Essence ofBusiness Included V1.0 unposted
byCasper2222
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AI summary
Makes you the owner of a small, reasonably popular business designed to your taste — a grocery shop by default — complete with a poor-quality apartment, a starting stock of goods across quality tiers and a contract for resupply. A computer lets you order stock and hire employees, including from other settings, and a Training Ground guarantees you master any craft book's contents within 30 days at an hour a day, currently at poor quality and limited to one person at a time. If you can craft goods yourself you get a one-time free crafting area with accelerated time, raw materials halve your stock costs, deliveries arrive the following morning, and you start with storage for 50 stock in back and 250 units on the shop floor, specialisable for needs like frozen goods provided you install the freezers.
Generated précis — the sections below are the author's original text.
Description
Partially based and inspired by Wintercats “Curiosity Lootbox’’ Go check it out on his Wintercat's Plot Bunnies, One-Shots, and Short Stories thread on Questionable Questing.
Effects
65After drinking this you find yourself the owner of a Small business.
A Grocery shop or Supermarket will be used as an example, but it can also be something else.
It is and stays relatively popular and is designed to your taste.
Comes with a single apartment for personal uses, Poor Quality. (Has a bed, a Table and a Chair and all of them are of cheap origin and Poor Quality).
Your business comes fully stocked with goods made of Poor, Average and Good quality and has a contract for more stock to be ordered, if you do not have the required skills to make them yourself.
There is a computer in which you can order new stock, hire employees, even those from other settings and comes probably with more functions listed here.
A Training Ground is available, it is currently fitted for learning from craft books and guarantees that you learn and master the content of any book within 30 days even if you practice only 1 hour a day.
It is currently at Poor Quality, having only a chair and a table for reading and some poor lighting.
The Training Ground currently can only affect 1 person at a time.
In the event that you are capable of crafting 1 or more Category Specific Goods, there will be a one-time free crafting area in which time is accelerated per your Need and is set up to allow the production of a Single Primary Category Stock.
Raw Materials used for crafting, reduce the Stock price by half.
All Stocks and Raw Materials that are ordered are placed in the Inventory the following morning.
At the start, your shop comes with an inventory capable of holding 50 Stocks in the back, and can stall out 250 Units worth of goods in the selling area.
You are free to specialize your storage for specific needs. (Example: Frozen products).
In order to stall out frozen products you need to have the required freezers both in the back and in the selling area of the shop.
Stock comes in multiple Primary categories, here is an example:
Primary category: Food which comes in the following sub categories:
Raw, Vegetable, Fruit, Dried, Smoked, Canned, Frozen, Processed and so on.
For example, when you order 1 Random Food Assortment Stock it only includes 5 of these sub-categories, with ten of each selected, thankfully for the sake of your mind, these 5 sub categories are according to your choice and of the Quality it is bought in.
Specific Assortment only select only 1 sub category for 50 units worth.
Some goods however, cannot be put simply on the shelf and require a specific storage medium: take a supermarket for an example it has multiple types of shelves and storage to sell its products.
As mentioned before, you can in the beginning customize your shop to your liking.
Any Stock has a quality level: Poor, Average, Good, Excellent, Near Perfect and Artisan.
Poor stock is more or less mass produced and of lower quality than the average sold in the world, but is far cheaper, Customers will prefer other Stock.
Average is Average, in both quality, price and availability..
Good is a qualitative leap from average but so is its price.
Excellent is even greater in both price and quality but comes in lower quantities.
Near Perfect is the best quality you can get without ordering for someone specific, but its price turns many away whilst it comes in even fewer quantities than excellent.
Artisan stock is tuned to specific customers with guaranteed customer satisfaction, and requires you to pre-order it for high prices and requires you to seek out specific Artisans that craft these in the specified category.
It is a requirement that you seek out any Artisan’s first before you can pre-order items.
Pricing: Per Point (1 point = 10 Dollar If not local pricing may apply) (1 stock= 50 Units) (Specific Assortment for anything that is not Artisan sells for 70% higher).
Poor: Buy per Stock: 5 for Random Assortment and 7 for specific assortment, Sell price per Unit: 0.5.
Average: Buy 10 for Random Assortment, 15 Specific Assortment, Sell price is 1 per Unit.
Good: Buy 30 for Random Assortment, 45 Specific Assortment, Sell price is 3 per Unit.
Excellent: 1 stock = 25 units, Buy 1 Stock of Random Assortment for 60, Specific Assortment goes for 90, Sell price is 10 per Unit.
Near Perfect: 1 Stock = 25 units, Buy 1 stock of Random Assortment for 120, Specific Assortment goes for 150, Sell price is 25 per Unit.
Artisan: Per unit and only Specific Assortment, Buy price: 250 Sell price: 1000 points.
All Expansions will not make the shop bigger on the outside unless that is your intent and are placed exactly where you intend for them to be in the shop.
Inventory Expansion per 10 stock: 500 points.
Sales Area Expansion per 50 units 250 points, 150 points for Category Specific Assortment(Fridge, Friezer and so on).
Additional Category Crafting Area comes with 10 stock of inventory space for raw materials, 500 points.
Crafting area inventory Expansion per 10 stock 250 points.
How to craft, Hand book on how to learn: 50 points per category, per tier, requires previous tiers to be learned first.
Additional Book subjects to learn from 50 per category and per tier.
Portal for Customers to Appear form another Setting and Per Setting 10000 Points.
Self Replenishing Breathable Air Bubble, 1000 points.
Shop Wide Translator, be understood for once, 1000 points.
Dimensional Shop Shifting, allows you to put your shop in different settings, 1000 points. (Requires Air Bubble and Translator).
Apartment Quality upgrade, 500 points per quality upgrade.
Additional Apartment 100 points.(Poor).
Additional Room for a person in the Training Ground 100 points.
Quality Upgrade for Training Ground 300 points.
Additional Training Area for the Training Ground, paid per specialty inclusion (Martial Arts, Cooking, Farming, etc) 500 points.
Additional Buildings (placed inside or outside) can be purchased, can be specialized for raw material gathering or a pocket realm with function of your choice, starts at 10 stock worth of storage space, 1000 points.
Building Quality upgrade per tier 600 points.
Additional Specialized Stock Storage for Buildings, per 10, 200 points.
Additional Expansions not listed here can be done, but make up your own price by comparison to items already listed upon it.
Optional Choices - These will change how this Essence works. These work exactly as you imagine they work.
Option 1 - Your store is a Realm of its own.
This will make it so that when you use this Essence your store will be created as a realm of its own, it has 2 portals into other settings.
There will be upgrades to expand the realm both inside the shop and outside with special effects if desired.
It is a cost of 500 points for a 1 km radius expansion outside the shop, and you can now designate where the portal allows entrance and exit for Customers.
Option 2 - Business Days and Vacations.
You may now set your own work days and hours, instead of following the local work routine.
This makes it so that even if you are at work at midnight or go on a year-long vacation traversing different settings, you will not suffer a decrease in popularity.
ChoicesOption 3 - Your Portal
Your Portal will now only form in advantageous locations and not merely a random one.
ChoicesOption 4 - SEP field
Directly unfolding the meaning of this is a Somebody Else’s Problem field.
It diverts those that come with malicious intentions, and requires you to pay 5% income per day.
ChoicesOption 5 - Security Measures
There is a Security Measure that steps in in case of danger to employees,the shop and will deal with theft in or around the shop.
Having it operating means another 5% income per day.
This measure also restores any damage inflicted upon the shop in the next morning, even if it is destroyed.
NotesAuthors notes and Trivia
This Shop will change and adapt based on any additional Essences that you may have.
And you are free to decide prices, above is an example that is usable.
You can use the PC to exchange cash to points and back again, this can be used even for currency from another setting.
The Self Replenishing Breathable Air bubble, generates warmth and only allows for production of the required gasses in the right mixture for you to survive, and rejects toxic ones, it is placed around the outside of your shop.
And does the same for any locals that need a different type of air or liquid to survive. (they just get an air or liquid bubble around themselves).
Also functions to keep your shop warm in other climates.
Hiring workers requires an apartment for them.
The higher the Quality the more of a happiness and work boost they get.
Artisans can be trained up from the ground, they take a week of studying per book to advance in quality.
Artisans can be considered Masters of their craft, regardless of what they practiced in.
The Training Ground learning speed bonus goes up by each quality.
At Poor 30 hours, Average 25 hours, Good 20 hours, Excellent 15 hours, Near Perfect 10 hours, Artisan 5 hours of practice.
It is possible to move the portal somewhere else in a setting, this does require you to know where to place it.
Poor Quality goods can also be second hand goods from a higher quality.
- Categories
- utilitycraftingcosmicknowledgesocial
- Traits
- portalsdimensional travelcultivationpocket dimensionspace manipulationtechnologywealth
- Keywords
- language comprehensionleadershipgame mechanicswritingresourcessustenancecreation