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Essence of TheLand

byBluesnowman

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AI summary

Lets you create Places of Power combining Basic Elements, Deep Magic and Higher Energy, each coming with a town hall, free buildings, a vibranium core wall, generated resource mines and a Seed of the Quickening, plus five hundred settlement and research points a day. You can also create three kinds of dungeon and semi-stable pocket settings, and your settlement gains the Adventurer Specialization with its blessings on day one. Since all magic in the Land is one, you may use every form except Eldritch, receive spellbooks up to Adept across all schools, and open portals to any version or timeline of the Land at will, alongside extensive Blessings of Chaos.

Generated précis — the sections below are the author's original text.

Description

Tastes like everything and nothing at the same time. Both the vial and the liquid are constantly changing colors. Crush your enemies, honor your allies, LIVE! Revere your craft, grow your power, LIVE!

Effects

42
  • You can create Places of Power with any combination of Basic Elements, Deep Magic (No you cannot have Eldritch) and Higher Energy, Yes you may do them all.

    • Comes complete with Town Hall from Race of your choice.

    • You gain 500 settlement & research points per day.

    • Your powers will unlock at 1 per day and then once unlocked at 1 per week for levels 2-3 and after that 1 per month.

    • For every Place of Power you create you gain a Seed of the Quickening.

    • You may choose 7 buildings to have built for free when you create your place of Power you also gain a Core Wall of Vibranium.

    • Ability to generate mines of any resource for Places of Power.

    • You may upgrade existing Places of Powers in any combination of the above ways, including adding more powers.

  • You can create 3 types of Dungeons .

    • 1 the kind normally found in the Land.

    • Temporary Dungeons spawn enemies that drop any kind of loot including spell/skill/expertise/ability books. When making the portal to the dungeon the portal will glow according to danger level, you may see green your friend with less gear would see yellow or red depending. May make the enemies inside scale up to a designated power level. Such as your own or someone you are opening it for. Loot will scale appropriately.

    • Settings are semi-dungeon/pocket realm such as a portal to a D&D marketplace or Thessia/Omega from Mass Effect. Settings are unstable like dungeons and will disappear unless they become stable which requires the portal to stay open for roughly six months once they become stable the people within gain souls, generally by absorbing the souls of their namesakes from after they died somewhere in the multiverse. They do gain the knowledge of the origin of the setting and your involvement. This happens at the time you enter the setting.

    • Your settlement will automatically gain the Adventurer Specialization at level 5 on the first day granting you all bonuses up to and including the Blessing: Reliquaries of the Labyrinth, God Node and a free Multilevel Secret Treasury which can confiscate things without alerting the banks or Adventures.

  • The Land is all magic, all magic is The Land. so you may use all forms of magic save Eldritch without detriment.

    • You also gain all Spell Books up to Adept for all Basic Elements, Deep Magic save Eldritch, and Higher Energy. Including race specific such as Ambient Particles.

    • When you encounter other forms out in the Omniverse you gain similar spell books.

  • Travel/open portals to the Land at will this works within the Land as well opening portals freely.

    • This also applies to the different Planes in this universe though you need to be aware of those you want to travel to.

    • You may always choose when to appear in a reality whether that be 3 seconds or 3 millennia after you leave.

    • Always know the way back to your original reality.

    • You may travel to any version or timeline of the Land that you desire.

    • You may also freely travel the Omniverse and no environment you go will harm you.

  • Limitless 100% affinity in any and every skill You are truly limitless whether it be in skill growth, professions/focus/speciality or respawns there will always be another rank, level, Bloodline, Race or Place of Power you can always have another.

    • This also applies to the limits in all things such as the limit on warlord points per engagement at each rank.

    • The Fog of Knowledge for research and professions is peeled away completely to you.

    • You start as a level 1 Tier 2 Draike Tier 2 Chaos Lord and gain the Quest: Chaotic Flux quest and Akaton Evolution Spell and are a Master of Chaos Magic and gain your 2nd bloodline; Epic Vile Bloodline: Petrifying Ghost Harvest (should you wish it this will not affect Richter) You may choose the looks of your scales freely.

    • Your Place of Power can have more than 1 Specialization/Focus.

    • You will always succeed in Ascension to higher tiers.

    • Your mana does not have an upper limit bad news spells or potions that would fill a person to max mana will now just fill to the next highest amount.

    • You are immune to the checks and balance in The Land.

  • Know how to contact any god when outside The Land, yes even the exiled ones.

  • Immunity to naming and other non personal targeting .

    • Meaning someone cannot use your name against you nor can they find/scry or target you from another country.

  • Gain per level.

    • 37 Stat Points per level to allocate.

    • +1 to all Secondary Attributes.

    • +125% to the skill of your choice.

    • +10 to All Primary Attributes.

  • Labyrinth While in the Land you may both create your own Node Road and once you leave the Land’s Multiverse you may start a seperate Labyrinth that can transverse the Omniverse and create your own Node Roads between all levels of the Omniverse.

  • Freely travel the Omniverse, helps if you have a way to target a particular reality such as a form of media about it.

  • The power Grant any place or person in whole or in part you go to to the system.

  • Oodles of TP You gain an additional 1000 talent point per level per profession and unlike normally these points are retroactive to the levels you have earned already.

PowersBlessings of Chaos

  • 1. +500% chaos points earned from all sources.

  • 2. 5 free purchase from the sea of chaos, may be used at any time and gains 1 more per week.

  • 3. +15 to accessible stratums of the sea of chaos.

  • 4. Gains 100 Chaos Points per day.

  • 5. Access to sea of chaos before THE AGE of CHAOS.

  • 6. You know other Chaos Seeds on sight.

  • 7. Choose a theme each time you open the Sea of Chaos or just let RNG decide.

  • 8. +3 to all Secondary Attributes.

  • 9. 3 GrandMaster Skill or Expertise Books of your choice.

  • 10. 500 Talent Points once and 25 talent points per day.

  • 11. Unlimited Respawns.

  • 12.You may gift any of the above blessings at will with other Chaos Seeds and may take them back at will.

  • Profession Rank Up Each week you may choose one of your Skills to increase 1 rank.

    • This not only grants the Rank but the expertise to go along with it.

    • You may choose 11 skills or subskills to start off on the Master level when you drink this essence.

    • You automatically know what skills at what levels are required for any profession.

    • View full Profession talent map.

  • A personal Cataclysm Vault that contains.

    • Every scrap of knowledge and Lore from the beginning of The Land.

    • Vials of every bloodline that when used grants that Bloodline regenerates used vials after a month.

    • 100 Magic Cores also gains 1 per month.

    • A comprehensive self-updating Magic Core Guide that lists everything that can be combined/made with them and how to make Magic Cores.

  • Rather than just using souls for soul stones you can use mana to charge them.

  • Psi Dragonling soul familiar.

    • This may be a pet from home living or dead gaining a new form.

  • Ability to comprehend any sapient languages.

  • You may impart the Land’s Magic to anyone you choose.

    • You will know and can permanently or temporarily boost the affinities to anyone you do this to on a mass scale, even to the point of scanning a planet to find the people best suited to your needs and desires.

    • You can alter various books into the counterpart such as skills and spells or expertise even entire libraries at a time.

    • To those you impart the magic You may grant and take back them anything this essence gives you.

    • Allows you to convert a person's skill et al into The Land’s system.

  • Schematic Creator For any item you come across whether it’s a ring of health or an arm crossbow you can create a schematic of said item which will be Savant quality Potions/poisons will give Pure quality recipes in local ingredients. You will be able to generate these schematics on demand.

    • Merly by touching an enchanted item you will learn how to make both it and the enchant.

    • Works on potions giving you recipes and even telling you local ingredients. Much like a certain core building.

    • Scribing spell, skill and expertise books no matter the level only takes a total of 2 hours.

  • Magic Savant- Magic users in the land are rare and special. It takes years of studying to become a master of any type of Magic. But you are a Savant. Your affinity for magic has no limits. Where most have to learn from a book or master a savant can merely watch magic performed to work out The spells cast and how to cast them yourself. This works even on the Unique Spells granted to Masters of Places of Power.

  • “Thrice heard and witnessed.” You are able to bind beings to things they say three times.

  • Pocket Mine You gain access to a pocket dimension with every type of ore used for crafting along with expertise books on how to do so that will regenerate 1 day after being removed.

  • As with the Land itself what doesn’t kill you makes you stronger but you come back from the dead don’t you so what does kill you make you even stronger still.

  • 569% xp from all sources, learn 7 times faster and skill progression by 70%.

    • Those in your party and companions gain this as well.

  • Prefect Anti-scrying only the One Above All will ever be able to do so. Though you may grant friends the ability to do so and they will only be able to with pure intent and when not coerced.

  • You will gain a Spatial Expertise Book that will teach you spells on how to make Gamer type inventories.

  • Should you become trapped you will always get a choice to respawn to escape.

  • Items you also start with;

  • Monocle of Niclewis.

  • Item Class: Artifact Quality: Masterwork Weight: 0.1 kg Traits: This is the monocle of the Master Craftsman Niclewis. Imbued with lost technology and forgotten alchemies, it allows the wearer to see and understand the latent energy of objects. Practice will increase the depth of this magical sight. Using the advanced sight of the monocle will drain your mana at a minimum rate of 1 MP/min. Deeper inspection can increase this drain with no upper limit. It is advised that the wearer exercise caution. This practice can be toggled off and on at will. There are also 3 passive traits of the monocle: There is a specific increase in the success rate of creating items of higher quality. This bonus is 90% Exceptional, 85% Superb, 80% Exquisite, 75% Masterwork upon the wearer’s skill level in Crafting. You have 1 additional Rank in regards to all crafting skills while wearing it. There is also a fixed +75% chance of successfully crafting items.

  • Ancestral Ring of the Hardings.

  • The Harding family were a series of smiths that served the Green Tear Dynasty prior to the 4th Cataclysm. The blood of titans intermixed with the blood of the fey folk to form their short-lived race, the Elowyn. Though they are long extinct in The Land, some of their weapons and armor survive even eons later. The Hardings were among the greatest families of the lost Elowies. This ancestral ring was passed down through generations of their family, absorbing the blood, sweat and life energy of these titan descendants. So much power was passed through this item that it awakened a life of its own, some even say a consciousness. Any worthy smith wearing this ring will be able to mold almost any metal and will enjoy a drastic increase in their chances to make higher quality weapons and armor. This will teach you smithing and mining from Novice to Grandmaster.

  • Summoner’s Ring Increases level of summoned creatures by +15.

  • Blood of Aged Glass Dragon.

  • Focus Crystal This can be used to grow a Crystal Garden. It can be planted anywhere, but thrives underground. This is a living entity and it feeds on the ambient magic in the area.

  • Sustenance Belt While wearing this belt, you require 75% less sleep and 75% less food and water.

  • Wraith Mage Hyira-kur Set Any foes killed by the wearer of this item set have a chance of converting to a spirit, undead or living dead creature. If this occurs, they will be placed directly under wearers control.

  • Killing 1,000 enemies within a mile radius will if desired desecrate that space , death creatures regularly arise from this location and guard it from intruders. They will follow your every command.

  • Crown of Hyira-kur Defense: 63.

  • Durability: 1835.

ItemsItem Class: Legendary

  • Quality: Mastework.

  • Weight: 3.7 kg.

  • +1500 to Int and Wis.

  • +250% to total defense against Death creature or Death magic.

  • Gauntlet of Hyira-kur Defense: 79.

  • Durability: 1611.

ItemsItem Class: Legendary

  • Quality: Masterwork.

  • Weight: 3.7.

  • Effect: Siphon 50 health, mana, and stamina per second upon touch.

  • Charges:1769.

  • Staff of Hyira-kur Damage: 77-111.

  • Durability: 1712.

ItemsItem Class: Legendary

  • Quality: Masterwork.

  • Weight: 6.2 kg.

PowersEffect:

  • +531% attack vs non-Death creatures.

  • Fires beam of necrotic energy.

  • Range: 303 yards.

  • Charges: 1034.

    • Necklace of Scry Defense Will block all but the most powerful scrying spells (God Level). You will not be able to be seen by divination, identification, tracking or detection spells.

    • Ring of Flowing Thought +70% Mana Regeneration.

    • Elixir of Selak’s Luck Increase Luck by +50 for three hours and twenty one minutes refills after four hours.

    • Poison of Nil Abilities Blocks all abilities for 1 hour, refills after two hours.

    • Goatbanger Spell book.

    • 1 Seed Core This can be planted to grow almost any type of tree per month. It will grow into whatever best fits the needs of the region.

    • Bottomless Bag O’Gold that generates 1000 gold per day.

    • Blood Stone One of the most feared items in existence, as even if used by somebody without any knowledge and skill at Blood Magic it can lay waste to armies, and in skilled one’s utterly destroyed entire countries. It is a complete repository of all knowledge on Blood Magic and can teach you several skills with it, but unlike standard blood stones it will not puppet your body or control you in any way. It also serves to enhance your blood magic.

    • Scroll Case of Monster Attraction This case generates a Scroll of Monster Attraction. Activating this scroll will attract the strongest monster within a one hundred mile radius. You may choose the level of the monster and the level of the soul.

    • A bookshelf that generates Masterwork blank books on demand.

    • A large tray that when used can generate anything you have ever eaten or drunk complete with utensils.

    • Pouch of powdered crystal. This pouch generates any kind of powered crystal on demand, though for blood crystal you will have to supply a sample of the blood.

    • Bottomless bag of Soul Stones enchanted with AOE Soul Trap Generates soul stones of the needed size on demand.

    • Bag of Filled Soul Stones You get 5 of each level per day except Absolute which you get 1 per week.

    • Glimmer Ring +35 to Perception of hidden enemies within 25 yards. Concealed enemies will sparkle in your eyesight. Extremely effective in dark areas.

    • Slime Breeder’s Guide -This Guide is the perfect gift for anyone who has ever wanted to breed an army of slimes. Or, y’know, just keep a collection of slimes that create an endless supply of booze, potions, or other such things. Whatever you want, I suppose.Slime Creation- Knowledge of merging mana and a liquid creating a slime whether a blob or humanoid. Slime Knowledge – Gain knowledge of all known slime types and evolutions.Force Evolution – Force a slime that meets certain prerequisites to evolve into a new form.

    • 1 Masterwork weapon of your choice along with a Master Skill book and an Expertise book to go along with said weapon.

    • Ring of the Grandmaster scholar.

      • Scribing spell, skill and expertise books no matter the level only takes a total of 2 hours.

      • Will always be a grandmaster book.

      • You can generate blank masterwork books at will.

      • Grants master level research skill while worn.

      • You can craft books that grant anything from a race or tier change to longer life or affinities.

        • These would be in addition to what they already have.

        • You must have encountered the race or tier you wish to impart.

        • You may craft a special Level Reset book that only sets a person's level to level 1 they keep all skills, stats and professions they have already gained.

  • Perfect memory, with infinite storage, perfect indexing, protection from harmful memories and the ability to move memories into hidden storage, replacing them with a mental note that you have done so and can restore them at will.

  • You never tire of the joys of life and your emotions will never be dulled by the mere passage of time adapting to cultural change over the centuries will never be grating.

  • Sleep Learning You have 2 modes of sleep learning; one where you enter a white space and try and create spells of ritual. {A very good place to experiment as nothing you do damages you actual body, though if a mistake rips your body apart you will still feel a brief amount of pain.} A second which you select a skill to train and level and your unconscious mind levels/trains it up for you. In both modes you have infinite mana/stamina.

  • The ability to change what your status page shows others.

  • Control your fertility in all aspects such as getting anything pregnant or getting pregnant from anything, even things or species that would not regulay be capable of it.

    • This allows you to choose to pass down anything you desire to your children from powers/abilities/affinities/knowledge/memories.

  • Choose a prime number of Waifu’s they will love you unconditionally and start as Blood Brother companions.

    • If you wish they can still guide you and call you on your shit.

    • They will respawn as long as you wish.

    • You may choose any of the benefits here to share with them.

    • They may be drawn from fiction.

      • Any powers and skill they have will gain a Land flavor.

      • Memories and personality will start off the same but can be modified simply by drawing them from an AU version of the canon.

Categories
utilitysupernaturalmagicknowledgecrafting
Traits
skill masterydimensional travelportalssystem interfacecompanionsdivine power
Keywords
divine magicdurabilitystealthsummoningimmunitypocket dimensionregenerationspace manipulationwealthdragongrowth potentialleadershipnecromancy
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