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Essence ofAQW

byBrotherbladeZed

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AI summary

Gives you an Adventure Quest Worlds levelling system with a stat point per level across Strength, Intellect, Endurance, Dexterity, Wisdom and Haste, plus access to every AQW class along with the knowledge each one implies. You may take a one-time choice of any AQW race including monsters, and optionally become something akin to Nulgath with his powers and room to grow, alongside one-time healing, genetic scrubbing and a learning rate that absorbs most things instantly. You also gain a gamer's mind that stays calm through anything, a gamer's body that cannot be permanently damaged or dismembered, the ability to wield conflicting magics and objects together, lucidity even in a permanent berserker state, and a shop selling all AQW gear, enhancements, pets, scrolls and potions.

Generated précis — the sections below are the author's original text.

Description

This Essence tastes like puns and grinding and grants the following benefits:

Effects

41
  • User gains a leveling system with appropriate stats and like other systems gains a single stat per level up unlike the normal AQW system.

  • Strength: increases physical strength and durability by bettering users muscles and improves critical chance.

  • Intellect: Increases users base magic power and also increases haste.

  • Endurance: increases hp and immunity to diseases and posions.

  • Dexterity: increases reaction speed and speed.

  • Wisdom: increases proficiency with spells increasing spell speed and damage.

  • Haste: decreases cooldown on skills.

  • User gains access to all classes from adventure quest worlds by choosing a class you gain the knowledge associated with it, a healer knowing how to treat wounds even without magic, a warrior knowing how to swing a sword or where to throw a punch for the most damage, a rogue would be capable of seeing weak spots, sneaking and making poison for some examples.

  • One time option to choose from any races from Aqw, even from monsters like the hydra or an undead like Dage for example.

  • A one time option/choice of becoming something akin to nulgath and gaining the same powers and strength he has with the potential for more with time, training and killing this comes with a connection to the realm the god of the fiends rules over without a connection to the god, and you also have the choice to become a half demon/archfiend like nulgath with the potential to become a full demon and a god on par with Adimonde the god of fiends and possibly beyond him.

  • Grants one time healing to any physical, mental,or other ailments.

  • Grants one time genetic scrubbing to make you the best you.

  • Anything you pick up you learn quickly what a normal person would take years while a genius would learn in weeks or days you’d learn instantly anything else would take days, weeks or months at the most.

  • User is granted a gamer like mind capable of remaining calm at all times, while for example seeing the horrors of war first hand and making a joke to a friend/ally moments later.

  • User has a gamer’s body meaning their limbs can’t be severed and no permanent damage can be done to their body.

  • The user is capable of using conflicting magic or objects without worry meaning light magic and necromancy or a holy sword and a demon sword.

  • User can maintain their mind even when in a constant berserker state.

  • User gains access to a shop that sells all aqw related enhancements and all aqw gear, weapons, armor, pets, spell scrolls, potions etc.

  • Users weapons that require ammo like guns, rocket launchers, bows etc have infinite ammo and only bows and crossbows require reloading but are instantly reloaded as if the ammo was summoned or magically appeared in your hand.

  • You may optionally gain access to spirit orb magic on par with Artix and start with the same amount of spirits Artix has imbued within his axe for you to use freely with the potential to surpass him with time and training, spirit orb magic allows the user to empower themself or weapons with souls and send strong blasts of magic and preform magic similar to light magic.

  • You gain luck that if you went to a random casino and played some slots you could walk out of there with millions, your type of luck does not end there as you will find enemies slipping on a bit of mud from some rain last night, or you just so happen to walk the correct path for a maze or if you were killing a monster that could drop something but the chances were low you’d get that drop.

  • For racial type classes user is not counted as that race but has the benefits of said race with the class functioning akin to a alt form.

  • As the reincarnation of the dragon god of time you are immune to any attempts to kill, injure, obstruct or anything that would set you back through time travel or time related abilities.

  • As a dragon god of time your manipulation over time is beyond other gods of time.

  • As a dragon god of time you have three forms your normal, hybrid and full dragon as your hybrid form boosts you to planet busting levels where as your dragon form boosts you to universe destroying levels.

  • As a dragon god your mana has increased to be beyond even Drakath, the only person who could match you would be the mother of monsters and that is only for now.

  • As a dragon god your durability has been increased such that you could fight with someone like Drakath and come out with only a few scratches so long as you were careful.

  • Due to being a dragon god reincarnated as a human you suffer from no racial weaknesses meaning for example you’d suffer no additional damage from the dragon blade, further due to your divine nature any other races you acquire are boosted to godly levels, making you equal or above to someone like Drakath when he was at the peak of a chaos champion.

  • A one time offer to become the champion of light, darkness, chaos or a combination of all of the above.

  • The user is capable of using conflicting magic or objects without worry meaning light magic and necromancy or a holy sword and a demon sword.

  • A one time option to get a familiar called lightwing who is a Phoenix with the power of 1000 suns, this is only if you choose to become a champion of light if so you also gain unparalleled power over light magic, extreme resistance to dark magic making it nigh impossible to use necromancy on you any magic or normal attacks are now blessed by the divine spirits of the light plane.

  • The champion of darkness gains power on par with the champion of light, resistance to light magic shutting down any attempts to purify your soul, you are also able to transform into a black dragon that due to your nature as a dragon god is boosted further and any dark magic or necromancy is amplified.

  • The champion of chaos is far above both the champion of light and darkness, any powers you have are significantly boosted your power grows more the more chaos you spread, you possess magic capable of turning entire landscapes into chaos infested marshlands, your powers enable you to effortlessly create chaorrupted armies much stronger than what a chaos lord can construct which any of them could create monsters capable of fighting with the unawakened dragon god of time, you also have the ability to manipulate time and reality able to causally play with alternate timelines, you can create your own chaos lords the more lords you make the more powerful you are.

  • Optionally you may choose to receive the power of death granting you hold over his domain meaning that any death related magic or abilities are boosted significantly and you gain proficiency with any scythes and death related magic as a bonus.

  • Optionally you may receive the power of the shadow flame allowing you to corrupt and empower others with black and red fire, making even someone like nulgath slightly stronger even taking on a shadow flame form yourself to empower yourself to god like levels or beyond as another example this boosted the power of someone who absorbed the power of the elemental avatar of fire who is responsible for balance and harmony in lore.

  • Optionally you may become an elemental avatar and choose your own element not just fire your other choices being earth, darkness, water, energy, wind, ice, light, magic, void and nature this would boost you to god like levels for water it would allow you to put out the fires of the fire general of the mother of monsters army who was capable of holding the fire avatars power and empowered by the mother of monsters, this also gives you access to your own elemental plane a private dimension only you have access to which gives you nigh limitless energy for your element and creates elementals for you.

  • One time offer to enter the world of adventure quest worlds.

  • Optionally you may choose to gain any of the following from aqw as a companion or something more you can pick as many as you want with your choice on how romantically and sexually involved they are.

  • Gravelyn Lynaria.

  • Alina Yang and yin.

  • Any other character from adventure quest worlds.

Categories
magicsupernaturalcombattransformationutility
Traits
system interfacenecromancycloningtime manipulationcompanionsdurabilityenhanced intelligence
Keywords
dragondemonimmunityintelligenceresurrectionskill masterysummoningcraftingemotional controlenergy manipulationgodhoodperfect healthshapeshifting
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