil, it cancels out to make them good.

  • The Hammer of Glory will always end up becoming a symbol of hope. Its powers have been amplified. It has gained the power to break anything it hits. Defenses? Like a cardboard box. The Concept of Immortality or even having no Death at all? Freaking pebble underneath a goddamned roadroller. Covered in the Unholy Cosmic Frost, its flaming swing will herald a frost so cold it burns.

  • The Vorpal Laserblaster of Pittenweem can shift forms from its original gun form to a gun blade form. Its power is amplified as well and it is now capable of instantly killing peasants, actually people weaker than you. It may or may not look like the Ea of Gilgamesh when it's in the gunblade form.

  • The Legendary Enchanted Jetpack will always allow you to fly anywhere, even traversing other multiverses in just a minute at full power. Landing strategy, however, is not included.

  • The Amulet of Justice will reverse spells of undeath. Upon charging at its maximum capacity, it will be capable of restoring health, bringing hope, and reviving the recently dead upon an hour. It has a protective enchantment upon it that will grant you protection from all harm. This isn’t an immunity, so watch out.

  • The Ancestral Laserdragon will always heed your call. They will come from far and wide and arrive just in time for when you need them. You may give them the name of Fluffy but they don’t have any names. A flock of Laserdragons will always follow it when it appears.

  • The flock will stay and populate an area of the world before migrating to increase its population. They will heed your call but otherwise, they will be good pets.

  • You have access to the technologies of the Gloryhammer Setting, however, you need materials to make them. You can find substitutes for the materials should you not find them wherever you are.

  • Somehow, you are a master craftsman who could make the Dwarves of Aberdeen cry tears of jealousy. You can make simple tools into technological mayhem that will cause desolation with just a simple trigger and many more.

  • Yes, you can build the Robot Prince of Auchtertool.

  • You may summon the Astral Star Lords once in a decade by summoning the Hammer, the Laserblaster, and the Knife then having those three hit one another at once. They are a glorified Deus Ex Machina and won't be summoned if you don't actually need them.

  • Optionally, you have clones across the multiverse. Upon sending forth the activation code, which may or may not have come from an old telegram of all things, will wake them all up and ready for your travels and arrival by making organizations or companies in their wake.

  • Optionally, you have a beautiful home in a pocket dimension where an old dilapidated kingdom is nearby, enhancing the view for some reason. Should you fix the castle, it would be a venerable fortress for you to use to either rule your people or a headquarters for your organization.

  • Optionally, you have a copy of the Fortress of Crail. It has been upgraded to allow for traveling the multiverse. It has a large space for Laserdragons and their robotic counterparts. It has several years’ worth of materials and a portable fabricator powered by MATHS is located in its storage. Granting you a headstart in making the technologies in the Setting.

  • Optionally, you have an organization akin to the Brotherhood of Crail, they will follow you through thick and thin. They may be weaker than you but they do uphold your views whether good or bad.

  • If you want to, you may even have the Robot Prince of Auchtertool as part of your organization already.

  • You may not go to the Setting as the Astral Star Lords have recently erased it to stop a harmful prophecy from coming to fruition. However, they did make a backup without said prophecy, allowing you to go there and maybe make Zargothrax a good guy again.

  • This Essence cannot be removed, destroyed, stolen, or forcibly changed.

  • Fanwank responsibly.

Categories
utilitymagicsupernaturalitemscombat
Traits
technologysummoningdimensional travelimmortalityprecognitioncloningcrafting
Keywords
leadershipflightillusionsimmunitypocket dimensionspace manipulationbase of operationsdestructionsoul manipulationweaponsgame mechanicsice
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