Essence ofMagical Realm Crafter (Alternate by casper2222) - V1.0
byCasper2222
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AI summary
Gives you the traits and skills of a Magical Realm Maker along with a one-time change of species or gender — including crafting a species of your own design and becoming it — plus agelessness free of immortality's usual tedium or side effects, with the quirk that you never stop growing in power and size (offset by being able to shrink at will and always being comfortable in your own skin). You become impossible to trap, seal or imprison against your will as a blanket fiat, can gain one or many alternate forms of your own design that nobody will connect to you unless you show them, and can turn into any species that exists in one of your realms short of a god. Above all you can craft magical realms and planes for yourself and others by whatever method you prefer, from simply imagining them into being to shaping them with magical energy.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence you gain the traits, abilities and the skills of an Magical Realm Maker.
Effects
98You gain the one time choice of changing your Species, Gender, etc about yourself.
You may also choose to craft your own species of choice to your hearts ideal, and then permanently change yourself into it.
Regardless if you made the choice of changing your species, making your own species yourself, or simply did not pick this choice, you get a freebie, and attain a type of immortality, that of agelessness to be precise.
Agelessness might be a chore for others, but this is no longer the case for you, you do not suffer from any long term problems or side effects with immortality, nor do you ever truly lose your enjoyment of life, even if you encounter some setbacks and you can fit into any culture you visit quite well, even if you might not like the culture all that much.
Anyway, your immortality does have somewhat of a glitch to it, you will never stop growing in power or size, even when doing nothing, you will still grow each day.
Thankfully you can always easily shift into a smaller form and back again, you will always be comfortable in your skin regardless of what size you are.
You have also become impossible to trap, ensnared, be sealed away, or imprisoned against your will, this is a blanket fiat.
Now, just for convenience, you may choose to gain some kind of Alternate form that you may shift into and out of, maybe a dragon or some kind of angel, regardless you may create its looks, traits, abilities, instincts to your heart's content.
Somehow this form will not be associated with you, unless you tell someone about the fact that this is you, and you actually show them yourself shifting in between forms.
You may also gain any amount of alternate forms, but these will take a lot of effort to craft.
In addition, you will get the ability to turn into any kind of species that exists in one of your realms, with the exception of turning yourself into a god in this manner.
Now for the part that you actually came for, you have become able to craft Magical Realms and Planes for yourself and for others.
How you are capable of doing this is up to you entirely.
Whether you merely imagine said realm, snap your fingers and bada bing, bada boom, what you imagined and/or planned, it exists now or you use some kind of magical energy to form it, is again, entirely up to you.
The realms and planes of existence you create may have absolutely no protection on the outside or the inside, or they can have the most absurd and absolute levels of protection, to the point that even if everything in reality and the multiverse is destroyed, your realm will survive without even the slightest scratch, even if they try from the inside of it.
Feel free to find your own medium between the two examples.
You may even make Being or Species specific protections in and outside your realms and planes.
Now about Realm and Plane sizes, right from the very start, you can make them from the minimum size akin to that of a small home, to five times the size of a red hypergiant star.
On the other hand, Realms and Planes set up at five square miles or less permanently allow for unprecedented control on the part of the Realm Owner, this is on the level of Lucid Dreaming.
Just for the record, a red hypergiant star has a diameter of 1.7 billion miles, thus resulting in a maximum size of 8.5 billion miles just after drinking this Essence.
For those that want that number in Kilometers: it is 13'679'424'000 km, have fun with that.
It is Possible for you to copy various worlds, planes, dungeons and their exact history or edit them to your liking before releasing them as a Realm, Plane or as a feature within them.
You may choose if you need to have visited said world or are merely creating them from your memories, with the essence filling in the gaps.
You may create your realms and planes with in depth features of your design or as general as you desire, Assign them a certain theme like a snowy land, or design even the very environment yourself, and you can even modify them after you have created them, all to your liking.
For example, you may choose to make your realm as one huge planet with an associated sun without any issues or even multiple planets in a solar system, each somehow capable of bearing life even if it normally should not work like that.
Entire universes and multiverses can be created when you have the power to do so.
Realms and Planes do not even have to be in the shape of a planet, you can even make it a simple flat plane or one with multiple Layers on top of each other that are connected through gateways, yet cannot be seen or can be seen, depending on what you want.
You can set and combine any number of magical, cultivational, gamer or other power systems and work them into the background of your realms.
You may even make it so that some things do not function or are entirely banned from a realm.
Like: banning tech, magic, cultivation, or any other things you do not want like furbies.
You can also create places of power in the realms you made, any kind of power.
Think Mist Village, or intersection of Ley Lines or places Drenched in Nature Energy, or the Warp.
You are Free to create and craft the History of your Realm or Plane and what has happened until now, or you may set it so that it has just been created and everyone in it knows that, you however do not get the actual ability to Rewrite its history, what has happened happened.
Free to set and alter how physics and metaphysics work inside your realm, even the most absurd and outlandish things are possible.
You can interlink any number of Realms, Planes and Settings via the Portals that you can create, even install access protocols upon them to only allow entry to certain types or beings.
Realms themselves can be inserted into a universe at a location of your choice, or have some kind of portal or entrance generated that grants entry to the realm.
They will safely make room for themselves by altering reality until they can fit in, how alteration of reality comes about, will be up to your personal tastes.
You may set up different ways to enter your realm, from any universe that you desire in any manner that you may conceive, from any time period, modification after it is created is always possible.
An example being someone clicking play on a game that is used as a front for your Realm, being brought into your realm and yet paradoxically still existing outside it until they close the application or get tapped on their shoulder or something else.
As a Magical Realm Crafter you also get some nifty traits, abilities, skills and items like a bank account at the Bank of the Realms:
Let's start with an Inviolable Soul that carries within itself your entire Selfhood, ensuring that even if your body is destroyed, your soul and self will not, thus ensuring easy successes for your resurrection.
If slain, erased from existence, sealed or meeting some other kind of bad end, you find yourself reviving or appearing in one of your realms, usually one that you would actually prefer that to happen in.
You can also start this process yourself if you see yourself heading towards one.
If you ever feel the need, you may choose to let go and fade away into whatever comes after.
Because your mind and sense of self is now housed in your soul, you gain Perfect Memory, with Infinite Storage, perfect indexing and protection from harmful memories.
You also gain the ability to move memories into hidden storage, replacing them with a mental note about what they are about and why you moved them into the storage where you no longer easily remember them, you are free to restore these probably painful memories as desired.
You gain the ability to alter your looks within the limits of your species, allowing you to look older or younger as desired, or even as thick as possible, with an ass that makes people get an instinctive urge to bounce a quarter on it.
You gain the ability to open and close Portals or Travel to anyplace in the Omniverse, even if they did not exist before you went there.
Nothing can ever Prevent or Stop you from traveling to any Realm of yours.
Portals can be made temporary or permanently, this however does not stop you from deleting them if you so desire.
This ability can be Weaponized if used creatively.
You gain a Bank account filled with 5 billion in currency, it is coupled to any Realm, Plane or Reality you visit without any trouble, and can easily convert your money into a format that is used in the setting you are in.
You have gained the ability to fast forward time in your realms to a point of your choosing.
You may also choose to appear in a certain time and place in your realm in the past, this does create a divergence in your realm, thus creating another layer.
It is in this layer that your intervention happened, in the other it does not.
When you leave a realm, you may choose to stop time from progressing, or set a limit from when you last visited, so you don't miss out on anything.
You have the Ability to expand the size of any realm you have created or have gained ownership of.
This does require a bit of effort from yourself and the greater the effort, the more it pays off.
It is also possible to set an alteration on your realm to allow it to grow over time, or when some kind of power is added.
This power can be in the form of some kind of tax from the inhabitants of an realm or anything else really.
You have the ability to deny scrying and other supernatural measures of perception from perceiving you or even denying their function outright, you can also put this into any realm you create.
You have gained the ability to make Copies of Yourself, and can grant them portions of your power or its entirety.
These copies will never try to usurp you, be forever loyal to you, nor will they intentionally bring harm to you, they can fuse back into you, thereby allowing you to get the memories, experiences and skills that they have gained.
You may change how this copy ability works, the above was merely an example.
Anything or Anyone entering your Realm or Plane, will go through a momentary process of assimilation, this, depending on how you set it up may grant them magic, powers, skills, abilities, systems, knowledge in an automated fashion, in a group or singular basis.
You may choose to pay specific attention to a specific person or group coming in and freeze time to modify them to your liking.
Anything gained from this process is kept outside the realm even if it should not normally function there.
Feel free to Create any kind of Afterlife for your Realms, you may modify them at any point to your liking and can even customize them to your heart's content.
It is possible to have one afterlife for all your realms just to make things easier on yourself.
You can also link it to any universe or setting, details are up to you.
Gods that manage and automate certain things like the Afterlife or managing an entire realm of yours can be created from scratch and customized entirely to your liking, or they might slowly form into existence over time, or they can be invited from outside, or even uplifted from the populace in your realm.
These gods are barred from harming you and are bound by any agreements and rules you set for your realms.
While you cannot make yourself a god merely by drinking this essence, there is a personal divine repository that can allow you to eventually become one.
You can even reserve yourself a godly domain, whatever you reserve will work even before you become a god.
Populating your realms with sentient and non sentient species can be done in various ways.
You can create and design any kind of species for your realm and in however many you want them to be.
You may allow Gods or other people to Create their own species.
You may allow the dead to Reincarnate into your realms.
You may allow people to Immigrate into your realm.
You may allow Lost People and Beings to find their way into your realm.
You may Kidnap parts or entire populations from their setting.
You may Copy parts or entire species and populations from a setting.
Or even Rescue populations from destruction by bringing them into a realm of your choice.
Even if these beings did not exist before.
Regardless, all of these choices will allow you to alter them, and grant them any kind of system, magic or other things you put into your realms.
Thankfully, your Divine Repository has easy demographics for you to see what populates your realm, and all additional information linked to them.
Buying and Selling things is also Hard Baked into the fundamentals of the realms you own or have created, you may choose how this shapes itself, perhaps some system like market, with local markets linked to nations, to national markets for trading in between nations and Realm Markets that for trade between realms, regardless this is entirely up to you how it turns out.
With this, you can buy and sell or bargain for anything.
Buy a relationship, a god's domain, souls, extra trust, the girl you have been simping for, anything really, both the intangible and conceptual can be traded or bargained for, stealing on the other hand does not work.
You may choose to also have a separate marketplace, system, thingy where you can sell the Realms you make, there you can convert whatever you earn from your sale into things you may desire, and if you have the coin, actually get them instead of salivating over them.
Any Selling and Purchasing will not have any negative consequences in this market or outside it, and perhaps with some luck, some positive consequences arrive from it.
Now for some Adventurous sections of your Realm, you can set up any kind of dungeon and adventurous system in your realms, from one and done dungeons that appear and disappear anywhere, to scaling and repeatable dungeons that are fixed in locations.
These dungeons can have any kind of functions, like for example having multiple instances with one for each party to being entirely separate universes to themselves similar to the Labyrinth from Chaos Seeds, or have them regenerate natural resources such as iron over time or each day.
Dungeons can have multiple entrances in your realm or not, even to multiple universes in multiple timelines.
You may choose any type of monster that spawns inside the dungeon, or even set it to encourage the evolution of natural monsters and animals, creating entire ecosystems over time.
You are fully capable of theming said dungeons, detailing the type of bad ends, respawn mechanics and other such rules that determine how defeat functions.
You can even set up some kind of Battle Pet system, whose pets drop from those monsters that have been defeated, it is fully customizable to your satisfaction.
You may even allow these pets to inherit the memories and personality of the originals and whether they can breed or not.
DomainsRealm Ownership and the Divine Repository
Realm owners may have a personal divine repository, only they and those they allow can access it.
It is a vast library that not only contains information and knowledge of any kind that is related to their realm, but also any kind of resources that can be used for the advancement and improvement of oneself.
These resources reappear when taken out of their storage each day.
This information can even be used to ascend into a god, and reserve a domain for themselves.
Realm owners can use any kind of magic, cultivation or system that exists in their owned realm.
Realm owners can set up their own retreats, islands, dungeons, towns, and resources, whatever they want at what levels they want.
If this function is built into the realm, Realm owners possess the ability to use the realms functions to alter or even create living creatures and sentient species.
They can edit them cosmetically or functionally, even applying magical traits or abilities, set their initial reputation with them, etc.
From the Divine Repository, a realm owner can control any part of their realm, even upgrade certain features or edit them.
Realm Owners gain the ability to fly at will in their realm and may choose to become immune to scrying.
Realm Ownership can be linked to certain items, thus if a being holds or uses that item, they own the realm.
Further on this, instead of being linked, Realms instead can have a physical form of some kind on the outside, with a durability that matches its protections.
You can set it up so that this Essence will be inherited by your offspring, or by those you created for the purpose of having this essence, or you simply give it to those you care for.
This is Permanent and cannot be taken back.
- Categories
- utilitysupernaturalcreationmagicknowledge
- Traits
- system interfacecultivationportalscraftingwealthimmortalitydimensional travel
- Keywords
- eternal youthgodhoodresurrectiontime manipulationangelcloningdragondurabilityflightgender changeimmunityintangibility