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Essence ofa Hero V1.1

byCasper2222

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AI summary

Gives you a hero's Will — courage that never shirks a task and a mind and soul that cannot be permanently damaged, with even temporary interference by anything but normal psychology essentially impossible. Your Physique runs at ten times your race's normal strength, reflexes and speed, with endurance that only fails when you actually start to starve, survival of falls that would kill anyone else, high resistance to poisons, reduced need for sleep, the ability to eat and digest anything as fuel, conditioning maintained by ordinary daily activity, immunity to sickness, rapid and complete healing even of lost limbs, and graceful ageing if you age at all. You also inherit the Experience of Past Heroes, enough combat instinct to identify the best place to strike an enemy within a moment of seeing them.

Generated précis — the sections below are the author's original text.

Description

After drinking this heroic tasting Essence, you gain the following:

Will of a Hero

  • The most important aspect that a hero such as you needs, is Courage and Will, and boy do you have that in spades, your willpower is such that you will never shirk from a task just because it is unpleasant, and even when you are afraid whilst staring into certain death, your Courage is strong enough that it really does not matter.

  • Your Will is so strong that a bird that has not even hatched from its egg has a better chance to peck a god to death than even the worst assault on your willpower has a chance to permanently damage it, any attempt to go after your mind or soul runs into your Hero-ness or just you, depending on how you look at it.

  • Inflicting Permanent damage is impossible, doing temporary damage via anything except normal psychological mechanism is just not happening and any attempt to alter any part of your mind and soul is less likely to succeed than the embodiment of suffering attempting to enjoy something, in other words its not happening, Mind and Soul Control, Mind and Soul Manipulation, bodyjacking and others like it can go take a hike.

Physique of a Hero

  • Your Strength is ten times stronger than a normal member of your race has, allowing you to break even steel weaponry with just your bare hands at minimum.

  • Your Reflexes and Speed are enhanced by ten times as well, enough that anything slower than a normal human is just not a threat.

  • Your endurance only quits when you start to actually starve, and you could fall off a mountain that would kill any normal person and walk away with just a few bruises.

  • Your "light workouts" Exhausts fit and extensively trained soldiers, and while you are not immune to poisons and toxins, you are very resistant to those, your liver will filter out any of those, even heavy metals much faster than a normal member of your race.

  • Your body has not just only been optimized towards combat and combat alone, you need less sleep, can function with 3 fewer hours a night for weeks and when you wake up, you're awake without any need for coffee or a yawn, though those do feel nice.

  • You can Eat and Digest anything, and it will fuel your body just fine, your stomach could be mistaken for a bottomless pit, which you can fill to have something to fuel and restore your body to full health or if you need to go a while without eating.

  • You can maintain your physical conditioning just with normal daily activities and can quickly recover it if you do lose it.

  • You don't get sick, your injuries heal far faster and far more completely even if you lose a limb, and you will age gracefully, if you still age at all.

Experience of Past Heroes

  • The Essence has granted unto you a lot of Experience, you've got so much experience fighting that you can usually tell the best place to strike your enemy within a moment of seeing them.

  • Your combat instincts are usually spot-on, and your ability to predict attacks with but a glance is very reliable, it would take an opponent with centuries of experience or a major physical advantage to challenge you.

  • You have a preternatural ability to learn, you absorb skills and knowledge at a pace that most would describe as frightening, learning from every failure and building from every success.

  • This Experience means that you don't freeze up or hesitate from stress, and you can perform to the limits of your capabilities all the time, while executing your actions with your best precision and performance.

  • Losing this Experience is just not something that happens to you, your skills will remain sharp and just as able to be called to action after a century of disuse as just after a training session.

  • You learn far more than most people from the challenges in your life, the more inexperienced you are dealing with a challenge before you, even the tiniest amount, the more you gain from overcoming that challenge.

  • The more monsters and opponents you have defeated, the more you understand each time about why you defeated them, how they can defeat you, and how to better defeat them next time.

  • As long as a fight or challenge isn't a complete pushover, you will always come away better in some way, and this does not just apply to combat itself, but in any area in which you challenge yourself.

Perception of a Hero

  • You're quite sensitive to the true feelings of other people, thereby allowing you to read other people with ease, and for people you are close to, you can practically read their mind.

  • It is a combination of knowing them really well and being able to read them really well which causes this effect.

  • You can sense magic in the environment around you as well as perceive any other Supernatural Phenomena with ease, you can use any of your senses for this, and while you will never be overwhelmed you might need some time to adjust for your own comfort.

  • Not only does this let you see things like enchantments or magical connections, this also allows you to sense the intent, or alignment of magic, Malice, Evil, harmful magic, etc.

  • Seeing truly Malicious and Evil magic and other supernatural Phenomena like these is nauseating and you might need to adjust to it the first few times.

Keep the Pointy End away from this Hero

  • Your Heroic Instincts make you rather skilled with weapons, pretty much any weapon really, when you pick them up, you can strike with them wherever you want, its like they are extensions of your body, except mere steel weaponry is not as tough as you, and knowing where to strike is something else entirely.

Dietary habits of a Hero

  • You are now rather good at cooking, not only do you know many recipes, upon seeing new ingredients, you can contemplate in a near instant on how to include them into your old recipes and make new ones.

  • You've practiced enough cooking that when you are in a big enough kitchen you can cook multiple things at once.

  • Cooking no longer requires your full attention, so if you had a way to manipulate the ingredients remotely, you could cook and play music at the same time or something else.

  • Your recipes have a good balance of being delicious while being decently healthy. that varies a bit throughout your recipe list, a good number of them are small snacks that you can eat on the go though, still nutritious, tasty and filling.

Trainees of the Hero

  • You are capable with a dozen training sessions of turning ordinary humans into peak, lethal fighting machines or in another direction at your discretion, they however are responsible for keeping themselves in top shape and might tell horror stories of their training sessions to others.

  • Won't stop them from throwing another fool into a session or two, shared suffering and all that.

Lovers of a Hero

  • When you and your prospective lover or lovers are truly in Mutual Love, you may share this essence with them and any other you have, they still require teaching and training sessions but these go far easier for them than those of the trainees.

  • Be aware, it has to be actual love, not simply some gold digger after your money or genes or this essence in specific, only when it is actual love will this be passed on.

  • You and your Lover's positive feelings for each other will never truly degrade, there might be ups and downs in your love, but you will stick together through thick and thin and for better or worse.

Lineage of the Hero

  • This Essence and any others you may have, are passed on to those of your Lineage, the described capabilities in this Essence are attained in full upon complete physical maturation, or even faster if the situation demands it.

LimitationsThe Limits of a Hero

  • Everything that is described here is just your baseline capabilities, you can train these further with some effort and you have no limitations in your growth.

The Divine Spirit of a Hero

  • You are Intertwined with The Fierce God spirit, a spirit whose domain is Courageous Heroes.

  • The two of you are so closely connected that there is no clear point where you end and the god begins, this Spirit is connected to all courageous heroes throughout time..

  • The connection is further increased by the fact that you are somehow a descendant of this spirit, the fact that this spirit is atemporal makes this even more complicated, and that you and your descendants are part of this spirit simply clinches the deal.

  • This spirit will act on its own because of its understanding and connection to you, it will help you, they will on their own initiative do something like sabotage an enemy's "cheat item" so it no longer works, arrange things so that an opponent no longer has plot armor, stop a hostile divine from interfering with you, or something else to throw a spanner in your enemies plans or even to protect your own plans.

  • You may use your connection to summon replicas of heroes across time, in moments of great need, they manifest as spirits bearing the arms they wielded throughout their lives, and fight with the experience they honed during their lifespan.

Mask of The Fierce God

  • At times your Spirit will know that you need a little more power, and will offer to fully merge with you, when this happens you both together become The Fierce God, it is the Embodiment of Every Hero that has existed throughout time and the promise to be The End of Evil.

  • Depending on your needs and/or desires, you may temporarily become The Fierce God, or permanently.

  • This increases the potency of your powers a few hundred times over, while it lasts, your skills become sharper, your spells finer and more efficient, and you are now capable of killing things a few levels of existence above you, even if they should be immortal.

  • Once you do enough damage in this form to someone or something, they just die, and that is finally it, in this way, even a Demon, a being that is beyond the rules of the World can be put down.

  • In order to merge with the spirit of the hero, you can choose to put on The Mask to facilitate the merger, if an enemy steals your mask beforehand, you can still merge without it, the mask simply appears on your face, even if it is utterly obliterated just moments before, upon reappearing it is restored in its entirety.

  • The mask looks scarily similar to your own face, it has a V on its forehead, and 2 red markings beneath its blank eyes, your descendants and lover's mask look like themselves in the same manner.

  • The Mask radiates immense amounts of Dark yet Divine power, it is Dark, not Evil, nor is it Malice, not even Cruel, this Darkness is something else, echoing with sheer Focus and an unending, unrelenting Drive, It gives off a feeling of Fierceness, and it is Terrible to behold.

  • And yet, more than that It is Divine, True Divinity, the power of a Deity hosted, somehow, impossibly, within this simple mask.

  • Despite its terrible power, it feels warm in your hands, the curiously deep kind that banishes any hint of chill, but never quite crosses the line into being hot.

  • When using the mask, you know of and can call upon all the concepts of previous heroes and use their magic specialties.

  • The Deity you are now merged with now holds additional domains, like the domain over Darkness, as it is now a ruler of shadows by right of conquest.

  • It is a God of War, forged in the fires of battle, tested time and time again and never truly found wanting.

  • A Destroyer, Fierce and Wrathful and utterly Unrelenting, a god that ought to be horrifying, except…

  • Protection is at its and your core, No Innocent life has ever met its end at its hands, it would rather turn its blade upon itself before allowing even a single drop of Virtuous blood to stain it, as in the end, It is The End of Evil.

  • After using the Mask for the first time, the Red Marks and the Blue V of the Fierce Deity remain on your face and body, surprisingly, they suit you well, and the Deity itself slumbers now within your core, and remember, other deities are diffused over their domain like the sun and its light, The Fierce God can only be found primarily in Yourself, your Lovers, and your Descendants, it has far lesser presence in that of other heroes, unless it sees fit to change that.

  • You may put the mask in your slate's storage, seal it in hidden vaults, and even hide it in the farthest reaches of reality, just remember, it cannot be contained by anything, and will return to your hand in your time of need.

  • For Ever Does It Wait To Be Used For The Purpose Of Ending Evil.

Hobbies and Relaxation for a Hero

  • You can not always expect to be on an adventure, sometimes you just need to do some rest and relaxation after the adventure is over and have a way to earn some money along the way.

  • The Experience of past Heroes carried over experience not just for combat but for other things as well.

  • Music, Dancing, Art, Poetry, many hobbies for which you have gained a basic degree of competence in, they are the hobbies of past heroes that are shared with you in the hopes you may find joy and relaxation in them as well.

  • You find that many of the types of relaxation have been done in the past, and you've gained some experience with a good majority of them.

  • But it's not just methods of relaxing or having fun, each decade you can pick up a few non combat skills that were practiced by others in the past.

  • Past heroes have come from all kinds of backgrounds, they have been architects, sailors, engineers, farmers, and more.

  • It'll take a bit of practice to draw out the full experience of another hero's past life, but you can find yourself doing the basics like you've been doing it since forever ago.

EquipmentA Weapon fit for a Hero

  • A Powerful Weapon that was forged just for you by the God of Courageous Heroes, it is capable of shifting rapidly from any sort of Melee weapon to any kind of Ranged weapon at your will, and back again.

  • Your Powers and the Weapon fit together, becoming stronger when wielded together as one.

  • A loyal Spirit dwells within this blade to provide assistance in combat, and can manifest an avatar to talk to others beside you.

  • The spirit that dwells within can interface with both magitech and mundane computers, as well as store large amounts of data.

  • This data is protected from being erased, even from temporal shenanigans, just like the rest of the spirit's memory.

  • It is designed to purify evil and corruption, if you crossed this blade with an evil sword, the other blade would start breaking.

  • Any Energy channeled through it develops an anti-evil property, you can for example use this to charge the blade and unleash an arc of energy that deals heavy damage to anything caught in its path, with severe damage to Evil entities or fire Energy arrows with purifying effects.

  • It ever returns to your hand upon you willing it so, even if it has just been unmade, nothing can keep it from reappearing fully restored in your hands.

  • Personal Weapons, Equipment and Items are generated for each of your lovers and descendants, only you get the master sword if you have taken said relevant choice.

EquipmentEquipment for a Hero

  • You gain a Sheikah Slate, a small handheld multi-functional device that was forged for you by the God of Courage and Heroes.

  • It can track your location, capture pictures, take notes and acts as a key to teleporting devices, in addition it can store a large number of items in an internal Warp Rune storage.

  • If the item is clothing or armor, it can swap the user's current clothing with an outfit in storage, in addition, storing an item removes dirt and stains from it.

  • Currently there are quite a few armor and clothing sets in the slate, they are specialized for a wide variety of environments.

  • However, it can only store items that are slightly larger than a person.

  • The slate can also use runes that can manipulate the area around you, it is especially effective on the battlefield.

  • If destroyed or damaged, it returns fully restored the next day into your hands alongside whatever it carried in its storage.

  • You also gain an Elemental Quiver, it is a simple looking quiver, with a few intricate carvings on the side that should be on your back.

  • The quiver can absorb magical energy and use it to turn ordinary arrows placed inside into shock, ice, or fire arrows.

  • The Quiver replaces any arrow you have used the moment it has been fired from your bow.

  • You can grab your desired elemental arrow by simply taking an arrow out of the quiver.

  • Further elemental types will have to be inserted into the quiver for it to reproduce them, this is the same for higher quality arrows.

ItemsItems for a Hero

  • First of all, you get a Toolkit, because sometimes things cannot be solved by taking them head on, if any item in the toolkit is damaged or destroyed, they will be fully restored the next day and put inside your slate.

  • The Toolkit consists of 3 different tools, an Analyzer Wand, Multitool, and Manipulator, these tools are the standard tools used by engineers, swordsmiths, and mechanics that work with Sheikah technology.

  • They are designed to be used with a slate, but adept users of Sheikah technology do not need them.

  • The Analyzer Wand looks like just a long stick, but by tapping the tip to pieces of technology, it can scan them in extreme detail, the wand buffers data and transmits the information to the slate based on its own internal filtering.

  • The Multitool projects an energy tool from one end, but unlike a dedicated blade, it is significantly more fragile, it is however variable in geometry, which means it can be a scraper, screwdriver, pliers, tweezers, scissors, can opener, and more, depending on what is programmed into, it can also create a magnetic field in the energy tool for working with ferromagnetic materials.

  • The Manipulator uses Warp rune technology to partially deconstruct and then reconstruct parts of a device in-place, no removal of the part required, using it without a loaded blueprint means that you have to program in the reconstruction manually, it does require raw materials to work, but this manipulators supply will refill itself every 24 hours, if you're not doing that much with it, you don't need to worry about restocking it.

  • Second, you get a Paraglider, this is a small paraglider that uses your stamina to work, however, it catches the air quite well, and supports a fully grown adult human in full armor, even being able to ride thermals to gain altitude, it's quite controllable as well.

  • In addition, the grips are made so that your hands will stick to them until you want to take them off, even high-G maneuvers like opening the glider while at terminal velocity won't strain your fingers, it can be deployed directly from your slate by you merely willing it so.

  • The materials it is made from are waterproof, unstainable, and fireproof, if it is destroyed or damaged beyond use, it will reappear after 24 hours completely restored in your slate's storage.

  • Third, you gain a small collection of Elixirs.

  • There are about two dozen of each kind, including 4 strong ones, the rest are moderate-strength concoctions.

  • They are restocked, directly into your slate, every two weeks, if you get more elixirs somehow then they are tracked separately from these, and these are used first.

  • While the elixirs can be used on others, they cannot be sold as they simply return to your slate, on the other hand, the separate elixirs can be sold. Unaligned Magic for a Hero.

  • Aka Magic that is drawn from an inner pool that can be used for anything.

  • There are 4 types of magic that you can use, instant and specific effect (Spell), Slow, Long Term and somewhat Random Effect and very hard to disrupt (Curse), and (Hex) the combination of the two described before, a Hex allows for a quick effect to happen well after being cast, at a specific event, you can convert any spell you can already cast into a hex format, however hexes will have some downsides, with them being a bit easier to disrupt compared to a curse and taking longer to act compared to a spell.

  • The 4th type of magic you can use is a Blessing, but there is another section that describes that later on.

  • You have a decent sized pool of pure magic nestled within your soul.

  • You can move this magic, and draw it out into objects or into the air, making new objects out of pure magic or use it as a spell, curse and hex.

  • If infusing magic into an object, it becomes far more durable, in addition, magical objects, like ancient swords, flame blades, or your Powerful Weapon have enhanced magical functions.

  • A Flame Blade produces hotter fire, and an ancient sword will produce a stronger and sharper edge, ofcourse, putting too much magic into Simple magical objects will cause them to quickly overload, on the other hand, your Powerful Weapon that was gifted by your spirit can absorb any amount of magic to increase the functions already there or gain additional ones temporarily.

  • Weapons and items will not instantly overload and blow up; however, you do have enough time to launch an elemental arrow, or toss an exploding sword at your enemies, do be careful.

  • Making objects in the air out of magic is much more freeform, while you start out only being able to make simple and somewhat fragile spheres, you can practice and get far more results.

  • Arrows, floating, animated hands, whatever you want, it just takes a lot of practice to get that, and you'll have to focus on up to a dozen applications, if you want to see results quickly.

  • Simple and Fragile objects when broken, break apart into flakes of magic.

  • The starting size of your pool of magic does increase with your own power, including any power you gain now, however, this size increase has diminishing returns, the maximum size of this pool scales linearly with your other powers and physique.

Aligned Magic for a Hero

  • While Unaligned magic can be used for anything, Conceptually Aligned magic is far more efficient and easier to use.

  • You have another pool of magic aligned with a particular concept, for example Link has a Temporal Concept, which he uses to accelerate his actions, there are also concepts related to healing magic, protective magic, and a few other types.

  • You can cause effects related to your concept by expending energy from the pool.

  • Remember, you have a pool of unaligned magic, you can draw magic into your Aligned Magic pool to increase the efficiency, scope and strength of your effects.

The Magical Blessing of a Hero

  • You have the ability to create blessings, Take a single spell or ability you have, and package it into a blessing to nestle it within someone else's soul.

  • It takes a few moments to do this, and there is not really a limit on how soon you can do it again, aside from the energy cost.

  • This takes a noticeable amount of energy, as your blessings have their own pools of energy that they run off of.

  • The maximum power of your blessing is determined by how much energy you put into it.

  • Blessings are simple to use, in their basic form, they simply need to be activated and maybe aimed, more experienced recipients can shape, tune and manipulate the effects of their blessing to a fairly large degree.

  • Link was able to shape Naydra's Blessing to protect Zelda from the effects of being too close to his fire breath, as an example.

  • Recipients can also use their own unaligned magic to boost the blessing.

  • In addition, you can set physical conditions for the usage, you could make it so your blessing will only work if the recipient is not in an Hylian form for example or if they need to be holding a certain weapon or kind of weapon to work.

ChoicesOptional Choices for a Hero

  • Option 1 - Optional Choice for a change of race into one from the Legend of Zelda setting, you can choose from Hylian, Sheikah, Zora, Rito, Goron, Gerudo, Korok, Kokiri, Zonai, Deku Scrubs, The Minish, The Oocca, The Twili, The Lokomo, Fairy. Yes, Hylian and Sheikah are the same race, the same counts for some others, still a racial variant though.

  • Option 2 - You may choose whether or not you are the reincarnation of ALL previous heroes in the Legend of Zelda, if taken, the powerful weapon is the Master Sword along with its spirit Fi. One of your lover's might be Zelda's in this case, others might be relevant characters.

  • Option 3 - A choice whether you are going into the setting of Legend of Zelda or not, can even be that of a fanfiction version like Drich's Again!

  • Option 4 - The option where you can choose whether the Story that Drich wrote has taken place in the past of where you are now, this means Setting Fusion.

  • Option 5 - The choice of Reincarnation upon death, includes your lovers and memories, you are guaranteed to find each other time and time again, and you may set if you have faint memories from the previous lives or vivid ones. If you and your descendants meet again, you will instinctively recognize each other as kin, even after reincarnation.

  • Option 6 - The choice if you are truly The Fierce God himself or if You are the Mortal Version and The Fierce God is the Divine Version of Yourself.

  • Inspired by a Hero Inspiration is drawn by Link from Legend of Zelda: The Windwalker, in specific this is about a version of Link from a Fanfiction written by Drich named Again!

Author's notes for a Hero

  • You are free to start out with this essence on a lower performance level or even take only parts of it.

  • In the story written by Drich, the Fierce God was not truly born until Link put on the mask during the final confrontation, but it still was before its birth due to its atemporal nature, only after that was it brought into being, making Link the Fierce God, he who is The End of Evil, before that it was merely known as the Spirit of the Hero, in the end, the bond between You and The Fierce God makes you fit together like two perfect pieces of a greater whole.

  • I suppose a description of what happens when you put on the mask is required:

  • As the Mask touches your face, and to Yourself, it feels like picking up your Weapon, it is not a simple act as it sounds like, it is closer to reclaiming a part of your Soul.

  • And, Well, It is.

  • As the Fierce Deity reaches out to you, and you reach right back, a smile appears on both your faces, as you meet somewhere in the middle, and you see the flashes of all the heroes go by.

  • A warrior. A soldier. A rancher. A farmhand. A smith. A carpenter. A musician. A poet. Countless other things, countless other lives.

  • They are You, They are the Fierce Deity, They are the culmination of aeons of effort, and You are whole.

  • White bursts from them, their vessel shifting and changing to better handle their power, they grow, armour materializing over their form, as they prepare for battle the bursting power recedes, and they breathe in, then out, You have Purpose now.

Categories
magiccombatsupernaturalitemssocial
Traits
divine powergodhoodtechnologycraftingresurrectionwealthdurability
Keywords
divine magiccurseemotional controlleadershipsuperhuman strengthtime manipulationcloningdemonenhanced sensesimmortalityimmunityskill masterystealth
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