Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence of theGrand Emptiness

byArsMagna1337

Views
0 views
Favorites
0 favorites

AI summary

Makes you a Singularity emanating all three great emptinesses — the Abyss Below, the Void-In-Between and the GREAT BEYOND — with no fixed form, able to take the shape of anything, and near-untouchable by anything short of overwhelming energy. Through the Abyss you convert anything into part of yourself, absorbing sapient beings into your hivemind, and command the concepts of Depths (visual impossibilities that cause confusion) and Sinking (dragging everything down to your level, passively locking down reality warpers). You are a living Time Abyss who will outlive everyone and is truly immortal, you gaze back at anyone who scries on you and pin their location, the concept of Improbability is tied to you, and you can raise corpses as Abyssals in your hivemind.

Generated précis — the sections below are the author's original text.

Description

Drinking this… empty flask? Why can you drink this empty flask? It’s empty for a reason!

Effects

71
  • You are now a Singularity emanating the three known vast emptiness in all of existence. The Abyss Below, the Void-In-Between, and the GREAT BEYOND.

  • Your form doesn’t exist. You can take the shape out of anyone or anything you desire.

  • Due to your Great Emptiness, you are ethereal yet not. You can’t be hit by anything unless they induce massive amounts of energy in their attacks. Even then, you’ll probably be able to tank it. Be wary that complacency breeds stupidity. Just because you can tank them doesn’t mean you will be able to escape unharmed.

  • As the one who Emanates the Abyss Below, you have been granted powers unlike any other.

  • You are able to convert anything into being a part of your Abyss. Sapient or sentient beings will become part of your hivemind should you convert them.

  • As the Endless Maw of Creation, you have gained access to the concepts of Depths and Sinking.

  • Through the Depths, you are able to create visual impossibilities to cause confusion.

  • Through the Sinking, you are able to DRAG everything down to your level or sink them further. Reality Warpers would fear you the most as you passively lock down their powers.

  • You are, by definition, a living Time Abyss. You will outlive everyone. You are also truly immortal. Like super immortal thanks to the other two Emptiness.

  • You can see those who gaze upon you. Any scrying towards your existence will cause them to be visible wherever they are. You effectively gaze back at them and they can’t do anything as it is inevitable for you to feed upon them…or do anything to them. Take your pick.

  • Not only that but you say fuck you to normality, you are very much one hell of a physics fuck your machine. That’s right. You have the concept of Improbability tied to you.

  • You have the ability to jump heights as if you are warping reality itself and to evade anyone using a type of sudden burst of speed. This is technically redundant because of the Void-In-Between, but oh well.

  • Your body is also able to withstand much more wounds than most of your foes. This is rather redundant because you have all three Great Emptiness.

  • Not only that but you can revive corpses into Abyssals that are part of your hivemind.

  • You are also capable of moving objects or people with telekinesis, creating protective energies that can deflect and/or catch projectiles, dissolving anything with a red beam or black energy bolt, levitation, enhancing anyone's fighting skills to extraordinary levels, absorbing corpses to grow in size and strength, releasing a dark beam attack, high-speed regeneration, charging punches with a lightning-like energy that stops their powers from functioning for a while, reviving yourself once in a while depending on your current wounds, levitating, creating puddles of liquid darkness, switching your consciousness between various host bodies, summoning weapons from the ground from your and other people's innards or flesh.

  • You can also summon Abyssal-contaminated Shipgirls. Whether you waifu them up is up to you.

  • Much like the Abyssal Worm that once consumed Fairy Britain and threatened the World, you have the power to create bug-like constructs that devour even Concepts.

  • You may coalesce the bug-like constructs into a ginormous dragon that swallows everything. Anything devoured by the dragon would find that they are falling for eternity. The concept of entrance or exit doesn’t exist inside that dragon as it is connected to your true self, the Grand Emptiness.

  • For some reason, you can summon, or split yourself into, a pair of doggo waifu idols. No idea why… Bau Bau forever.

  • As the one who emanates the Void-In-Between, you are granted powers that are also unlike any other.

  • Much like the infamous Magladorath, all of known and unknown Space becomes part of your true body. This has the side effect of granting you everything related to Space or the Cosmos. Boosting them if you already have them, somehow.

  • As Space itself, you are truly Omnipresent. However, you tuned that out so you can be at a single location. If you desire so, you may tune out your tuning out so you can be everywhere all at once.

  • You are also the Space in Time itself. Yes. You can freaking time travel.

  • You are able to go anywhere you want to go to because you are already there.

  • You can send forth winds that erode Concepts, even the Concept of Divinity.

  • Even then, your very presence snuffs out even the Flame/Power of Will, the very thing that Lifeforms needs to live.

  • Much like the Void-Bound Stranger from Across the Stars, you are a master in the Colorless Magic from the Setting of Ars Magia. What is Colorless Magic? It is the Colored Magic of that Setting at its most primal state. It can replicate all aspects of each Colored Magics albeit slightly weaker than the original spells.

  • You can generate the Light of the Void, no relation to the Void Light from Destiny, that came from Meta Level. The Light of the Void is a metaphysical light that exists in a wave-like state. It is solid enough to be used as a form of protection.

  • Manifesting the Light of the Void allows you to bring positive emotions towards those where this light touches, vanquishing darkness and negativity in its wake.

  • The Light of the Void currently has little to no offensive use. You may find a creative use for it but offensive purposes is rather hard but manageable to create due to how it likes to be defensive.

  • Note: Meta Level is from “Arcadia: Rise and Fall”. A custom Warcraft 3 map.

  • You can create Vacuums where the Flow of All Things is forced to go into, forcing people, whether they are Cultivators or not, to go into a path you wish. That path might even lead to a dead end where you kill them.

  • You are the true owner of the Void Tower, and DIS itself, from Void Stranger. It was in its state before the Void Lords found it.

  • You may designate an individual as a Void Lord, ascending them beyond the norm and granting them a god-like existence.

  • Optionally, the Void Tower already has the canon Void Lords. They all obey you loyally, and may or may not call themselves part of your “harem”. Whether you like it or not.

  • You may release all the Void Eggs inside and revert them back to normal to wherever or whenever they came from… or hatch them into becoming a Child of the Void.

  • As the one who emanates the GREAT BEYOND, you are granted powers… BEYOND what you have known.

  • You have gained the power called Expansion. This allows you to assimilate anyone or anything to gain permanent and temporary increases to overall matters. If this is a game, then you gain permanent stat boosts and temporary slight stat boosts. Anything you assimilated has the chance of giving you their abilities, skills, or traits. Traits are Racial Bonuses such as racial-locked powers and skills. You can't get them unless you get a Trait roll.

  • Roll 1d2. If 1 then you will restore 25% of your max health and whatever energy you are using. If 2 then roll 1d100.

  • 1-50 = None.

  • 51-69 = Minor Ability, Skill, 5% boost in one of your capabilities, or a Trait.

  • 70-80 = Medium-Tier Ability, Skill, 10% boost in one of your capabilities, or Trait.

  • 81-75 = High-Tier Ability, Skill, 25% boost in one of your capabilities, or a Trait.

  • 76-99 = OP-Tier Ability, Skill, 100% boost in one of your capabilities, or a Trait.

  • 100 = OP Ability, Skill, 100% boost in all of your capabilities, and all of their Traits.

  • As a being emanating the BEYOND, you know it, the universe even knows it. You don't belong in this reality, and your very presence causes an entire area to glitch out briefly due to the "weight" of your existence. Despite this, it is both an advantage and a disadvantage as this doesn't affect you but everyone near the area you're in without sufficient protection.

  • Dominions held aloft of Reality are slowly ebbing away at your presence. You are now the very weapon striking the heart of your foes.

  • Anything that has dominion or a domain over something will find its powers ebbing away at your very presence. Gods will fall under your heel, and Demon Kings will learn to fear your existence.

  • An example would be that Instant Death guy. He will find that your very presence makes him struggle to use his powers, making him tire more until you stop being near him.

  • Objects are similarly affected but only if they are detrimental to you.

  • Do you know those Pathways that a Beyonder has? You have all of them as you are the Beyonder of all Beyonders. You may choose to have only one at a time or even toggle this aspect off or on if it gets too boring of you being too overpowered.

  • For some reason, trying to contain or even stop you will cause far-reaching consequences for those who attempt to do so.

  • Containing or sealing you will just make you slip your container or seal as you are literally in and outside the container. Not to mention that the container or seal would literally be empty because you don’t exist to them.

  • Stopping you won’t happen because you will either phase through the attempt or swerve around them across every single reality all at once so you can be at the most optimal position you desire.

  • You can generate and manipulate the vacuum itself and the energy it creates.

  • You can create Gravastar or the materials making it up. A Gravastar is an impossible-possible third divergent path at the end of a Star’s lifecycle. By having force and gravity just right, just enough to not be turned into a black hole or a neutron star, resulting in a bubble that is on the eternal stalemate between two limits of the cosmos.

  • You are literally the conceptual embodiment of Entropy itself. You might even be the Primordial of that concept. You may even have a hand in every history as the boogeyman of all boogeyman. After all, too much Chaos will drag everything to nothing, and too much Order will bring everything to a halt, therefore everything becomes nothing in the end.

  • You may even be the Pattern that the Pattern Screamers feared the most.

  • Do you know of the concept called “Pruning Phenomenon”? You are that “Pruning Phenomenon”.

  • You are the reason why Hollows feel empty all the time.

  • Should a person somehow end up in the Abyss, Void, or the BEYOND, you would know first and foremost instantly. You may choose to free them or toy with them for a while before leaving them there.

  • People stuck in the Abyss will be corrupted gradually.

  • People stuck in the Void would slowly be contaminated by its presence.

  • People stuck in the BEYOND tend to switch between sane enough to insanity nearly instantly due to the BEYOND forcing them to see that their world is nothing more than a fictional story towards its Denizens.

  • People ceasing themselves due to a ritual of some kind tend to show up in the Void.

  • You can create Abyssalspawns and Beyondspawns that will soon propagate the multiverse. No Voidspawns, there are already too many of them and they are literally everywhere.

  • You have the capability of creating as many avatars as you want. They will function as alternate bodies or puppets.

  • This Essence can’t be erased, forcibly changed, removed, or stolen. Doing so will do absolutely nothing as their powers switch hands to you. No idea why, but blame the Rituals for this.

  • This Essence can be hampered in some way, only through your own volition and will, allowing it to be nerfed somewhat. But if that hampering is very detrimental to you, this Essence will remove the hampering immediately and force you to stop doing so.

  • The curse of living forever and having your body puppet by some higher power that you know you have let into your life is truly a fate worse than death.

  • This Essence is a Singularity, it can’t be copied even by other Essences.

Categories
magicsupernaturalutilitycombatcreation
Traits
summoningflightimmortalitycloningcompanionsdimensional travelgodhood
Keywords
dragondemoncurseintangibilityreality warpingregenerationresurrectionsize manipulationskill masterytechnologytelekinesistime manipulation
Views
0 views
Favorites
0 favorites