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Essence of theMillennium Earl (D.Gray-Man)

byArsMagna1337

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AI summary

Makes you the Millennium Earl with superhuman strength and durability, no biological needs, a mind resilient enough to hold onto sanity, and a form that multiplies everything about you roughly a thousandfold. You gain natural talent as a leader, master strategist, master actor, master innovator and superb musician, along with sorcery backed by an infinite magical source that can raise powerful barriers from any distance. You also hold blueprints for all D.Gray-Man technology including the overpowered Pre-Wrath of God devices, can build a golem body double that is effectively you, and can consume the Spiral of Life from living things to strengthen your base form — with warnings attached.

Generated précis — the sections below are the author's original text.

Description

Drinking this Essence makes you want to be at a circus, and kill that one son of a bitch that killed your dog.

Effects

53
  • One-time appearance change. Purely cosmetic. You don’t gain any power from this.

  • You have gained some form of superhuman physiology that makes you extremely strong, durable, and capable of not requiring any biological needs.

  • Your mind is incredibly resilient. Allowing you to retain some semblance of your sanity even if you are slowly becoming insane.

  • My, my. You’re quite interesting, aren’t you? You are now a Millennium Earl, if not THE Millennium Earl. You have a form that you can use that exponentially increases everything you have about a thousand times. Be warned that should you be evil and take this form, your evil will increase exponentially.

  • Optionally, after taking this Essence, you may only increase anything you have desired but it will not be as strong as its non-optional self. This change is permanent.

  • You are naturally talented in being a leader and a master strategist.

  • A side effect of this is that you can multitask and plan for every scenario.

  • You are a master actor. Allowing you to play the role of a clown easily like it was your intention all this time.

  • You are a master innovator. Making you extremely good at engineering or any science out there. This also makes you very smart.

  • You have access to the technologies of the D.Gray-Man setting. Yes, even the OP Pre-Wrath of God technologies. They currently exist as forms of blueprint in your mind as you currently don’t have the materials to make them yet.

  • You are able to create a golem to act like a suit that will essentially be you should you desire so. It will be an effective body double for you.

  • If you have the Essence of Crafter, ignore the material requirement above.

  • You are a superb musician. Allows you to play any instrument and even write music with ease.

  • You are a master sorcerer with an infinite source of magic or whatever they call that in the setting. You can create immensely powerful barriers to protect your allies with a mere thought from wherever you are.

  • You have the power to consume the Spiral of Life. A metaphysical object that exists in every living thing. By consuming them, your base form will be strengthened a lot. But be warned, taking the Spiral of Life will kill those who you took them from.

  • This also means that you can see Souls and you can directly affect them through various means.

  • You have the power to generate or summon Dark Matter… No, not those Dark Matter from Kirby. The Dark Matter I’m referring to is the one used as a power source and to create Akuma servants. There is no limit to how much Dark Matter you can summon. Be careful not to flood the entire world.

  • Unlike the original version, this Dark Matter you can summon can have its effects toggled so that it only damages your foe. It can also be liquidized to become a form of a blood substitute.

  • The Dark Matter acts as a poison that completely kills any biological life it touches. It will leave black pentacle-shaped marks on the victim and will propagate rapidly all over the body before it goes to its next stage, where the body will break down and turn into a dust form of Dark Matter, waiting for another victim to propagate once more. There is only one cure for this, the counterpart of Dark Matter, the Innocence. This effect is toggleable.

  • This effect is even worse for those who are immortal. They will still be conscious even as their body breaks down to dust.

  • Your Dark Matter corrupts anything it touches, allowing it to propagate on non-living things.

  • The Akuma servants you can create are bio-mechanical beings that are powered by a crystalized core of Dark Matter somewhere in their body. Unlike the original version, they can just be as soulless as how machines can be and they can still function as normal. They may even evolve faster if they gain a Soul.

  • They can spontaneously gain Souls of their own, without anyone knowing they have gained one. Except you, as you can see Souls.

  • You may use Dark Matter to create an “unholy” version of Innocence. They can attain the same powers as an Innocence, and they may have a mind of their own. However, they are loyal to you always. Using them against you will be a really, really bad idea.

  • You are immune to the Dark Matter you generate, and the Dark Matter you generated or summoned will actively fight anything that affects you, such as curses or debuffs.

  • This has the side effect of making you immune to any form of disease whether artificial or not.

  • In game terms, Dark Matter deals 20% of your opponent’s max HP as True Damage over time. The only way to stop this is a powerful purification spell. But even then, it will only stall the inevitable unless they have Innocence. Deities are heavily resistant to Dark Matter and will only take 1% max HP as True Damage instead of the usual 20%.

  • You have the Millennium Sword, a large broadsword colored black with a white cross emblazoned on the face of the blade. It is incredibly powerful as with one swing in your baseline, you would be able to cleave a city in half.

  • It is sentient and would offer guidance to you, oh Earl. So that you won’t lose that path of yours.

  • It can also transform into its travel mode. A cane umbrella with a jack-o-lantern on its tip. The color of the umbrella and the jack-o-lantern is up to you.

  • You can summon or dismiss the Millennium Sword at will. But why would you?

  • The sword is also indestructible and can be used to channel your powers and any forms of energy you currently have. Sword beams would be a thing if you want to.

  • This sword has the ability to convert anything it touches into Dark Matter.

  • The sword can be upgraded by feeding it with any weapons you find, the sentience of the weapon be damned. You may even upgrade the sword by feeding it raw materials instead.

  • You have a megastructure named the "Ark" within a pocket dimension. It contains all of the facilities and hydroponics necessary to establish a whole society if the planet is destroyed.

  • It has a piano in its center that you can use to compose music that can affect the outside world. You may even use the piano to create gates to the outside world connecting to the Ark.

  • You may save locations in its Directory to allow instantaneous gate creation without playing the piano.

  • This Ark will not allow you to travel to other worlds. However, you have a blueprint to a better Ark that will allow you to do so. But the sheer amount of materials and souls you need are staggeringly high that it would be better if you just flooded a World with the same amount of life as Earth to get all the resources needed.

  • You may enhance people to become a Noah. Allowing them to gain the same powers as you when transformed albeit only exponentially increasing a hundred times. They will also gain a power unique only to themselves.

  • You may retroactively change History to allow them to gain newly-created memories of their past lives as a Noah.

  • Should they die, they will reincarnate and soon will awaken their memories as a Noah naturally without your input. They may or may not retain full control over their powers.

  • They are also immune to the Dark Matter summoned by them and you.

  • They can call upon the Ark to allow them to go to the pocket dimension where it is located but it is a one-way trip without your further input. The location where they are before coming to the Ark is saved in the Ark’s Directory as Priority One.

  • Oh. Oh no… It appears that something unfeasible happened. You have gained the Heart of Innocence. It is a strange object that is considered the opposite of you.

  • It has the power to create Innocence, a substance that is the complete opposite of your Dark Matter. As Innocence is the Crystal of God, it has the power to restore and purify anything.

  • As the Holder of the Heart of Innocence, you have a living, sentient Innocence known as Apocryphos that will start protecting you as a bodyguard. They may take any form you wish but they will be considered unnatural even if their form is literally just a human being.

  • Optionally, you may instead allow the Heart of Innocence to find its bearer. You and its bearer will always fall in love. Yes, even if they are the same gender as you. If you choose to do this, Apocryphos will follow the Heart and will ensure the two of you will meet through subtle nudging.

  • You or the Holder of the Heart may choose whether the Innocence are incredibly advanced nanites or actual divine-forged objects by the Almighty Himself.

  • This Essence can’t be forcibly changed, deleted, or stolen.

  • You may gift this Essence to one of your Noahs should you grow tired of living forever.

  • You may be able to use your Ark to go to the D.Gray-Man setting or any setting in particular. Seriously, I am not forcing you to go there.

  • A final note, this Essence will not grant you the mind to go on forever. You need something else for that… Otherwise, the weight of time will burden you heavily as memories will jumble up with one another.

  • Should you die, you will be reincarnated like what happened to your Noahs.

Categories
magiccombatutilitysupernaturalcreation
Traits
summoningcompanionsimmunitycraftingdurabilitypocket dimensionresurrection
Keywords
leadershipspace manipulationtechnologycursedimensional travelgender changegodhoodgrowth potentialimmortalityintelligenceshapeshiftingskill mastery
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