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Essence of theOne Stuck in the Home

byArsMagna1337

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AI summary

Runs your existence in parallel to SBURB without making you a true Player, turning you into a Game Character with overhauled logic: your wounds show as fading pixel particles, you respawn safely on death rather than being pulled into the dream realm, and Quest Beds and Sacrificial Slabs do not apply since your Ascension works differently. You gain a Sylladex whose Modus you can switch at will and weaponise, plus automatic translation of every language into one you know. You also gain assignable stats — Abscond boosting all action, motion and speed; Aggress boosting every kind of attack including emotional damage through speech; Captchalogue giving percentage-based boosts across the board plus an inventory slot every ten points — alongside Chronality, Crux, Ecto and the rest.

Generated précis — the sections below are the author's original text.

Description

Drinking this sky-colored fluid from a house-shaped flask makes you feel like you want to break the 4th wall and then sleep on a bed.

Effects

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  • You have gained a one-time appearance change ticket. Using it will change your form retroactively.

  • You have been blessed, or cursed, with something greater. Your very existence now runs in parallel to a sandbox reality game called SBURB. However, due to you not being a true Player of SBURB, your limitations are removed. This causes you to have no SBURB Player restrictions. Not only that, but you are playing as the combined Player and Server of your own version of SBURB.

  • This makes you akin to a Game Character, with a significant logic overhaul due to you not being a real SBURB Game Player.

  • Your stats are separate from the boosts given by the SBURB-like existence you are now in.

  • Your wounds would still appear, but they will be covered in pixellated particles that fade in and out of reality.

  • You can still respawn during your stay in the dream realm, but dying in reality won’t force you inside it while in the dream realm; you will instantly respawn in a safe place in reality… whilst the words “THIS GAME WILL NEVER END. ALWAYS CONTINUE. THE ASCENSION CANNOT BE STOPPED.” will appear rapidly around you on each death you have.

  • You have access to the Sylladex, which is the inventory system for all SBURB Players. However, unlike normal Sylladexes, you can choose your own Modus at will, and you can weaponize it by letting it appear to catch an enemy’s item and send it back to them. You will start with five slots, but the slots can be increased through a stat below.

  • Quest Beds and Sacrificial Slabs don’t work on you. Your method of Ascension is different from that of normal SBURB Players.

  • Your SBURB has a function that automatically translates any languages to one that you are the most familiar with. This allows you to hear the Trolls speak without the funky shit their fonts can do.

  • As dictated above, you are considered a Game Character. This allows you to gain and place points on stats you have. The stats are as follows: Abscond, Aggress, Captchalogue, Chronality, Crux, Ecto, Kernel, Retcon, Sprite, and Trickster.

  • Abscond is the stat whose overall aspect is fleeing. However, it has changed with your version of SBURB. Abscond now boosts all forms of actions and motion you perform, enhancing your speed in the process.

  • Aggress, or Aggrieve, is now changed from a physical attack enhancement. It will now boost all forms of attack you do. It also boosts speech attacks that deal in Emotional Damage.

  • Captchalogue grants the overall boost in stats. It even grants an inventory slot every ten stat points. This is separate from the boosts you gain from the other stats and is more of a percentage increase in gaining stats. Every 25 stat points, this stat immediately grants an additional Class Slot.

  • Chronality is Duration. It increases the duration of buffs and, in turn, decreases debuff time. It grants a boost to all Time-related powers and 1% resistance to Time-related shenanigans.

  • Crux is the Foundation. It boosts defenses and endurance. It boosts building skills and any Creation-related abilities and skills.

  • Ecto is the Soul. It boosts magic and any energy-based powers. It also boosts any shenanigans involving esoteric shit. Every 25 stat points of Ecto grants an additional Aspect Slot.

  • Kernel is Comprehension. It boosts discernment and understanding of information. It also grants resistance to deceptions and illusions made by others.

  • Retcon is Change. It grants resistance to Fate and Destiny, and boosts powers related to the two. At 100 Retcon, you are now inviolable in terms of Narrativity; you can’t be erased anymore via reality-warping powers.

  • Sprite is Wholeness. A Completion of a Circle. This stat substantially boosts anything that would help you in your current goal. This boost can change depending on what your goal is. Think of this as a separate stat point that you can place in any of the stats to boost them until the end of the goal, which resets the stats back to their unspent point status before you boosted your stats with the Sprite Stat. Not only that, but this stat increases your likelihood of finding any clue regarding what your current goal is. Every 100 Sprite points, you gain an additional Prototyping Slot.

  • Trickster, the stat that causes weirdness to happen. Allows access to Trickster Mode when it reaches 100. Provides a substantial boost to all deceptions and illusions made by you.

  • You have been granted access to all the Aspects and Classes of SBURB. The gender restrictions are removed due to your very nature. The Aspects and Classes have a separate meter to dictate how proficient you are in using them. Don’t worry about the Aspects or Classes being reset whenever you use them; their proficiency levels are stored separately. Allowing you to use a high proficiency level Class in a low proficiency level Aspect.

  • Normally, the Aspects and Classes will run a one-to-one case similar to the SBURB Sessions, but you aren’t in a true SBURB Session in particular. Expect the Aspects and Classes to run differently than the norm.

  • Currently, you only have a single aspect and class slots, but they can be increased by increasing the stat points of Captchalogue and Ecto, respectively.

  • The Aspects are as follows: Space, Time, Mind, Heart, Hope, Rage, Breath, Blood, Life, Doom, Light, Void, Piss, and Wall.

  • What do you mean, Piss and Wall aren’t a thing? They are Aspects from a universe before Canon even happens. Sadly, no one in the current Sessions has the criteria for those two.

  • Through the Aspect of Space, you can fuck with the distance of Existence. You may connect two points to create a portal, but you can create something ex nihilo by pushing reality away. However, you need to up your game if you want the latter to happen, because that only happens if you have fully mastered it.

  • Through the Aspect of Time, you can achieve a state of Paradoxical Entropy. You can manipulate time willy-nilly, but the threads of time are fragile and can fray themselves. You may achieve what you have intended to do, but the consequences are there to snap everything like a house of cards. Be careful with this Aspect, for it is most dangerous in an idiot’s hands.

  • Through the Aspect of the Mind, you can achieve a Cognitive Viewpoint. This Aspect denotes the thoughts and decisions of an individual. With the latter giving out the consequences to said individual. The Mind grants psionic shenaniganery to those who delve into this Aspect. The Mind also denotes the Karma, Justice, and Spirit, allowing them to interact with Splintered Dreamselves that were thought to be just a myth.

  • Through the Aspect of Heart, emotions are your playthings. You have an intuition to know the emotions of others. Despite the Aspect having the name of Heart, it actually denotes the Soul, the essence of a being.

  • You may splinter the Heart, or Soul, of a being or yourself. If you do so, they will either be driven to insanity or they will face what they hid about themselves. That, however, doesn’t work on you. You will instead gain a Parallel Heart, otherwise known as the Splintered Self, which functions similarly to a Parallel Mind from a certain Light Novel. Anyone who views your Soul while you still have a Splintered Self formed will immediately freak out.

  • Through the Aspect of Hope, one’s own belief is realized. So long as one keeps believing in something, they can create miracles by dreaming of countless possibilities. Yes. That’s right. You may believe in something, and that belief turns into something considered “Holy” to you. And yes, you may believe in someone so much that a replica of them will appear to help you. Despite being named Hope, this Aspect also denotes positive emotions. Hope is also the most offensive Aspect as it draws into the Aspect power source deeper than the others, making it the Aspect with the most energy attacks it can harness.

  • Through the Aspect of Rage, you can harness the negative emotions and rage itself to do things. As the Antithesis of Hope, physicality is given priority. The Aspect of Rage is the most defensive of all the other Aspects, as it increases the durability and strength whenever it is used. Despite its name, this Aspect also denotes sanity and the lack of it, madness.

  • The Aspect of Breath is the most expansive and flexible of all the Aspects. It is always freely expressed and driven to move. Once a motivation is set, you may sweep others in your breeze, make yourself impossible to tie down to the ground, or form a hurricane in your wake that destroys everything in its path. This Aspect also denotes changes, confidence, and detachment. Through Breath, you may cause a Retcon in a Narrative.

  • The Aspect of Blood is the power of bonds. Through camaraderie, friendship, and the trust that blooms among a group of people who share a single vision, one can achieve their goals. Those who have this Aspect are more like an inspiration for all to strive for, like a prophet.

  • Through the Aspect of Life, you have become one of the best healers in the universe. The Aspect of Life denotes the forces that exist to shape Life itself. Those who have this aspect can heal others more easily than most. They can even extend life or resurrect themselves.

  • The Aspect of Doom is the antithesis of the Aspect of Life; it is Death itself. It is the Tumor of Reality that decays the hold of the Aspect of Life. It is the cancer that rots fate to ensure the demise of others. Not only that, but those who have the Aspect of Doom can understand the constraints and mechanisms of systems, even the System of Reality itself.

  • The Aspect of Light is equivalent to awareness and the concept of fortune. Those who cast Light upon others can alter the probability to ensure positive events will happen. As such, you are illuminated in some way that knowledge comes naturally to you. Also, you may use this Aspect to unleash laser beams. Unfortunately, those who have this Aspect tend to be the worst at hide and seek. Everyone who can detect things would know where they are, always.

  • The Aspect of Void is the Nothing. Literally nothing. The absence of everything. Those who have this Aspect are the best at hiding, as they seem to be able to take action without everyone seeing or noticing them. This Aspect automatically shrouds those who have it from divination and the like. Anytime they see those with the Aspect of Void, they will either get blotchy dark patches in their vision or a false positive.

  • Through the Aspect of Piss, you’ve become a perpetual force of change. The Piss Aspect flows from one moment to the next. With enough actions done by those who have the Aspect of Piss, even a Dead Session becomes an Active Session through their very presence. This Aspect is the Epitome of Activity. Just by doing something, even the very Narrative would go your way.

  • Through the Aspect of Wall, you are stone in the river of change. Narrative goes on, but you are there to stay. The Aspect of Wall stops all Aspects from functioning with its very presence alone. This Aspect is the Epitome of Passivity. Just by doing nothing, you may stop any form of shenaniganery from happening.

  • The Classes are divided into Active, Passive, and Neutral Classes. Don’t worry about the Classes being gender-locked; your version of SBURB is now a progressive game. You can gender identify yourself as a freaking Apache Helicopter and still be a Maid.

  • There are seven currently known Active Classes; they are as follows: Thief, Prince, Page, Maid, Witch, Knight, and Lord.

  • The Thief Class steals with their Aspect.

  • The Prince Class destroys or causes destruction with their Aspect.

  • The Page Class subsumes its very Aspect to unleash devastating effects. However, as a counterweight to their zenith, they are without any means to do so at the start of their journey until they reach their finish line.

  • Those with the Maid Class are those who create through their own Aspect.

  • Those with the Sylph Class are those who heal through their Aspect for others.

  • Those with the Mage Class are those who receive knowledge from their very own Aspect.

  • Those with the Witch Class are those who manipulate through their Aspect for their own benefit.

  • Those with the Lord Class instruct others’ actions through their Aspect.

  • There are seven currently known Passive Classes; they are as follows: Rogue, Bard, Heir, Seer, Sylph, Mage, and Muse.

  • Those with the Rogue Class steal from their Aspect. Allowing them to deny the reality of something pertains through their own Aspect. (ex. A Rogue of Void can create something from nothing by stealing the concept of nothingness.)

  • The Bard Class allows their Aspect to be destroyed or invites destruction through their Aspect, as if controlled by the Will of their own Aspect.

  • Those with the Heir Class are the ones who become their very Aspect. As such, their Aspect always answers to them at the start. However, they don’t have any control over it and must learn how to do so, just like how the Page starts their journey.

  • Those with the Seer Class are those who understand their Aspect for others. They are the most compatible teammate for all others.

  • Those with the Knight Class are those who serve through their Aspect for the benefit of others.

  • The Muse Class inspires others’ actions through their Aspect.

  • There are currently two known Neutral Classes. They are titled the Gent and Nick.

  • Those with the Gent Class are the ones who are addled with an affliction to hats related to their Aspect, yet arrive at their logical endpoint unknowingly through a series of coincidences caused by their Aspect.

  • Those with the Nick Class are the ones who arrive close to their inevitable, final conclusion via their own Aspect. An example would be the infamous Nick of Time, who ascended before the apocalypse.

  • You may combine the powers bestowed by the Aspects to create Freymotifs. This also means that you can combine powers, even those that are complete antitheses to each other, and suffer no consequences.

  • You are a master of the art of shipping, somehow. You can know who to ship and whatnot. You also know the Troll Relationship thing that makes the art of shipping even more confusing.

  • You are an explosive learner related to the Aspect you are currently using. Meaning, you can learn things extremely fast. However, the learning boost will be removed should you change the Aspect you are using. Don’t worry, you’ll retain everything you have learned.

  • You have a set of cosmetic robes that can change appearance depending on your Class, and change colors depending on your Aspect. Don’t worry about having a codpiece or exposed shins; you can change its cosmetic look. The robes are capable of self-cleaning and regeneration, so don’t worry about them being destroyed. It also comes with a detachable hood that can become a make-shift cloak or scarf.

  • Normally, you will be given the means to attack to know what kind of weapon you have, but that didn’t happen. You have a magic 8-ball that can absorb items to become a part of its Nature, with the magic 8-ball appearing somewhere on the item.

  • You can generate a Kernelsprite that you can use for Prototyping. Prototyping involves combining an object, a living organism, or a dead one with the sprite.

  • Normally, each Kernelsprite can be prototyped twice. However, you can increase the Prototyping Slot with the Sprite Points above.

  • While inanimate objects used in Prototyping appear to act as the templates for the Kernelsprites, using a living or dead being in Prototyping will instead be resurrected with the addition of the template of what you have Prototyped already in the Kernelsprite.

  • You can collapse a Kernelsprite into a black hole. However, depending on the value of your Kernel and Sprite Stats, the black hole might not be as big as the one that a certain mad cherub caused in his Session. Unless your stats are high enough, at least 2'000, then the black holes you can make are rather small.

  • Optionally, anything sucked into the black hole can be used as a material to combine by you if you wish to prototype the Kernelsprite. This would probably traumatize some people in Paradox Space.

  • Now, for the creme de la creme… Ascension. Should you reach a threshold where you have mastered an Aspect, the SBURB menu glitches into three bars, with the last one locked unless you have reached its prerequisite. You must choose which one, but the first two paths are revealed. The Candy Path and the Meat Path.

  • The Candy Path is the basic bitch of the three paths. You will be transported to a greyed-out Skaia, a Dead Session. Your job is to restart Skaia itself so that the Session must continue. This Session might be one of the sessions that failed in canon or a Session without a Scratch Construct, causing it to be stuck in its state. Should you manage to somehow do so, you will be granted the God Tier.

  • The Meat Path is what Calliborn has done. You will be transported to a version of Skaia where you must unleash the Kernelsprite to turn it into a black hole. Then you must play billiards with the planets to a black hole in order of the planets that Caliborn has done. Achieving your goal makes you similar to Lord English but with your Aspect rather than Time. Unless you put the Aspect of Time first to achieve the threshold. Then it makes you similar to Lord English.

  • The Last Path is a Path unventured. It is a hypothetical path where you must ensure your Aspect of Piss reaches the threshold of mastery first, and you must never be on the Gent Class when doing so. When you do so, the third bar will be unlocked. Unlike the first two paths, you will be sent to a Session that seems ordinary at first, until you see the changes. Things are different now. Caliborn matured and has a pair of wings, helping his sister escape their prison. John isn’t the Heir of Breath but the Gent of Breath. The trolls are living with the humans. Karkat is accepted even if he has red blood. And so on, and so forth. This path is filled with mysterious and unknown circumstances. But there is one goal. One mission for you, the one who chose this path. Achieve the hypothetical GOLDEN ENDING for SBURB.

  • You must do the impossible to the point every named character in Homestuck achieves their Golden Endings, the ending where they achieve the most happiness in their lifetimes.

  • Do note that failure wouldn’t lock you out of the Path but reaching the Golden Ending will be harder. But be warned, if you fail too much, an Aspect of Wall will be sent out to stop your actions and force you in one of the two earlier routes.

  • Should you do it. Do the impossible that could make even Lord English tear his nonexistent hair out… Then Skaia itself will become golden before turning itself into a White Hole that will explode to create a new multiverse- no. A new Paradox Space. All of the people you have helped achieve Golden Endings become akin to Lord English with the caveat that their Immortality can be removed should they be too tired of living their long life. You have created something wonderful. Here is your Golden Pantheon, Lord Paradox. It’s time to go out and live long in this Space.

  • Should you desire to leave this Golden Paradox Space, don’t worry. The Golden Paradox Space is a Pocket Multiverse that can be accessed by you and anyone that came from it. You may also bring others to it, allowing them access to its wonders.

  • Dying after being Ascended will instantly resurrect you in a safe place or in the same spot if you are more powerful than the enemy you are facing or if you died accidentally like “wimp” as said by an Ascended version of Sweet Bro.

  • Optionally, you can take any character from Homestuck as your companion/s. Whether they are canon or not, it is up to you. But be warned… One of the fanon versions of Jade is a sex freak. Baby making is inevitable for that one Jade, and you are the bottom of that relationship.

  • Optionally, you have a one-time travel ticket to the Setting of Paradox Space. You may reincarnate into any character in the Setting, but be warned… The Session will become WEIRDLY ESSENTIAL instead of becoming a dead, failed, or glitched Session immediately due to your existence.

  • This Essence, and the powers it grants, can’t be erased, forcibly changed, removed, or stolen. Doing so will activate Trickster Mode immediately and severely traumatize the one who attempted to do so.

  • Fanwank responsibly- oh wait. This is a Homestuck Essence… In the words of a Mad Englishman, FANWANK IRRESPONSIBLY~!

Categories
utilitymagicknowledgecombatsupernatural
Traits
system interfaceskill masteryresurrectiondimensional travelgender changecompanionscrafting
Keywords
curseillusionstime manipulationangeldivine magicdurabilityflightgodhoodimmortalitylanguage comprehensionmiraclesportals
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