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Essence of TheOne blessed by the Higher Beings

byArsMagna1337

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AI summary

Grants blessings from several Higher Beings. The All-Sowing Root gives you Pale Lady physiology — more plant than animal, able to survive by rooting and taking in sunlight, water and nutrients — but twisted, so you drain life from anything you touch, from plants to eldritch outsiders, while manipulating nearby flora when rooted. As a Delicate specimen of Rootkind you can seal away entities including Higher Beings inside Delicate Flowers (reinforceable with Crystal Harmony at some cost to their sealing purity), and like the Pale Queen of Hallownest your sexual and breeding prowess outclasses gods; the Blessing of the Burning Nightmares then grants the Nightmare King's power, including a troupe of your own and red flames that ignore resistance and grow stronger from residual Nightmare in the area.

Generated précis — the sections below are the author's original text.

Description

Consuming this black gossamer with a multi-colored silky core gives you the feeling that Higher Beings found you wanting, and they have decided to turn you into their masterpiece.

Effects

113
  • You have been granted a one-time appearance change ticket. Using this ticket will change your form completely and retroactively. This form is the default shell of your being. Don’t worry, this won’t give you any cheats. This is just reality conforming to your true shell. Hmm…? What’s that? You don’t want to be a bug and want to be a human? Well, human beings are considered the bugs to the Eldritch.

  • Little One, thou hast been chosen. Higher Beings have blessed thee- cough, cough. I don’t know what just happened… Anyways, you have obtained the blessings from some of the Higher Beings. Here they are, as follows: the All-Sowing Roots, the Burning Nightmares, the Crystalline Harmony, the Deathwrought Fungus, the Lawdreamt Moss, the Lifebringing Blood, the Radiant Dreams, the Soulful Void, the Worldboring Wyrm, and the Woven Silk.

  • The Blessing of the All-Sowing Root grants you the physiology similar to the Pale Lady. That’s it. That’s all you can get from a Higher Being who is hellbent on growing in a single location.

  • As a Root, you are more plant than normal. You may be able to partake in sustenance as before, but you can just take in sunlight, water, and nutrients from the ground by rooting in place to survive for a long while. However, this will make you a stationary target.

  • Unlike a normal Root, you are twisted, akin to a bud somewhere in a kingdom haunted by silk. This nature allows you to drain the life out of anything you touch. From the plants to even Eldritch outer gods, nothing can stop this life drain of yours. However, draining without preparation or training will result in it being cut short, and you will leak the excess life force into a Lifeblood bulb. What is a Lifeblood? Find the aforementioned term from a blessing below.

  • You are capable of manipulating nearby flora whenever you are rooted.

  • Much like a Root that lived on a serene land from far away, you are considered a Delicate specimen of the Rootkind. You are able to seal away entities, even Higher Beings, through the creation of Delicate Flowers… which are so fragile that even a single minor damage (a FUCKING SNEEZE) can destroy them. If you time it right, even Higher Beings will fear you for your sealing prowess.

  • You may imbue the Crystal Harmony in this fragile, Delicate Flower to enhance its durability, but its sealing ability will be hampered somewhat due to it no longer being considered pure.

  • Much like the Pale Queen of Hallownest, your sexual endeavors are enhanced to the point you can outfuck gods. All of them would freak out over your breeding skills. Conceptual entities would love you if you desire to pursue them.

  • The Blessing of the Burning Nightmares grants you the power that the Higher Being of Nightmares is known to give to the Nightmare King. You have earned the right to a troupe-borne to the Kingdoms’ Demise, so dance away and let ruination burn bright tonight.

  • You have gained the power to generate red flames that seemingly ignore the resistance of anything they hit. The residual Nightmare in the area charges up this flame and will increase in strength should the local kingdom or country be in the process of great ruination. Should anything or any being be hit by this flame that has multiple lives, then this flame will take one life instantly; a fully charged-up flame from a kingdom or country already in the process of great ruination will take two lives or more. The flames will increase in strength the more you use them, albeit the additional life-taking aspect won’t appear unless the criteria have been met. A world already dying will empower the flame so much that it will induce the final DEATH to anything it hits, even those that don’t have the concept of it.

  • You can use the flame to move into the realm of Nightmares and vice versa, making you look like you have a teleportation ability.

  • This blessing gives you the potential to be a master acrobat and a great dancer. Your potency to gain agility and speed has increased to the point that you can be part of the Grimm Troupe in just a year of constant training.

  • You are also considered a great Ringmaster, allowing you to create a Troupe of your own or be a Troupe co-owner with the Nightmare King.

  • The Blessing of the Crystalline Harmony grants you the power to crystallize anything into a solid substance.

  • You can compress sounds to form a pinkish crystal that contains music inside it. You may use this crystal to shoot out beams of light… somehow.

  • You may cover yourself with the crystals to form a durable shell. The durability is incredibly high to the point that the only way for the shell to be destroyed is through your own hand or a really heavy attack like the one done by a child of the void who has the potential to become the god of gods.

  • You may summon crystals and absorb the energy from them in order to build up charges. The more crystals you summon, the faster you build up these charges. You can only hold five charges. These charges can be used to do an incredibly powerful action.

  • Using it for movement will allow you to do a Crystal Dash of varying speeds. At max charge, the Crystal Dash will make you indestructible, and anything in your path will be eviscerated.

  • This blessing grants total Harmony within your very existence. Any abilities, skills, or otherwise that reject each other can be used as one whole. This blessing is the reason why you can have multiple blessings and not explode into a mindless Eldritch Abomination.

  • The Blessing of the Deathwrought Fungus grants you the power over the fungal matter… or the force of decay itself, the Rot, if you want to go fully metaphorical about it. But there’s a problem. The Higher Being that would’ve once given this blessing has long since expired, making you a nascent Higher Being of Decay itself. Due to the existence of the other blessings, you won’t fully ascend as a Higher Being of Decay normally, but something more.

  • You may generate a mass of fungal matter around you and manipulate the spores they release.

  • Through this power, you remove certain factors to allow complete regeneration of your foes. Do note that this power needs full contact or coverage of the spores to activate.

  • These spores can be used to fuel the red flame you will receive above, but it won’t be as powerful as the time the great ruination empowers it.

  • Due to your Rot, those who are responsible for the decay, such as the parasites and the like, will form a symbiosis in you. They will seamlessly burrow into your shell without leaving any traces, and you can unleash them as a form of attack, defense, or utility.

  • You may use a form of fast travel using the fungal matter, but it won’t be as accurate as it normally would have because you don’t know how to navigate. If you get something that will allow you to navigate anywhere, then this will be one of the best ways for you to travel around, as fungal matter grows where the dead are found… and the dead are almost everywhere.

  • The Blessing of the Lawdreamt Moss gives you the same power as the Higher Being that was once incredibly powerful but has long since weakened. If you didn’t know who I am referring to, I’m talking about that ginormous slug from the Greenpath, Unn.

  • You can cover yourself with Moss foliage to camouflage yourself from others. You may do the same for others or the area you are in. This doesn’t work on locations where foliages aren’t meant to be seen or doesn’t allow said foliage to grow.

  • You can dream Moss into reality, changing the landscape into a greenhouse. However, this is temporary. Should you be knocked out, the Moss will disappear.

  • Inside this area, the Moss will follow your rules. You can use this aspect to stop a plague of twisted dreams and light. However, this won’t remove the plague completely; you need something else for that.

  • You are also immune to acid, allowing you to swim in a pool of acidic water, or any caustic liquid, if you want to.

  • The Blessing of the Lifebringing Blood grants you access to something known as the Lifeblood.

  • The Lifeblood accumulates lifeforce and crystallizes it into bluish cocoon-like material. Due to your Root aspect above, you can do the same. Whenever you are rooted in place, you produce Lifeblood cocoons in some of the nearby flora.

  • The Lifeblood actively protects you by creating an ethereal blue shell that allows you to absorb up to a certain number of lethal attacks.

  • Optionally, using Lifeblood will snuff out the red flame you received from the above aspect. If the red flame is empowered by ruination, it will not be snuffed. However, it will be weakened somewhat unless empowered by great ruination.

  • Lifeblood isn’t fully understood everywhere, but you do. You know what it truly is. It is an infection that grants life to those who assimilate it. This is normally safe, but if one absorbs too much Lifeblood, the Lifeblood will assimilate their soul and replace it. No soul to dwell after death, nor any life after it. They are now thralls to the Lifeblood itself. They will act like what they do as they are, but certain attributes are now changed. Their eyes will glow eerie blue.

  • This isn’t a plague that kills; this is a plague of immortality. They can’t die naturally unless they are killed.

  • You may use the Lifeblood to counter a plague of twisted dreams and light. But doing so will open a whole can of worms due to the soul being replaced by Lifeblood.

  • You may revive someone via Lifeblood.

  • The Blessing of the Radiant Dreams grants you the same power as the Higher Being that once ruled over dreams and light.

  • Your power over dreams is immense to the point that you can pull some dream matter into existence and use it to drain the dream matter out of a living being, or not.

  • You can go to the Dreamscape at will and vice versa, leaving no physical body behind should you wish to do so.

  • Optionally, you can’t fast travel using this aspect. Trying to do so will always return you to where you first entered the Dreamscape. To unlock fast travel, you must fill up a bar of dream matter that maxes out at 3208. To fill up dream matter, you must absorb it through the memories of others or from remnants of lingering spirits.

  • You can weave dreams into threads. This won’t be as durable as the threads produced by Woven Silk, but it sure can be used to restrain someone temporarily.

  • You can use your light to attack or illuminate your surroundings. Definitely basic, is it not? That is what I would normally say if it weren’t for the fact that you can twist this light of yours.

  • By combining your dreams and light, you can twist both aspects into their final horrifying conclusion. You will unleash an infection born of dreams and light. This plague once drove an entire kingdom inhabited by two Higher Beings into ruin; maybe you can do the same?

  • Those you have infected will link to you like a hivemind with you at the helm… Unlike what happens when you corrupt someone or something with the Soulful Void.

  • Notice: Dream Matter can also be called essence, but they aren’t true Essence like this Essence. They are more like remnants of the bygone past lingering into the present.

  • The Blessing of the Soulful Void grants you the physiology of someone who dwells upon the Abyss, someone touched by a long forgotten Higher Being.

  • You are now made out of the Void itself. Well, mostly Void, you have other stuff mixed in due to the other blessings. As a being born from the Void itself, you are a living void in the tapestry of destiny and fate. No person can see you through clairvoyance and other means, as they will only see you and your Void siblings instead.

  • The Abyss is quelled by your very presence, allowing you to traverse the places where its hold is absolute. This has the side-effect of being a creepy magnet for creepy beings who are attuned to the Void itself. Other places that are like the Abyss will calm down by your presence when you go near them.

  • You may unleash the Void as a tendril or an explosive mass of black and white material.

  • As an option, you can’t use the other aspect if you use the other. You can use the tendril but not the mass unless you aren’t actively using the tendrils.

  • You may enhance any ability or magic with the Void to augment its power.

  • You may corrupt or enhance anyone or anything with the Void. Be warned that their sanity will be damaged if you do so.

  • Note: Technically, the Blessing of the Soulful Void is a part of the Blessing of the Worldboring Wyrm below, but it has since become its own thing as it separated the Soul stuff from itself to the Worldboring Wyrm.

  • The Blessing of the Worldboring Wyrm grants you the powers of a Wyrm without any side-effects that would drive them into a long-term self-actualized suicidal idiots.

  • As a Wyrm, you can generate an aura of white ethereal light that grants intelligence or sentience to others without them. This aura of white ethereal light is actually a white ethereal substance known as the Soul.

  • The Soul mostly exists as motes lingering around an area where people live. The soul can be used as a fuel to cast magic.

  • You can regenerate Soul faster by striking others and taking some parts of their souls. You will instantly regenerate the Soul by relaxing or resting for a bit.

  • You can crystallize Soul into a Pale Ore by using Crystal Harmony.

  • You can give a portion of your Soul to others to awaken their power to use the Soul. Doing this to those with only sapient instincts will make them sentient. Don’t worry, they will retain their sentience if they go far away from you. This is a permanent gift to them, the gift of consciousness and mind.

  • You are incredibly fast; those who mastered the art of dashing and/or sprinting would weep at how fast you are.

  • Much like the Pale Wyrm that became a king, you have the attributes to do the same. Your mind holds creativity and innovation that can never be snuffed away. Your dominion will never truly end.

  • You are a natural leader. You know the cost of bearing the crown and would gladly wear it with pride. Your followers and those you gave mind or sentience are loyal to you.

  • Much like the Wyrms of old, you have their so-called prescience. Yours, however, is upgraded to include hindsight, not just their foresight.

  • You can plan ahead and view new ways to tackle problems that will solve them in the most creative yet optimum path that doesn’t violate your core principles.

  • You can transform into your true Wyrm self easily by “hatching” from your current shell. Your Wyrm self might outsize the Black Wyrm and the Pale Wyrm or not. You can change your Wyrm self’s size during every “hatching” process, and you can’t do so again after the so-called “hatching”.

  • This blessing also makes you immune to environmental hazards and traps such as saws and spikes.

  • Note: The Blessing of the Worldboring Wyrm used to be a part of the Soulful Void, but it has become its own thing by separating the Void stuff from itself and giving it to the Soulful Void.

  • The Blessing of the Woven Silk makes you a Great Weaver akin to the Higher Being that is now haunting a far-off land.

  • The Woven Silk has graciously enhanced you with Silkblood. A side-effect of this is that you will grow a gossamer-like hair, if you already don’t have one, or replace it with said gossamer-like hair.

  • The gossamer-like hair will not be detrimental to you or snag on anything. Even if the hair gets snagged, it will harmlessly slide away from where it snagged.

  • The Soulful Void intermingles with the Woven Silk, making you one of the only known living entities of Void Silk.

  • You will now generate Silk over time. This Silk is incredibly durable to the point that you can use it to sharpen things. The more silk you have, the longer your gossamer-like hair.

  • You have the wild creativity of a Weaver, allowing you to craft things on the fly or even in the heat of a battle. You may not be able to create a sprawling cathedral of bells, but you have the potential to do so.

  • You may generate strings of Void matter by combining Silk and the Void you have. The strings can be traversed by the denizens of the Abyss or those who are attuned to the Void itself.

  • Whenever something traverses the Void String, it will become part of the Void temporarily and compress into itself until it leaves the Void String.

  • The Void Strings can also be weaponized by being used as a fragile whip that explodes into serpentine Void creatures upon impact or whipcrack. The explosion upon impact is relative to the surface it hits, allowing you to create a new avenue of attack by angling it to ricochet off a wall.

  • You have been granted the ability to survive lethal damage. It is represented by masks that you can see in your mind. You currently have six masks, but you gain one over time and regenerate one mask each time you rest or use any form of healing, whether magic or not, on yourself.

  • Optionally, you have a HUD that shows certain bars for some of the blessings to function. (e.g., Burning Nightmare giving you a pyre that shows how stoked the flames you have with ruination, Worldboring Wyrm giving you a soul meter, Woven Silk giving you a long skein where stored silks are monitored, etc…)

  • The HUD won’t be detrimental to your vision, and you can just toggle it, allowing you to view it in your mind if you so wish.

  • These blessings are yours forevermore. They are now running without any aid or tampering from the Higher Beings described.

  • You may gain more blessings should you find any Higher Beings not described above and attune to them, but do know this. The blessings are already there, just waiting to be awakened by the attunement process.

  • Optionally, you may only have one Blessing, and you need to Attune the other Blessings to gain them. The default blessing unlocked would be the Deathwrought Fungus.

  • You learn things uncannily fast. You can just see a skill used once and learn all about how to do it immediately.

  • You can climb anywhere as you please; you don’t have the limitations of certain individuals.

  • You are a master Artificer, much like the Weavers and some of the Shopkeepers in Hallownest and Pharloom. You can create wondrous artifacts, such as Charms, that are incredibly durable and will last forever. They might even outlive you if you aren’t immortal yet. Also, yes, you may create a tram run by the very same crystals you can create. Seriously though, what’s with the Pale King’s obsession with trams?

  • The Charms you make are special because anyone using them won’t need any Charm Notches. However, they are limited to three active, unlike you.

  • At some point, you will reach a threshold when you have mastered all the blessings above, except those you attuned or unlocked. When that happens, a Godseeker will appear. They will guide you to the trials of Ascension, and when you complete said trials, you will become a Higher Being yourself.

  • You have become the Highest Pale One, a Pale Higher Being that can outpower any form of Pale Higher Beings out there.

  • Actually, the Highest Pale One isn’t a real designation; it's just something that designates you for being an incredibly powerful Pale Higher Being. You may use the designation as a title you can bear with pride, or use another designation entirely.

  • All of the Blessings you have are upgraded to the point that they are equal to the Higher Beings they originated from.

  • The All-Sowing Roots will now intensify its properties. If you stay rooted in a single location for a short while, you will grow immensely to the point of towering over a kingdom or a country.

  • The Burning Nightmares will now burn as intensely as when the great ruination of a dying world is empowering it. After all, you are now the great ruination personified. Also, the range of your teleportation through the fire is increased immensely, allowing you to travel across worlds or even times when an era is currently undergoing a ruination.

  • The Deathwrought Fungus has been upgraded. Whenever you use it, the Rot will take on a yellowish-green hue. The spore generation is amplified so that a small mushroom can cover a large portion of a kingdom.

  • The Crystalline Harmony will now charge up continuously whenever you have used their charges. The crystalline shell you can create can now stand against the Higher Being of the Void, the Lord of Shades, and still protect you slightly after being broken.

  • The Lawdreamt Moss will grant you a pocket dimension of your own that is made out of Dream Matter. In here, your will is absolute. You may create life inside it and summon them out of the pocket dimension. The life you’ve made will follow your laws rather than the laws of reality outside that pocket dimension.

  • The Lifebringing Blood will churn Lifeblood continuously and merge with your Silkblood. You will now gain one extra mask over time, and the mask restoration will be faster.

  • The Radiant Dreams will make you akin to the Higher Being of Dreams and Light, Absolute Radiance herself. Your dream manipulation is now absolute, allowing you to pull dream matter at an unimaginable scale to the point that dreams and reality are one and the same.

  • The Soulful Void will now make you akin to the Higher Being of the Void, the Lord of Shades. You are no longer just a being of the Void, but you are a new source of the Void itself. A new Void Given Focus.

  • The Worldboring Wyrm will now allow you to live on its namesake. Your Wyrm self’s size is now greatly increased to the point that you can tunnel through worlds. Not only that, but it will never stop growing. Your speed is amplified to the point you can near-instantly appear as your Wyrm self in one moment, obliterating the area, and then revert to your shell.

  • The Woven Silk has interwoven your very existence into the Threads of Destiny and Fate. Probability will alter itself to ensure you will always be on top of the oncoming Calamity. Be warned, your allies will still be in the splash zone of said Calamity.

  • As a Higher Being, you can now bless others with the same blessing you have been given or attuned. Be warned that you can only give one blessing to others, two if you give them Crystal Harmony first. The hard limit is three, but I’m sure you’ll find a way to make them have more than two blessings. Do note that when they Ascend as a Higher Being, they can only have one blessing upgraded to be their Domain. They can still use the blessings you gave, but it won’t be like the ones you have when you become a Higher Being.

  • Optionally, you may take any character from the setting of Hollow Knight. This includes its sequels. Whether you take in a canon or fanon version of the character is up to you.

  • For some reason, you can take any character from the Setting of the Bug Fables.

  • Optionally, you have gained a single-use setting ticket that only takes you to the setting of Hollow Knight/Silksong. Doing so will alert some Higher Beings about your presence, and they will know that you don’t belong in that era. It will unnerve them.

  • Whether canon or fanon, it will be up to you.

  • Optionally, the world of Bug Fables will become part of the setting.

  • As an option, your reincarnated self may instead be created in the setting of Hollow Knight/Silksong. Your birthplace would be near a mural depicting all the Higher Beings giving power to a single egg, the one you hatched from.

  • Optionally, you may instead be summoned in the setting of Hollow Knight/Silksong by a group of Snail Shamans who are attempting to summon a savior to resolve the problem of the setting.

  • This Essence, and by transitive property, all of its aspects, can’t be erased, forcibly changed without your volition, removed, or stolen. Attempting to do so will end up on the opposing end of your fully realized future self.

  • Fanwork responsibly… or irresponsibly if you want to be overpowered.

Categories
magicsupernaturalutilitydivinetransformation
Traits
divine powerdurabilitysummoningregenerationcraftingpocket dimensionspace manipulation
Keywords
divine magicdragonleadershipcompanionsgrowth potentialimmortalityimmunityresurrectionshapeshiftingsuperhuman agilitysystem interfaceteleportationcharisma
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