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Essence ofTechnomimetic Sorcery

byCarthienes

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AI summary

Gives you a talent for Technomimetic Sorcery, letting you magically mimic any man-portable piece of technology you have used repeatedly, gaining a power with that device's full functionality and its limitations, including reload cycles. Development time depends on the device's complexity and your understanding, similar devices improve an existing power rather than creating a new one, and the Essence retroactively credits every device you have ever used. Skilled practitioners can also compose spells in the aether based on any technology, portable or not, that either mimic an effect or deliver an actual device, cast by anyone who knows the password and can pay the technomimetic credit.

Generated précis — the sections below are the author's original text.

Description

A copper liquid tasting of steel sparks, this essence bestows upon you a mighty talent for Technomimetic Sorcery:

Effects

25
  • Technomimetic Sorcery allows it's user's to magically mimic technological might in a variety of ways.

  • By making use of a man-portable example of technology, you may develop the relevant technomimetic power.

    • To qualify as 'Man-Portable', the sorcerer must be able to carry the device in it's entirety (though not necessarily intact) without assistance.

    • A technomimetic power has the full functionality and limitations of the device it mimics, including cycle times, limited power and range.

    • If the device mimicked can be 'reloaded' in the field, then neglecting to use the power for as long as it would take to reload the device restores the power's capacity to full.

    • This can be done as many times per day as reloads are 'Man-Portable', a limit which can be refreshed with a good night's sleep.

  • In order to develop a Technomimetic Power, the sorcerer must repeatedly make use of the device it is based on.

    • The more complex or high-tech the device is, the longer the power takes to develop.

    • The better the sorcerer understands his sorcery, as well as the device and how/why it functions, the quicker the power will develop.

    • If a device is sufficiently similar to a power already developed, the sorcerer merely improves the versatility of that power rather than a different power.

    • As a special one-time gift, this essence will apply this 'development time' retroactively to all devices you have used in the past.

  • A skilled Technomietic Sorcerer can also develop spells:

    • A spell is an esoteric construct, formed of technomimetic credit and existing in the ever-present aether.

    • A spell can be based on any technology, singular or multiple, portable or not: Soldiers conjure artillery barrages, whilst scientists interrogate supercomputers.

    • A spell can either mimic a technological effect, or conjure a tecnological device. In the latter case, the spell will deliver it through apparently mundane means - such as an air drop or mail.

    • The sorcerer must intimately understand the technology he seeks to mimic with his spell before development can begin; how it works, why it works, how it is made, used, and more.

    • The sorcerer can then compose his spell, constructing it with his credit and assigning a password before releasing it into the aether. This is rarely a quick task.

  • Any Technomimetic Sorcerer can cast a spell, provided he has enough Technomimetic credit to fuel it.

    • To cast a spell, the sorcerer must acheive three things: he must recite the password, know (at least vaguely) what the spell is intended to do, and allow the spell to take sufficient credit in payment.

    • For this reason, passwords are often riddles that hint at their purpose without being entirely dense.

    • A sorcerer can abort a spell by preventing the flow of credit, allowing spells to be discussed without casting.

  • Technmimetic credit can be generated by using Technomimetic powers.

    • More credit is generated by more effective use. A single accurate shot, fired in battle, generates more than an hour at the target range.

    • Besides forming and casting spells, Technomimetic credit can also be traded amongst practitioners.

    • Trading credit to a non-sorcerer is an acknowledged, and accepted, way to awaken new technomimetic sorcerers.

Categories
magicsupernaturalutilitysocialcreation
Traits
wealthtechnologycraftingsummoningskill mastery
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