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Essence of theFive Tribes’ Legacies

byArsMagna1337

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AI summary

Grants the legacies of all five tribes from Heroic Age. From Iron come human ingenuity and unbreakable determination, an intuitive knack for fixing and healing, telepathy far past the Silver Tribe's, and the ability to reverse-engineer any technology including biotech. From Bronze comes a hive-mind of self-generated space-dwelling insectoids that fly unaided and fire energy blasts, along with easy planetary terraforming; from Silver comes limitless psionic energy, mental projection, empathy, greatly enhanced intellect and memory, awe-inspiring charisma, and creation from nothing short of planets and stars.

Generated précis — the sections below are the author's original text.

Description

Signing this golden contract, you have been entrusted with the Legacies of the Five Tribes from the Setting known as Heroic Age.

Effects

34
  • You have obtained a single-use Appearance Change ticket. This changes your form retroactively and will be your default form from now on. This is purely cosmetic and won’t hamper your capabilities. Be the elf-like twink or a monstrous being for all I care, you will still remain the same.

  • You have been given the Legacies of the Five Tribes in the Setting of Heroic Age. You have all of their capabilities, powers, and more.

  • From the Tribe of Iron, you have been given Human Ingenuity and their determination to strive even if the entire universe is against you.

  • You have a power that makes it easy to fix things, somehow. You can heal people with it.

  • You have a form of telepathy that far surpasses that of the Silver Tribe to the point that you can just show them images of humans being afraid, and it will fucking traumatize them.

  • You are able to reverse engineer any technology you get your hands on. Even if they are biotechnology.

  • From the Tribe of Bronze, you have become a hive-mind… sorta.

  • You can generate insectoid life forms that call space their own home. They can fly unaided and can shoot energy blasts from their bodies.

  • They are very durable and fast despite their fragile-looking nature.

  • They are also part of your hive-mind.

  • The legacy bestowed by this Tribe actually allows you to terraform planets with ease.

  • From the Tribe of Silver, you have become a psionic powerhouse. You produce psionic energies limitlessly, but your inexperience somewhat hampers your psychic generation.

  • You can now live anywhere, so long as you still have psionic energies.

  • You are able to channel those psionic energies to project yourself to another location mentally.

  • You have the power over empathy. You aren’t skilled enough to give someone emotions, but you can sense them from others.

  • The psionic energies enhanced your mind, making you incredibly smart. This allows you to be able to store vast information and knowledge.

  • Your DNA is immaculate, and as such, your charisma is high enough to make people awestruck.

  • You are able to create something out of nothing. However, creating a planet or a star is beyond your current powers unless you have other means to do so.

  • From the Tribe of Heroes, you have gained access to a form called Nodos Mode. Technically, you’re supposed to have a Nodos Spirit that will act as your constant companion, but the Tribe of Gold forgot to make one specifically for you, and so… they made you your own Nodos Spirit instead.

  • This allows you to tap into your Nodos powers even when untransformed, but they won’t be as powerful when you are transformed. Whenever you do so, a translucent image of your Nodos Mode will appear to overlay your appearance.

  • By transforming into your Nodos Mode, you became a giant humanoid creature with immense durability, regeneration, speed, and strength.

  • You also ignore some of the immutable Laws of the Universe during this form. This allows you to fly even without the means to do so… and beat someone who has a Nodos Spirit in a time-loop battle to the point that they will experience the backlash of time-looping too much.

  • The Nodos Mode actually makes you a living embodiment of a Concept, granting you an esoteric power over the Concept you chose. Do note that you can only have a single concept whenever you transform, and the only way to change that Concept is to revert back and then transform to Nodos anew.

  • An example would be Gate, which grants the means to make black hole-like attacks… Somehow. Not sure how a Concept of Gate ends up giving the power over the Event Horizon.

  • Another example would be Key, which makes your attacks nearly unblockable… and the power to drain energy and/or life force.

  • It’s up to you what your Nodos Mode will look like; you may even have it gain different forms if you change concepts.

  • You may induce a Frenzied State at will, but doing so will cause your Nodos Mode to overtax itself to the point that your changed flesh will melt and your durable bones to shatter immediately. But it does allow you to punch Space-Time itself with ease. Overtaxing your Nodos Mode too much will detransform you and lock out Nodos Mode for a time. It might even take four or more years to regain it if you overuse Nodos Mode's Frenzy State too much.

  • As an option, you may shackle your transformation to a Labor. A contract or seal that forcibly binds your Nodos Mode, but in return for your Nodos Form to be more powerful. You can have up to a soft minimum of a single Labor to a maximum of 12 Labors. The maximum of 12 Labors can make your Nodos Mode combat four other Nodos at once with ease and win.

  • From the Tribe of Gold, you have obtained… a letter? It appears you need to undertake a trial of some sort before you receive it. You must venture forth to the coordinates and help the race of the first sentient being you will find to achieve Dimension Travel and allow them to meet their true creators, the Tribe of Gold, in a Pilgrimage. You aren’t allowed to help them too much to the point that the trial is easier to complete; you must do so with the maximum amount of Labor active as well.

  • Should you manage to complete the trial, you are given the same powers as the Tribe of Gold, making you virtually omnipotent.

  • As an option, you are able to take any character from the Heroic Age to be your companion. If they are dead, they will be revived with the memory of meeting a Tribesman of Gold before giving them your location. There might be a delay in them appearing if you’re not located in the same Setting or Universe as them.

  • You have gained a single-use Setting Travel ticket, allowing you to travel to the Setting of Heroic Age. Your very existence will skew the universe’s balance due to your Essence.

  • This Essence, and all its Aspects, can’t be erased, forcibly changed, removed, or stolen. Doing so will unleash your Nodos capabilities to their maximum limit and destroy the one who attempted to do so utterly and wholly.

  • Fanwank responsibly. Literally. The Setting that this Essence is based on has vague terminology.

Categories
utilitymentalpsychicsupernaturalcombat
Traits
psychic powerswealthdurabilitycompanionsflightcharismacraftingdimensional travel
Keywords
intelligenceomnipotenceregenerationresurrectiontechnologytelepathyvampirismresourcesgame mechanicssoul manipulationcombat skillcreation
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