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Essence of theRagnarok (A Fairytale for a Demon King)

byArsMagna1337

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AI summary

Makes you Ragnarok, the Demon King, with immense supernatural strength, durability, endurance and charisma, plus strategic genius that bends coincidence in your favour. You wield the Swords of the Demon King, which grow in power as you do: Gungnir always strikes true and ignores durability, Draupnir multiplies without limit, Baldr holds the concept of light, Fenrir the concept of godslaying, Heimdall grants far-reaching omniscient sight, and Loki grants freedom from Fate itself.

Generated précis — the sections below are the author's original text.

Description

Upon the consumption of this Essence, you felt something happened. Six pairs of bladed wings sprung forth from your back then they disappeared as if they weren’t there.

Effects

35
  • Optionally, you may sculpt your body into whatever you want it to be so long as it retains a humanoid shape. Yes, even a mass of swords disguised as a human being akin to a sword moron in one of his bad ends.

  • You are now akin to the eponymous character from A Fairytale for a Demon King. The Demon King, Ragnarok.

    • You possess immense supernatural strength, durability, endurance, and charisma.

    • You are a master strategist akin to Odin. You can find that creating any scenarios in your favor will always happen via coincidences or reality itself warping to ensure that will happen. Do not abuse this though as a great strategist is only great if they strategize.

  • You have access to his weapons, the Swords of the Demon King, which take different appearances… and some of them are not even Swords. Why are they called swords again? They grow stronger as you do. Meaning, if you are strong as an Archdeity, they will be weapons fit for an Archdeity. The Power of the Swords can be called upon even if they aren’t manifested but are weaker than their full manifestation. Notable Swords are the following:

    • The Sword of Odin, namely the Gungnir, is a conceptual weapon that always strikes true. It takes the form of an ordinary-looking long sword. It ignores the durability of anything it hits and you will always target your foes’ weak points unless you want them to live. This means it conceptually strikes first regardless of whether or not that should be possible.

    • The Sword known as Draupnir has the power to exponentially multiply in massive numbers. Each blade has great durability and sharpness but is not as sharp as Gungnir's blade. Its most dangerous ability isn’t the power it has like the other swords but the numbers themselves. Also, the swords move through your will and the spirit of your intent. Meaning they will block attacks that you forgot to block.

  • The copies of the sword cannot be dismissed until the original is stored away or as close as one to being stored. (e.g. Being unsummoned).

    • The Sword of Baldr is a weapon that contains the concept of light. It can be used to spring forth beams to annihilate enemies. It can even be used if it is on its sheath, but the power is reduced.

    • The Sword of Fenrir has the concept of Godslaying. Any Divines or as close to a god will find their powers fizzling out and their defenses are fading away.

    • The Sword of Heimdall has the power of omniscience. It allows you to seek your targets no matter the distance you are between the two of you. You can see through this Sword and the clearer the area is, the more detailed you can see everything there. The clear thing is a placebo, the more you know the area then the more you see things there.

  • The range of sight grows with each usage. Be careful, this won’t give you the ability to move whilst the sight is being used.

    • The Sword of Loki bears the concept of Freedom. It grants you the power to be free from Fate itself. However, you could tell that this Sword is made recently and needs to age or grow more to find more powers tied to it.

  • Should you let it grow even further, it will allow you to traverse to other worlds by cutting Existence itself to create a portal.

    • The Sword of the Nameless Knight allows you to take your foes’ weapons and abilities to turn them into more Swords for you to use.

    • The Sword of Ragnarok, the Final Sword, grants power over the Finality of Existence. Any foe that you face will find their protections, even Plot Armor, fail at your sheer presence. Any adaptation or powers they have that prevents death will be removed, thus ensuring their final death.

  • This is best used with the Essence of Ahnenerbe or any Essence that deals with souls and foes like the Essence of the Defeated Foe.

    • The weapons, should they be destroyed, will regenerate over time.

    • The weapons can’t be stolen… somehow.

  • With a thought, you can clad yourself with the Vestments of Ragnarok, an armor whose durability is so immense the only way to put a dent in it is through conceptual attacks.

    • Do note that the armor is nigh-indestructible but not the one wearing it.

  • You are skilled in the ways of the Asgard Knights, allowing you to use their skills casually as if your talents exceed even if Odin and Ragnarok combined their talents. You are also skilled in the magic of the setting.

    • You have gained access to the Charge Sword technique, allowing you to instantly summon your Swords or any swords, like Noble Phantasms, that you own.

  • Optionally, you have a contingent of Asgard Knights, autonomous knights made from biotechnology and magic. They are incredibly loyal to you and are as skilled as the Asgard Knight Leaders of the setting. You can even make more of them if you want but that needs a functioning lab.

    • They have the capability and potential of awakening sentience and in turn becoming more.

    • They may even ascend to Demon Kings of their own right albeit weaker than you.

    • You can train someone to be a new Asgard Knight but they won't be as strong and durable due to them not being made by you.

  • Optionally, you have a new companion, a giant crow with three pairs of eyes. It’s not really a crow but a magical surveillance drone. You have the capacity to create more should you choose to do so.

    • Optionally, it also comes with a gender-ambiguous individual that is the main control unit for that crow and any crows you have created. They are an expert in giving you support from a distance and skilled in combat albeit not as skilled as you or the Asgard Knights.

  • Optionally, you have powers akin to a Princess, a being that stops the concept of Doom.

    • You possess the powers to purify and heal to an immense degree that everyone would think you’re a deity that has descended from heaven.

    • Optionally, you have a Princess companion. She has pale-white hair and gold eyes. She also has a pair of feathery wings. Her form is up to your will and if she can grow. Oh, and she treats you as a father. Unless wincest?

  • You have your own Asgard albeit it is in a state of disrepair and ruin. It exists in a pocket dimension that no one can enter except you, your allies, and your own Asgard Knights.

    • This pocket dimension will become a bridge to any worlds and other pocket dimensions you own.

  • You can go to the A Fairytale for a Demon King setting but the Demon King has already won and is now missing. Maybe, you can go back to the past and change the outcome of their fates. Do note that you don't have the capability to do that unless you already have the means to do so or if you have certain Essences that deal with time.

Categories
combatitemsutilitysupernaturalphysical
Traits
durabilityskill masterycompanionsmagicdimensional travelflightpocket dimensionspace manipulation
Keywords
demonleadershipangelcharismaenhanced sensesgender changegodhoodgrowth potentialillusionsportalsregenerationsummoning
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