Essence of theGamer System Dungeon
byBluesnowman
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AI summary
Puts you on a gamer system of your own design, complete with a System Store selling everything from bloodlines and race changes to starships, automatic quest generation, no growth cap, and a limitless lifespan supported by Gamer Mind and Body. You gain crafting and disenchanting menus that teach you blueprints from whatever you take apart, and the ability to create dungeons and settings themed on any media. Dungeons spawn enemies that drop loot and skill books with portals colour-coded by danger, and you start able to run five settings and ten dungeons at once, inviting others into your party to share the system.
Generated précis — the sections below are the author's original text.
Description
Tastes like Limitless Potential.
Effects
12You now run on a gamer system designed in whole by you or a modified one that you know of.
You also gain a System Store that you can buy anything from bloodlines/race changes and skills to tech and ships from other settings.
You will automatically generate Quests as needed/desired.
You have no cap on your growth.
Due to your System you now have a limitless lifespan with all things needed for it such as perfect memory and everything always seeming enjoyable. Gamer Mind/Body.
Gain crafting/disassembly enchanting/disenchanting menu to learn blueprint or pattern for what you disassembly/disenchant once you gain the right skill.
Can create dungeons and settings based on media games/books/movies/others. Or just themes or leave it up to chance.
Dungeons spawn enemies that drop any kind of loot including spell/skill/expertise/ability books. When making the portal to the dungeon the portal will glow according to danger level, you may see green your friend with less gear would see yellow or red depending. May make the enemies inside scale up to a designated power level. Such as your own or someone you are opening it for. Loot will scale appropriately. You may choose a theme or type of loot.
Settings are non dungeons such as a portal to a D&D marketplace or Thessia/Omega from Mass Effect. Settings are unstable like dungeons and will disappear unless they become stable which require the portal to stay open for roughly six months once they become stable the people within gain souls, generally by absorbing the souls of their namesakes from after they died somewhere in the multiverse. They do gain the knowledge of the origin of the setting and your involvement. This happens at the time you enter the setting.
Can make 5 settings and 10 dungeons at once to start. Once a setting is stable the used setting slot opens up again.
Can invite people to your party so that they may gain the benefits of the system. Can also kick them from the party. You may choose to let them keep access to the system in whole or part or not.
Settings can start at planetary size. With time and practice you set them up to even becoming self expanding.
- Categories
- utilityknowledgecosmicsupernaturalcrafting
- Traits
- system interfacedimensional travelportalsmagicperfect memoryskill mastery
- Keywords
- creationsoul manipulationwriting