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Essence ofMagical Realm Crafter

byBluesnowman

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AI summary

Lets you build magical realms and planes for yourself and others, at any size from a small home up to five times the diameter of a red hypergiant. You can insert them into any universe or several at once, set and combine or ban whichever magic, cultivation, gamer or power systems you like, design their physics, history and layers, and copy worlds you have visited along with their history. Anything entering is automatically assimilated and granted powers or knowledge on your terms, and you may design afterlives, souls systems and entire pantheons that are bound by your rules and barred from harming you.

Generated précis — the sections below are the author's original text.

Description

You can make Magical Realms/Planes for yourself and others.

Effects

2
  • These can be any size from a small home to say x5 the size of a red hypergiant star, which has a diameter of 1.7 billion miles at time of creation.

  • Useful design features. You may go as in depth or general in all these as you wish.

DomainsRealm Itself

  • You can insert the realm into a universe at locations of your choice. If desired can separate into any number of planets if large enough. Or you can just make one huge planet with an associated sun that will work properly. You may also remove it from them at will.

    • You can do multiple universes at the same time.

    • This means you can open up portals or travel to anyplace in the omniverse.

    • Nothing can stop you from traveling to your realm.

    • You know how to fit in any culture you visit.

    • You have a bank account that easily converts your money to whatever is used in a setting you travel to.

    • This starts with 5 billion in currency.

  • You can set and combine any number of magic/cultivation, gamer or power systems.

  • You may set it up however you wish whether a planet or vast flat layered plane or something else.

  • Or even the banning of such systems such as banning tech, magic, or cultivation.

  • You can even set the history of the realm or start at the beginning.

  • Anything which enters your demiplane will quickly undergo a process of assimilation. Grant them magic, powers, skills, abilities, systems or knowledge on an automated, group or singular basis. You may pay specific attention to a specific person coming in if you wish,

  • You can set up ways to enter your realm, in any universe that you desire.

  • The realms can have anything from no protections to extreme protection. From anything you desire really.

  • You may have any number of layers.

  • You can fast forward time to get through history.

  • You may set/design the physics/metaphysics as you like.

  • You may copy worlds/planes/dungeons and their exact history.

    • You need to have visited said world.

    • You may stop the history anywhere up to the last time you visited; You may also hop though the past at any time.

  • Allow the Realm Owner to expand the size of the realm through effort commensurate to the size the realm is at.

  • Realms set up at five square miles or less permanently can allow unprecedented control on the part of the Realm Owner. Think Lucid Dreaming.

  • Should you know of them you can create places of power in the realms made. Think Mist Village or intersection of ley lines.

  • Should you wish you may instead of creating a realm take a part of the outside world and use it as a base to build up.

  • May set the Realm to grow by adding power or just by time passing.

  • Afterlife and Divine.

    • You may set up whatever kind of afterlife or system dealing with souls as you wish.

    • You may design gods or pantheons from scratch or invite those of other universes.

      • These will be barred from harming you and bound by any agreements they make with you or the rules you desire for your realm.

    • You can always resurrect yourself and your soul cannot be destroyed.

    • You cannot make yourself a god though through your personal divine repository you can eventually become one.

      • You can however reserve a godly domain for yourself. Whatever you reserve will work before you become a god.

    • You may raise up others to be gods complete with domains. For the realm in question.

  • Population.

    • You can make up any species for your realm.

      • You may become a member of any or all of these gaining any number of forms you can switch between at will.

      • Any powers can be used in any form.

    • You can choose to rescue or kidnap populations of any setting and insert them into your realm, with or without their permission.

      • Altering them is something you may do as well giving them magic, powers, skills, abilities, systems or knowledge.

    • You can set the demographics, affinities, culture and society for groups, races or species as you wish.

  • You can set or design the environment as you desire.

  • You can Buy/sell trade or bargain for anything. Buy a relationship, a god's domain, souls, extra trust, anything.

  • Perfect memory, with infinite storage, perfect indexing, protection from harmful memories and the ability to move memories into hidden storage, replacing them with a mental note that you have done so and can restore them at will.

  • You may alter your looks to looking older or younger as desired.

  • You are immortal and will never stop growing whether in power or size as you age.

    • You can always easily shift to a smaller form.

  • You can gain any number of forms and use any of your powers in any form should you desire.

    • You gain a separate alt-form when you drink this, such as a dragon whose looks, traits, instincts and such are yours to design.

  • You can never be trapped or imprisoned against your will.

  • Should you be killed or destroyed no matter how thoroughly you will revive sometime later in one of your personal safe realms.

  • You have access to a multiverse bazaar where you can safely sell realms and buy anything your heart desires.

  • You cannot be scryed or spied upon against your desire.

  • You may copy yourself and give that copy a portion of your powers.

    • These copies will never try to upsurt you or harm you.

    • Can join back with you to get the memories and skills and experience learned.

  • You never tire of the joys of life and your emotions will never be dulled by the mere passage of time. Adapting to cultural change over the centuries will never be grating.

  • Doing a monatus task you may sort of fast forward through it.

  • Adventure.

    • You can set up any type of dungeon and adventure system from one and done dungeons to scaling repeatable dungeons, to dungeons that give access to a separate universe like the Labyrinth from Chaos Seeds.

      • Should you choose to create instanced dungeons you can open up multiple entrances in multiple universes in multiple times.

    • Choose any types of monsters or leave it automated/natural.

    • Choose the types of bad ends, respawn rules and such.

    • You may choose how defeat is determined in different circumstances.

    • If desired, Battle Pets can drop from those defeated.

      • These can only battle other battle pets.Think WoW battle pet systems.

      • These would be the defeated in miniature, you may determine the features of these battle pets. Like if they have the memories and personality of the originals, if they could breed and so forth.

  • Realm owners can have a personal divine repository, which only they and those they allow may access. A vast library containing not only information but resources; anything and everything that could be necessary to advance or improve oneself.

DomainsRealm owner

  • Can use any and all magics, cultivation, or systems in the realm.

  • Setup their own retreat, island, dungeon, town and resources whatever they want at what levels they want,

  • Have whatever reputation they want with any parts of the population.

  • Any amount of friends, companions, lovers, custom designed, edited or unedited as they wish.

  • Possess the power to alter living creatures, be it cosmetically or functionally, even applying magical traits or abilities. You may also create new living creatures should you wish to do so, in any form you wish for them to take.

  • Ream itself and Adventure sections can be controlled at will.

  • Fly at will.

  • Immune to scrying.

  • You can connect any number of realms together. You may also connect realms to items so that the person who uses and/or uses the item becomes/is the Realm Owner.

  • You can sell, trade or bargain anything even the intangible and conceptual .

Categories
supernaturalutilitymagiccombatmental
Traits
cultivationwealthgodhoodresurrectionsystem interfacecompanionscrafting
Keywords
dimensional traveldragonflightimmortalityimmunityintangibilityperfect memoryportalsstealthcombat skillmemory manipulationcreation
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