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Essence of theOne who Stands beside Me

byArsMagna1337

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AI summary

Gives you Gravity — the concept binding everything to the flows of Fortune and Misfortune — making you the most fated person in existence and letting you manipulate the attraction and repulsion of those flows directly. It also generates vast rotational energy you wield as the martial art of Spin, which can be cancelled against an opposing rotation into rippling waves that defy thermodynamics, producing heat, healing living things, and ringing like wind chimes — and if you Spin it perfectly, the Infinite Spin generates energy endlessly and defies the laws of the universe. The Essence guarantees you will be challenged by opponents whose influence on the world you gradually unravel, grants resistance to those who manipulate Fate, and makes you a nascent Ultimate Lifeform that keeps evolving.

Generated précis — the sections below are the author's original text.

Description

Stabbing yourself with this ornate golden arrow, you suddenly felt your life take a turn for the bizarre.

Effects

48
  • You have been given a One-Time Appearance Ticket. Using it by ripping it apart, your appearance will be changed permanently for a single change. This is purely cosmetic, and the changes are retroactive. From that point on, your body is now sculpted by your own hands instead of being sculpted throughout your experiences.

  • Gravity, the concept that binds everything to the two Flows of Fortune and Misfortune, Miracle and Calamity, is now yours to behold. You are the most fated person in existence. Your Gravity will pull scenarios that would define the road ahead to the most growth of who you are as an individual.

  • Not only that, but you have grasped the mechanism of the attraction and repulsion of the two flows, Gravity itself. Allowing you to manipulate it to your advantage, even without a manifestation of your Fighting Spirit.

  • Due to the effects of your Gravity, you generate vast amounts of rotational energy that you can use in combat or utility in the form of a martial art called Spin.

  • You can use a form of Spin by cancelling the rotational energy with an opposing rotational energy. This will cause the Spin to take the form of rippling waves instead. This form is named due to its appearance, the Ripple. Your Ripple is special because it is always surging outwards from the collision of the two opposing Spins you have. Allowing it to cling more to surfaces.

  • Your Ripple causes thermodynamics to be defied. It produces heat even though it shouldn’t due to the friction of two opposing Spins. This can also be used as a utility to heal living objects and induce plant growth.

  • Your Ripple may or may not be accompanied by a sound similar to a glistening crystal or the ringing of wind chimes.

  • If you Spin the rotational energy just right, you’ll find it producing energy infinitely without any wasted movement. This is the Infinite Spin, and it has the power to defy the Laws of the Universe.

  • This aspect of the Essence will ensure that you will be challenged by individuals whom you will slowly begin to counter and unravel their influence on the world. The opposing individuals will begin to make mistakes should they still make you their enemy. If they give up, they will still suffer a form of Calamity to make them keep out of your hair’s breadth for a long time.

  • This aspect of the Essence made you somewhat resistant to those who can manipulate Destiny or Fate.

  • You have become something that is considered out of this world. Much like a certain arrogant pillar man, you are now a nascent Ultimate Lifeform. Unlike that arrogant pillar man, you are slowly evolving into your Ultimate State.

  • This grants you a superhuman physique and great intellect with the immense endurance and willpower to boot. Once you have evolved to your Ultimate state, everything that is considered your limits will be outright removed or shattered.

  • This also means you are now unbound by Destiny or Fate. The road ahead is yours for the taking. The journey and the means are now truly in your hands.

  • Any being who tries to tamper with your Destiny or Fate at this point will always end up in the worst possible position due to the Flow of Calamity reacting to protect you.

  • You may be able to replicate any skills or techniques after seeing them once. However, you will start at the beginning or as an untrained novice using them.

  • After evolving into your Ultimate State, the replication is amplified to the point that you are constantly improving the original skill or technique even when not using them. An example would be the Ripple used by Joseph Joestar, that got amplified to be similar to the fucking SUN.

  • Now, for the crème de la crème… You can pose fabulously. Posing will distract someone briefly, allowing you to move first.

  • What? Okay, fine. The true crème de la crème, your very Fighting Spirit, has ignited into a smouldering inferno and has manifested into reality. This manifestation is called a Stand.

  • Your Stand is special because it can create Stands. However, the Stands will always start at the beginning, otherwise known as the First Act (Act 1).

  • Do note that only those who has the status of being a Stand User can see Stands.

  • This resulted in the Developmental Potential stat to always be ranked A. However, the number of ACTs is limited, with the soft limit being three and the hard limit being four. Sometimes, an exception appears. Their ranking will always be of the sideways eight integer, otherwise known as the Infinity integer.

  • Certain Stands might evolve into one of the three types:

  • Wound, which corresponds to the negativity of one’s mind or trauma.

  • Heaven, which corresponds to the enlightenment of one’s own role.

  • And Beyond, which corresponds to the overarching narrative that guides everything towards an ending that a Stand User prefers the most.

  • Your Stands, including those you gave away, can undergo a temporary powerup called the Requiem. Unlike the canon way of undergoing a Requiem state by stabbing a Stand with a Stand Arrow, the Stands you have can enter it at will. However, this is a last resort maneuver as it consumes a lot of life energy just to enter it and would always cause a Stand to lose access to it. You may create a Stand Arrow to make the Stand enter Requiem state, but therein lies the problem of it being destroyed or stolen by someone.

  • In Requiem state, all of the Stand’s capabilities are exponentially amplified to the current needs and desires of the Stand User. The power of the Stand also changes to fit with the current ongoing scenario, much like Golden Experience Requiem’s power to stop King Crimson’s time erasure.

  • Stands that aren’t separated from you can enter a Requiem state once a year.

  • Due to the nature of your Stand, the Stand created will have its range increased to be infinite due to a paradox. You don’t really own them because your Special Stand creates them, but they are still considered your Stand because your Special Stand creates them.

  • Stands separated from you would lose their infinite range.

  • You have access to a Stand that is similar to Made in Heaven. Their appearance, however, is completely different from the canon Made in Heaven. It reflects your enlightenment on your new role as this Essence’s bearer.

  • Unlike the canon Made in Heaven, it can warp time backwards to cancel its global acceleration and may even instead accelerate your time.

  • The effects are toggleable, but the repercussions are not. You will cause atmospheric burn if you only accelerate your own time.

  • You have gained the canon Stands based on Tarot cards. However, they all will manifest one by one as per their manifestation or their canon appearance in the chapters or episodes, with the two Stands, The World and Star Platinum, being the first ones you can manifest.

  • You have obtained the power to copy Stands. They are still subjected to the rule above, and they will start at the beginning. However, the difference from their original is that the copied Stands can surpass the original Stands in power in Later Acts.

  • After evolving to your Ultimate state, every single Stand you own will evolve into its Ultimate form. They will lose the ACT stages as the Stands have become their truly idealized state.

  • Stands may or may not develop Sentience.

  • You may even separate a Stand from you to allow them to find a host of their own. However, they will lose their evolution and won’t develop anymore until you take them back.

  • The Stand will passively enhance its host, making them somewhat superhuman, akin to a naturally born Stand User. They will also be able to see other Stands as well.

  • The Stand Hosts would slowly gravitate towards you due to your Gravity and may become your acquaintances, friends, or even companions.

  • You may infuse a Stand to an object, allowing it to still evolve, but it will remain separated from you. This will make all Stands visible to the mundane if they are holding the Object Stand’s vessel.

  • Your Stands may or may not have a toggleable ability to manifest themselves truly, allowing them to reveal their appearance to the mundane instead of just towards other Stand Users. This might cause things to become even more bizarre.

  • Created Stands that didn’t separate from you, exist in a pocket dimension that only you can enter and exit.

  • All Stands created by your Special Stand cannot go against you. Every negative intent would fail immediately and backfire due to the Calamity’s Flow of Misfortune redirecting to the Stand and even their Host.

  • You have gained a one-time use Setting Ticket. This will allow you to go into the JJBA-verse or even beyond it. However, this is a one-time use, and the Setting Ticket will lose its effectiveness after transport. You may keep the used ticket as a trophy or something.

  • You may even reincarnate there, even the fanon characters.

  • Take an extra Essence if you’re going to the Jorge Joestar timeline. That timeline is just plain insanity, and you need all the help you can get.

  • This Essence can’t be erased, forcibly changed, removed, or stolen. Doing so will incur a Calamity on a universal scale that gives their powers to you instead, while giving them immense Misfortune.

Categories
utilitycreationreality-warpingcombatsupernatural
Traits
time manipulationcompanionsdivine powerenhanced intelligencemiraclespocket dimensionresurrectionspace manipulation
Keywords
angeldivine magicemotional controlintelligenceprobability manipulationadaptationcombat skillgame mechanicsplant controlsoul manipulation
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