Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence of theOccultic Phantasmagorica

byArsMagna1337

Views
0 views
Favorites
0 favorites

AI summary

Makes you the Embodiment of the Occult, having suborned a Devilish DEALER's authority, so that occult costs simply never wear on you — allies you designate pay a tenth, everyone else pays in full. Every ritual performed anywhere in existence empowers you more than its intended recipient, since they pay their cost to you, so you passively accumulate powers you did not know you had, with similar empowerments merging into one. Rituals come in Minor, Nominal, Major and Grand tiers, the last carrying multiversal consequences if botched, and like the Golden Bat you are by definition a reality-warping magician who can do anything you set your mind to.

Generated précis — the sections below are the author's original text.

Description

Drinking this Essence from a bottle covered with sigils has confused you about why there is a vision of a yellow dog dancing in the middle of the pentagram covered with sparkly pink powder.

Effects

67
  • One-time appearance change—wait... Oh, you’re lucky. This will be your base form. Your form is rather malleable, but this will be your very first form. Be the Golden Skeleton thing you want to become.

  • You’ve done something. Not sure if it is bad or not. But you have somehow suborned the authority of a Devilish DEALER and become the Embodiment of the Occult itself. Whether you stole it from them or you won it fair and square, you will know that you’ve become a Singularity bearing the concepts of magic and occult stuff like rituals. Thus, they will answer to you and you alone.

  • You will find no costs wearing you down in the Occult. Any form of cost will be negligible somehow. However, this aspect only affects your costs. Everyone else has to pay.

  • Those you designate as your allies or friends will only pay 1/10th of the cost regardless of the outcome. They will still suffer the side effects, though it won’t be as harmful as before.

  • All rituals at every single point in existence empower you more than their intended recipient due to them paying the cost to you. Expect to passively gain things that you didn’t know you already had.

  • Similar empowerments are merged into one cohesive whole.

  • Rituals are separated into four types: Minor, Nominal, Major, and Grand.

  • Minor Rituals are the weakest rituals to exist. They are more or less quite mundane. To somehow fail this type of ritual would be a historical moment of grand stupidity. If you did so, how the hell did you fail something so easy that a child can easily do so within seconds? (Ex: Making food is considered a minor ritual, as is breakfast.)

  • Nominal Rituals are the basic rituals. They are slightly more or less mundane or fantastical and are often common. These rituals tend to have some sort of minor effect in the Grand Tapestry of Fate and Destiny itself. Not enough to change it wholly, but enough to fray some threads. There are no consequences when doing this type of rituals. (Ex: Praying in a church for good grades, a birthday party, a Navajo Shaman contacting someone through smoke, etc…)

  • Major Rituals are the ones that seek further than what the mundane has to offer. They are often accompanied by a mediation of a leader or prayer to the whole group. These rituals tend to be more of a supernatural variety than the mundane examples in the Nominal Rituals. There are little to no repercussions when doing this type of rituals. The Grand Tapestry ripples outwards to try and contain what has changed. (Ex: A group prayer in a church for salvation, a cult sacrificing someone for a favor, some dudes summoning an Eldritch abomination by accidentally mispronouncing an IKEA catalog, etc…)

  • Grand Rituals are the so-called rituals with horrific consequences to the multiverse if done incorrectly. This is where the mundane and the supernatural curb the divinities beyond the norm to do their bidding with sufficiently massive sacrifices for the ritual to work. Expect a lot of corpses or materials to be used up when doing one of these. Fortunately, you bypass that requirement. The Grand Tapestry is torn apart, and this won’t be easy to fix… What have you done? (Ex. Black Hat’s ritual to usurp Satan Himself, a Mass of a Church that somehow bypasses Heaven’s System to perform a miracle to save the World, a Cult contacting Azathoth to make their Waifu- I mean Deity real, a bunch of Wizards trying to create the single most largest library in existence by contacting the Akashic Records itself, etc…)

  • Much like the infamous Golden Bat, you are, by definition, a reality-warping magician. You are able to do anything so long as you put your mind to it.

  • It is unknown whether Golden Bat uses magical energy in their franchise. So you can choose whether or not your “magic” can be detected or not.

  • Your supernatural powers may or may not have infinite duration.

  • Anything that is considered harmful side effects is outright null and void when doing magic or any of the occult.

  • Curses are considered part of the occult, making you similar to the One Who Embodies All Curses. Except, unlike them, you also have positive energies instead of just negative energies.

  • You may or may not have a Voxen Eye much like the one that SCP-4971- has. It may or may not replace ▽.

  • Your head or appear like a halo behind your head.

  • Any supernatural phenomenon anywhere, even in fiction, can be replicated easily.

  • You can cast a nigh-translucent mist over an entire world to separate the mundane from the supernatural, much like what happened in the PJO World.

  • Seals and wards can’t target you for some reason, as if they don’t register you as an acceptable target.

  • As magic comes from the soul, you are also a master of them. Very souls are but playthings to you. If it’s your desire, you can tamper with the soul so wholly they will be driven to insanity as all of their past lives are slowly eating them and replacing what remains of them.

  • Not only that, but you are also an Embodiment of Mysteries. You may tamper with reality itself by granting Mystery to an object, making it stronger and developing new abilities and forms over time or through renown. Basically, you can create Noble Phantasms.

  • An ordinary drill meant to tunnel through the ground might become a replica of Ea or even surpass it.

  • Unlike the ordinary Noble Phantasms that develop over time, the Noble Phantasms you’ve created are developed immediately as if they have existed already throughout the centuries or are even renowned enough through widespread tales.

  • Also, unlike said ordinary Noble Phantasms, yours can’t be countered even if its legend is known. Anyone who tries to do so will find new abilities appearing in your Noble Phantasm. This is temporary, of course. You may or may not tell them about it for trolling reasons.

  • A Caliburn of yours can’t be broken, unlike the original. Your Fragarach not only hits your foes first but also deflects an opposing attack away from you.

  • Much like the lonesome bibliomaniacal Alice that brought the end of the world, you are a living Book of Truth. You are able to consume living beings, or anything with a semblance of life, and convert them into pages for your self-serving Book of Truth, storing them in extradimensional inescapable “rooms” that contain what they desire the most.

  • You may induce a rot called the Desire Poison to your foes, forcing them to a great desire to be consumed by you.

  • The Desire Poison is a rot made out of the desires of those afflicted by it. Be warned that this doesn’t have a semblance of friend or foe. You might end up afflicting your allies with it.

  • The rooms grant the “wishes” of those stored inside. Each room has a pair of doors connecting to one another in an ascending or descending manner. The “wishes” are done in the most self-destructive or traumatizing manner that would go unnoticed by those stored in the rooms.

  • An example would be a bullied student transforming into a mechanical samurai that continually punishes caricatures of those that bullied them or ones that never did anything to stop the bullying.

  • You can control whether or not the rooms will be that self-destructive or traumatizing. You may even let the ones in the rooms to interact with one another or not. Doing the latter will force the Desire Poison to affect them immediately when they enter either doors located on their rooms. If any of them dies, they will be dragged back to their rooms, restored back to “normal”.

  • You may choose whether or not the beings inside the rooms are worthy to “live” their lives to be free from their “wishes” by offering them a challenge of entering each door until they reach the Index, otherwise known as Room 0. Should they accept, then you may give them the rules on what the challenge is. The challenge can be one-sided, forcing them to give up, or something that will force them to face their fears and the horrors in each rooms until they reached Room 0.

  • Any powers brought forth by their desires are yours to command.

  • An example would be the desire of a vain person to gain eternal youth and the power to manipulate a garden of everlasting beauty. This desire grants you the same eternal youth they have and the power to create a garden of your own. Whether you weaponize this garden or not is up to you.

  • Technically, you don’t need to personally consume the souls. Due to your direct connection to the concept of rituals, you literally gain souls over time. They won’t have any desires though, so you need to induce desires for them to gain new powers.

  • You are able to assimilate technology through mystical means by converting it into pages for your Book of Truth, allowing you to use said technology as magical items or enchantment.

  • You are able to create Lesser Books of Truth that only store up to 666 pages. They will be incredibly loyal to you and may even offer souls to you even though that will render them into dormancy until they replenish the number of souls they offer.

  • If you have something like a library or something, you may incorporate its contents into you. This will allow you to recall the knowledge stored inside the library perfectly, and all the characters in the library’s books, excluding those of non-fiction variety, will become nothing more than alternate forms you may take or puppets you can control.

  • However, this aspect of the Essence cannot truly allow you to absorb the Akashic Records, for it is the most powerful Self-Referencing Book of Truth that you were spawned from.

  • Much like the mysterious Dandadan, you are the living coagulation of all Supernatural Phenomena. What is Dandadan? I don’t know. No one knows. But in some occult circles, it is known as the Beating Heart of the World.

  • You have access to all phenomena/powers that any supernatural being can use, but there’s a caveat. You must first resonate with their phenomena first and foremost, locking you out to others. This limitation goes away over time but can accelerate if you actively search for their phenomenon, much like Saint Germain did.

  • The Grand Tapestry of Fate and Destiny seems to weave around you and your acts, making you much like the Fateless Ones living in Amalur. Be warned that this will be a problem that you need to address at some point.

  • You are incredibly talented in acting and making grandiose performances. Your theatrics as an actual magician might be mistaken for just practical effects.

  • Any illusions you made while acting wouldn’t be discovered as mere illusions until after your performance.

  • You have a storage dimension that you can enter. It doesn’t have much as it is mostly for storage. But it can store and sort any items you put in here.

  • Beings that are considered alive are sorted into the Sentient Items section, just in case you accidentally stored someone.

  • You can use the effects of any magical items you put here, but be warned. Using the item too much will put them into a cooldown or in need of manual recharge.

  • Any systems you find, you will have them at their best possible versions merged into one. If you find a system that forces you into a role or fixes your growth, you will find it merged into your system that not only allows you to switch roles but also makes your growth infinite.

  • This also includes any Cultivation systems you will find.

  • You own an existing artifact of immense power. Whether it is already an existing artifact or not, it's up to you. This artifact is the perfect conductor for your powers. This artifact is indestructible, and can even regenerate itself should it somehow be damaged. By default, this artifact takes the form of a cane.

  • The artifact can be upgraded by giving it materials and performing a nigh-instantaneous ritual.

  • You also own an outfit that provides immense protection for you. It can change forms at your whims, and it has a snazzy cloak that seems to be alive, but really it's just your unconscious self making it move. The outfit fits automatically and regenerates should it be damaged.

  • No, despite what you may think, this thing isn’t sapient or even sentient. It's just you moving it and thinking that it has a mind of its own.

  • The outfit can be enhanced by feeding it materials.

  • You have a pocket dimension that contains your very own wizard tower… and an impossible castle that seems to be floating above the wizard tower. It is very M.C. Escher-esque.

  • The wizard tower’s basement seems to be connected to a corridor of doors. Each door leads to a cavern made entirely of a single material. The doors can move on their own and will appear in front of you should you call upon the material you need the most.

  • Any materials will be regenerated immediately if taken. The materials, despite how dangerous they are, don’t affect you or anything until you make them into an item or use them as a weapon.

  • One of the materials found in the Corridor Mines is known as Tantricium. A material that makes everything weirdly sexual and carries a passive aura to make every living being, and those with a semblance of life, orgasm in its range. This is perfect for tantric arts. This material, however, doesn’t affect you as if you’re meant to become a forever virgin after 30 years of age.

  • Any “organic” materials are instead placed in their natural biome doors located near the entrance or exit of the Corridor Mines.

  • The Root of Existence, the Akashic Records, has designated you as its Head Librarian or Administrator. You may gain knowledge from it should you desire to do so, and it won’t negatively affect you at all to the point of you losing your personality.

  • Treat this as similar to that OP Path to Victory Shard from Worm.

  • You have a one-time—no wait. You can travel everywhere. Nevermind. However, you can still have this one-time travel ticket to any setting that has magic or a semblance of magic like RWBY.

  • Fanwank responsibly.

  • This Essence can’t be destroyed/erased/removed, forcibly changed, or stolen. Doing so will make them the primary ingredient in every single ritual currently being done in existence. Should they live, you’ll find that you’ve not only regained this Essence but also stolen all of their attributes.

  • This Essence is a Singularity, it can’t be copied even by other Essences.

Categories
magicsupernaturalutilityknowledgecrafting
Traits
illusionssystem interfacecompanionseternal youthpocket dimensionskill masterytechnology
Keywords
curseleadershipangelcultivationdemondimensional traveldivine magicdurabilitygodhoodmiraclesnecromancyregeneration
Views
0 views
Favorites
0 favorites