Essence of theAschente V1.0
byCasper2222
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AI summary
Enforces the Ten Pledges on you and on your reality: murder, war and robbery are forbidden, all conflict is resolved through games, players bet things of agreed equal value, anything may be wagered and any game played, the challenged party sets the rules, all bets must be honoured, group conflicts are settled by representatives with absolute authority, cheating means instant loss, the rules can never be changed, and everyone should have fun together. Every sentient being instinctively knows the Covenant is in force and what it means, and bets involving enforced actions bind people only to what they are actually capable of. An optional alteration scales it down so the pledges apply only within a specific game between willing participants rather than to reality as a whole.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence that tastes of games, you ensure the following Covenant is enforced upon yourself and the reality you are in from now on.
Effects
27I - All murder, war, and robbery are forbidden in this world.
II - All conflict in this world will be resolved through games.
III - In games, each player will bet something that they agree is of equal value.
IV - As long as it doesn't violate pledge three, anything may be bet, and any game may be played.
V - The challenged party has the right to decide the rules of the game.
VI - Any bets made in accordance with the pledges must be upheld.
VII - Conflicts between groups will be conducted by designated representatives with absolute authority.
VIII - Being caught cheating during a game is grounds for an instant loss.
IX - In the name of god, the previous rules may never be changed.
X - Let's all have fun and play together!
All sentient beings will instinctively know that this Covenant is enforced and what it entails.
For Enforced Actions used as a bet, the Covenant binds someone to do what they can, asking someone without magic to perform a spell will not work.
Aschente is the agreement that the stakes are right and the game may start.
Optional Alterations to this Essence, but not normally included:
Option 1: Scaling it down to any game you or another being plays.
Instead of this Essence being enforced upon reality, it is instead enforced in an alternative way when playing a game with the pledge involved.
All actual murder, war, and robbery enacted upon the participants of this game are forbidden while the game lasts.
All conflict during this game will be resolved through games.
In games, each player will bet something that they agree is of equal value.
As long as it doesn't violate pledge three, anything may be bet, and any game may be played.
The challenged party has the right to decide the rules of the game.
Any bets made in accordance with the pledges must be upheld.
Conflicts between groups will be conducted by designated representatives with absolute authority.
Being caught cheating during a game is grounds for an instant loss.
In the name of god, the previous rules may never be changed.
Let's all have fun and play together!
All sentient beings in the reality that you are in, will know that this specific Covenant is enforced and what it entails.
ChoicesOption 2: The Truth and Curse of the Honest
A replacement for rule 8.
Those who play are capable of throwing games or giving up but no one has the capacity to cheat during the game or attempting to cheat may result in punishment that scales with the value of the wagers placed.
ChoicesOption 3: Connected to the No Game No Life reality
You may make it so that the world of Disboard somehow becomes connected to yours within the next decade, allowing travel from and towards Disboard, for your own sake, do not take this with option 1 or that you are taken to Disboard at some point in your life.
Author's Hints
Write down everything you would consider nice to have on a paper such as:
You will be able to freely control your concentration at any time you need it.
You will be able to enter the zone state whenever you want.
Possess a strong mentality that cannot be defeated by any fear.
You will be able to memorize information through images, such as vision, hearing, and touch, and recall it at any time you like.
You can instantly memorize any information you see and quickly read a book just by turning the pages.
You will be able to perform high-speed calculations and simulations in your head.
Gain synesthesia, such as visualizing time and sensing temperature from color.
After Writing down this and anything else you can conceive a human to be possible of, take out a Coin and Declare:
"If this coin lands on heads, I win. If it lands on tails, I lose. Anything else is a win."
"Whether I win or lose, I will abide by what is written on this paper [Aschente]."
Ten Covenants No. 6: Any bets made in accordance with the pledges must be upheld.
There is no restriction on the number of players in the Ten Covenants.
Even if you are playing alone, you can bind yourself to the covenant by swearing to the covenant before playing the game.
"If this coin lands on heads, I win. If it lands on tails, I lose. Anything else is considered a win." "Whether I win or lose, I will abide by what is written on this paper [Aschente]."
Ten Covenants No. 6: Any bets made in accordance with the pledges must be upheld. There is no restriction on the number of players in the Ten Covenants. Even if you are playing alone, you can bind yourself to the covenant by swearing to the covenant before playing the game.
Tips: By using the Covenants alone, they can only Affect the Mind, it does nothing to one's body, with one caveat, If the Game itself alters reality, takes place in an alternate reality with differing rules, or is in a virtual reality, or is created with something like magic or otherwise, then you may for example, have 10 dice that represent your life that you have lived, at age 20 that means each lost dice you lose 2 years of your life, thus having an effect on your body by de-aging you backwards, For beings whose body/mind/soul are the same thing, they literally lose memories of the life they have lived for the duration of the game.
- Categories
- craftingknowledgemagicsocialsupernatural
- Keywords
- cursewritingart and musicauthoritymemory manipulation