Essence of theFlügel (NGNL) V1.9
byCasper2222
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AI summary
Transforms you into a Flügel, a near-immortal sentient weapon forged from a feather of the Old Deus of War, always female, with feathered ears, lower-back wings, concentric multicoloured eyes, racial tattoos and a unique halo that grows more complex as you do. As a Living Being rather than a living thing you can break physics with ease, are ageless and beyond superhuman, and shrug off anything short of a supernova to the face — though accumulated damage reduces your output, and a depleted lifeforce shrinks you to a childlike form and takes up to fifty years to restore. You are immune to disease, toxins and physical or mental interference, entirely self-sustaining, and possessed of extraordinary intellectual and cognitive capability across memory, calculation, creativity, deduction, tactical analysis and multitasking.
Generated précis — the sections below are the author's original text.
Description
(Originates from No Game, No Life) Having drunk this Essence that tastes of war, you find yourself transforming into a Flügel with the following description of their capabilities.
Effects
97A near immortal sentient weapon, forged of a single feather of the strongest Old Deus, he who is the embodiment and personification of War hailing from the world of Disboard and created for the sole purpose of killing Old Deus (Gods) and their creations.
First of all, a Flügel is a Living Being, not a Living Thing. The distinction between them is that the first can ignore/break physics with ease while the other is bound by them, by rule of thumb any living being can be considered having a body made of some form of energy. All Flügel come with the Innate racial concept of Warfare and therefore instinctively know how to fight.
Every Flügel takes the shape of a woman.
They have a pair of wings on their lower back and ears made of feathers, their eyes are multicolored with concentric circles in them, they have glowing crosshair pupils that appear when they use their magic.
Further they have a unique halo with geometrical shapes, as well as decorative racial tattoos on their bodies.
It should be noted that your halo will increase in complexity as you increase in capabilities, and that all halos that Flügels have are unique to them.
They are ageless, with beyond superhuman capabilities and extremely hard to damage. It takes damage output on the level of taking a supernova head on to ensure their death in an instant.
Anything less can be ignored with minimal damage taken, but take too much damage and your total output for your capabilities declines with how much you are damaged.
Your near immortal existence gives you an infinite lifespan and a lifeforce capable of regenerating.
If your life force runs near empty however, it will take up to 50 years to fully restore.
Your lifeforce reserves, you will be forcibly shrunken down and look like a child if you lose too much lifeforce.
You are immune to diseases, illness, disorders, toxins, impurities, physical and mental interference, you are entirely self-sustained and will never age.
You have regenerative abilities, and depending upon how damaged you are, taking at most 50 years to fully restore your body to full functionality, due to the need to replenish lost lifeforce, your magic expenditures however fully recharge in 10 years from empty.
Mentally, you possess a extremely high level of intellectual capabilities (memory, calculation, creativity, learning, IQ, etc.) and Cognitive (observing, deduction, tactical analysis, multitasking, combat, movement, etc.) proficiency that is of the highest level possible in existence for a mortal.
You have unlimited memory storage and can use multiple mental functions at once without losing focus on any of them, your mind allows you to recall specific information with incredible speed and perfect accuracy.
You are capable of storing everything that you experience and retrieve it immediately, without the typical human pause for thought, the speed of your thoughts augments your analytical capability allowing you to make snap decisions about your surroundings and create complex scenarios at high speed.
You can track the probability of an event by piecing together stored data, you are capable of multiple tasks at once by allocating portions of your mind to each task, for example, you can replay an event that has taken place before in your mind, play a game, and focus on battling an opponent simultaneously without any one task distracting them from another.
The knowledge that you will gather during the millennia of your existence will become incredibly vast, however one must remember that it is neither perfect nor infallible, as such there is a possibility that people can still outmaneuver you.
The full output of your mind is under your personal control and can be dialed down and up as necessary, greater capabilities for it are attainable by using magic.
Your body now casually ignores physics allowing for movement that goes faster than light with ease, generally what is for human’s a small step forward, is for you a kilometer of movement, and a full step giving you a range of 5 kilometers of movement, this allows you to kill your enemies without them being unaware that you already have cut of their head by the time that they perceive you, with you having a base movement speed of 10 (full) steps per second, and is further increased by channeling magic into your body.
You are flight capable, allowing you to move at 1'100 km per second with ease, and can come to a full stop instantly regardless of how fast you go, additional magic infused into your wings will make you go even faster.
You have limited shapeshifting, allowing you to choose your age and looks, though your body will always be a Flügel.
Your physical strength allows you to break into other dimensions where people have teleported towards, and allows you to tear open wormholes to allow you access into them, this does cost magic to perform on this level.
You are capable of perceiving the entirety of the solar system that you are in if you focus on it, while being acutely aware of anything that is within a 100 km radius, with microscopic sight capabilities.
You can perceive speeds fast enough that the equivalent of light-speed, is considered similar to a snail’s pace for humans.
Your innate reflexes and Instinct allow you to make the most of your capabilities regardless of how absurd they get.
In terms of Magic, you have a monstrous amount of magical reserves, it is enough that even the total magical output of 3'000 Elven mages being channeled, cannot stop even a 1% airstrike of yours, only in a futile effort delay it.
The scary fact is, that the effort for this is equivalent to a human simply raising their hand.
Any of the capabilities described above can be increased by using 1% magic per magnitude of increased capabilities, this is calculated per hour. (And is a Temporary Boost).
However, this does come with some downsides.
First of all, it takes about 50 years to regenerate your entire life force reserve and recover from major wounds in a natural way and at the same time. (Lost limbs and such are not included).
Second, it takes 10 years to fully restore your magic reserves if they are completely depleted.
Third, the amount of damage you take in % affects your total output of your capabilities 1 for 1. (Or % per %).
The Rite of Restoration allows you to fully restore yourself to full magic reserves and health. It restores your entire magic reserves to full in a year's time.
The Rite of Restoration also fully restores you to full health regardless of any injuries or maladies that affect you.
It can, however, take up to 5 years from the point when you are closest to death (having your body, mind & soul up to 99% destroyed) to fully restore yourself to full health with this Rite for most cases.
It is thankfully possible to turn yourself unconscious for the duration of the rite.
Multiple Flügel may use this rite simultaneously. However once it is activated, no more can be added.
It should be obvious by now, that this rite when used takes up quite a bit of space (25 meters in radius from midpoint at minimum), in appearance it looks like a giant pink circle, with aesthetics similar to a Flügel’s halo. All the magic that this rite generates goes to the Flügel for restoration.
Once your restoration is complete, you will be automatically ejected from the Rite.
Due to the fact that you have such near-bottomless reserves, you will find that having magic spells that use a lot of your magic come very easily to you.
You are capable of learning and designing any spell or magic system, be aware that you will have some difficulty with spells that use little amounts of magic and in general overcharge them, you can, however, overcome this with training for a very long time.
You (and other Flügel) have an innate specialty and affinity to Warfare, and can be considered to be an innate genius at anything that involves warfare.
You have 3 other spells that you start with, the Rite of Restoration being the first and the second is Teleportation.
Teleportation allows you to appear effortlessly in any location that you can see or have been before by manipulating Space-Time, and Tearing your way through it to your destination.
Teleportation can also be used offensively by using space-time manipulation, thereby allowing you to tear your enemies apart.
A thing to note about, is the fact that for long-distance teleportation, the space-time warping generates significant ultrasound noise.
The 3rd spell that you start with is a composite spell, it has multiple forms that are each successively more powerful than the next.
The strikes have a similar quality in that they can damage any opponent, regardless of immunities and existential bullshit like existing in 3 or more different timelines and dimensions.
Only if their total Durability of their Shielding/Armor/Self is higher than the damage output can they survive these strikes.
The first and basic one is Air Strike, this version uses only Mana for attacks.
A 1% airstrike is enough to wipe out a large city, even if it is shielded by 3'000 Elven mages.
Mages can buy time to allow for survivors, but cannot stop the strike if they try to directly block it.
The second form is Heavenly Smite, this version uses both Mana and lifeforce.
This version and the next one cannot be affected by others other than by them dodging, shielding and taking the hit.
At 1% it can take out a Heavily shielded capital city powered by thousands of mages with ease and near instant.
With an upper limit of 100% (Leaving bare minimum to survive) you can scour most of a continent of life.
The Third form is named Almighty Strike,( or God Strike when used by Artosh) this takes both Mana and Life force from at least 50 Flügel in order to be cast. (More can be used for bigger impact radius and damage).
At this point, it cannot be stopped by anyone or anything and will combine all enemy attacks fired into it and launch the combined attack at the enemy, their only option will be to take it, or get out of the blast radius.
At 1% it can destroy a continent, regardless of efforts to defend. (Individuals with a matching durability can survive this attack, but not unscathed).
At 10% the world will be destroyed, if the blast is not channeled away from it.
If used with Artosh himself, it only needs 21 Flügel.
Airstrike and Heavenly Smite can also be shaped into any kind of Melee weapon, though generally it is chucked at enemies in the form of a lance of light.
Almighty Strike/God Strike looks like a pair of large wings made of light enfolding all enemy attacks between them and after which it smashes into them.
A word of warning, if you use around 90% to a 100% of your life-force and/or mana reserves you will revert to a child-like form with similar emotions in order to preserve energy. Other Flügel tend to find this form adorable, so be prepared for the cuddles.
This effect is due to the fact that you have a body made of mana and fueled by life-force, even if you use 100% of your energy reserves, you will still survive, you just need a hand to return home though.
There is also Last Strike.
This is not so much as a spell rather a last resort.
This uses any remaining energies you have to take energy from the systems that sustain your life and cannibalize and convert all organs that are not needed for immediate survival for additional energy, allowing you one Last Strike.
The aftermath of this is lethal if you are not thrown into a Rite of Restoration within the hour, and you will need to spend 25 years in it to recover.
You are of course capable of firing magical blast’s of lesser intensity than an airstrike near endlessly, but this ability is not named because it does not rate on the threat factor to other Flügels.
You can improve upon yourself and your spells indefinitely, this does mean you need to invest hard work to better yourself, you also grow in your capabilities by 1% per fight by training and engaging in warfare with others. (This includes dueling your own kin).
Flügel as a whole despise genuine treachery, and refuse to do this without damn good reasons, they consider themselves loyal weapons in service of Artosh, who created them to kill gods and genocide their creations. You may choose to have this mentality too.
Each Flügel is created with a single additional concept aside from Warfare, that they are good at and gain additional capabilities from it, an example of this is Jibril, who has the nickname The Angel of Imperfection, due to this attribute, she always seeks ways to improve herself, and does not consider things to be impossible, merely not done yet nor does she have any limitations in her growth.
This attribute gives you additional capabilities based upon your choice.
Due to the shared concept of warfare the Flügel have, they have an innate sense of teamwork with each other, allowing them to recognize what others are doing on the battlefield and making appropriate supporting actions to the best of their capabilities.
As all Flügel were originally created by Artosh by using one of his feathers and planting it into the ground, so too can you create other Flügel.
You can pluck 1 of your own feathers, channel your lifeforce and mana into it, transforming it into a new Flügel that contains all your knowledge and experience about warfare with a semi-similar specialty like your own, you may always just shapeshift the required equipment to actually give birth to a Flügel if that is your thing.
Otherwise you can use a feather of your own and fuse it with another feather of a different Flügel and supply the required energies for it, this process will always result in a new Flügel that contains the knowledge and experience of warfare from both Flügel involved and a random speciality.
You can also take a part of a soul of another being and fuse it with a feather before supplying the energies for it, this too will result in a Flügel with your knowledge and experience regarding warfare and any noticeable qualities and abilities of the being from which the soul part was taken from.
As upon your transformation into a newborn Flügel, other Flügel will be highly protective of you, and seek to protect you until you have either dueled most of them into submission or fought alongside them in multiple battles, thereby proving that it is no longer necessary, this is a mentality that is shared by all Flügel in regards to newborn.
A Flügel attains their mature form after 5 years of age.
Flügel mature into an adult (Human equivalent) mindset after 100 years of existence.
Optional choices that can be made with this Essence.
Option 1: Enroute to the setting and cannot be taken with option 2.
You have a few options in this choice.
1 - You may choose to be created by Artosh’s hand during the Great War or near its end, this is a 20'000 year period in which you can pick a time and are considered an Exceptional Unit.
2 - You are the offspring of 2 Flügels and are either born during the Great War or after.
3 - After drinking this Essence, you are taken to Disboard by Tet, who and with Artosh’s permission turns you into a Flügel.
4 - You are the Reincarnation of a Flügel, and are taken to Disboard when you turned back into one by Tet.
Anyway, at any choice, your additional Essences will be passed on to your descendants.
Option 2 - Option can only be taken outside the original setting.
You may choose to find that around yourself multiple Flügels come into being, they are created by Artosh so that you are not alone.
They share this Essence and any other Essences that you have.
The Flügels are completely loyal to each other and you are as well.
You may take up leadership of the group and they will follow devotedly, which ranges from zealous devotion to considering you an idiot but still following you when you give the call to assemble, this depends on actions you take and your behavior.
At any rate, they will make a Council of Wings to help govern themselves, with or without your leadership.
ChoicesOption 3 - Life-Mates
You may choose to make 1 or more Flügel your life-mates, whether these are custom made Flügel according to your wishes or exist in canon is up to you.
You will always have a good time with them.
They will somehow survive through any circumstance and find their way back to you as long as you are alive or (If you have taken said option) be reborn alongside you.
ChoicesOption 4 - Essence Integration
You may alter small details of other Essences (and this one) for purposes of incorporating it into this Essence to fit its theme or in reverse change parts of this Essence to incorporate it into a different Essence.
ChoicesOption 5 - A Flügel Creator
For this option, you may choose whether you actually were turned into a Flügel or simply remain as you were, anyway you are now a creator of the Flügels and ageless if you so desire and no disease will ever kill you.
If you do not have access to a supernatural Power source you will only be able to create one Flügel per year, this is because you are taking a piece of your soul and slowly trickle in energy to generate their self, your soul will regenerate the lost piece on its own within a years time, this will go faster as you create more Flügel.
However, if you do have some form of supernatural energy, you fill their magic reserves with the amount of energy provided.
If you have chosen to become a Flügel you may form them from your feathers as well.
Decent initial parenting skills are provided by this Essence.
Your Flügel will have the capabilities described above and any additional Essences that you may have integrated into their template.
You may choose whether to have an Inner World inside your soul in which the Flügel can live and build their society.
You are globally aware of anything happening inside, you can hear your name being called for attention anytime but require focus to form a mental avatar to interact with those in your inner world whilst remaining outside, and can enter the Inner World for up to a year's time, then you need to spend 24 hours outside it if you hit the time limit.
Your Inner World has an alien look to it if you perceive it from an human perspective, rather it is built for a race that pays no attention to gravity and is built with that in mind.
This Inner World in the beginning only generates and maintains housing for your Flügel, creating areas with the Rite of Restoration in place, and making a dueling and shared training grounds in which death has no hold.
You may choose whether the Rite of Restoration is always passively working on yourself.
It will maintain, and expand these as needed and generate and expand new area types if needed or are collectively decided upon by the Flügel.
Your Flügel can still perceive everything outside this Inner World in a 100km radius around you and enter and leave it in the same radius.
You may choose whether there is an ever growing library which contains all the information and knowledge that you have attained throughout your life so far, the Flügel will seek out and gather books to add to the library, this has the effect of having the knowledge written within them to become known to you as well.
Flügels you have created are completely loyal to you and therefore refuse to betray you in any way even if it might lead to your benefit later on.
They consider themselves to be your weapons and simultaneously your children and will be highly protective of you.
This entire option(5) may be passed on to your offspring, regardless if you or they are a Flügel or not.
It is an option to use this inner world with a modified Rite of Restoration as a re-creation of one's body and sleeve your soul and mind back into it as an option for yourself, your offspring and any Flügel that have previously died, this does take the maximum time with the Rite and can only re-create 1 person per rite, this has the side effect of your Inner World passively gathering and restoring the souls and minds of the dead and has no downside.
The Dead cannot leave your Inner World until they are re-embodied.
However, if you are dead, Your Inner World is not destroyed.
If a Flügel knows where you are or have been slain, they can directly teleport into the Inner World, this also works in reverse.
As a side effect of the Inner World that exists within your soul, you may choose whether this makes your Soul and Mind passively Inviolable to anything that can affect it and allows you upon death to reincarnate into another life with your memories if the option of the respawn point does not exist. (This requires that any offspring with an inner world are also deceased.)
In which case you are reborn first and the others are reborn via your respawn point.
Those with an Inner World are immediately ejected from the Inner World that they were brought back to life in.
In the event that you are not a Flügel, you can optionally choose to set things up to be reborn as a Flügel after death, whether this uses the rite of restoration, or have selected a Flügel mother with permission from her to be reborn from.
Enjoy your civilization of flying battle maniacs with a book fetish and try not to empathize with anyone they encounter and is stupid enough to anger them.
ChoicesOption 6 - Multiversal Travel
Congratulations, either you or some other enterprising Flügel has figured it out, now go forth and be a Multiversal Menace.
Author’s notes and additional info
Flügels actually have spirit corridors in their wings that use elementals as fuel to cast magic, however for the sake of this Essence, this has been turned into mana for easier understanding. (I am not getting into scientific jargon as to how it functions and bloat this Essence).
Flügels are also called the Angels of Death on Disboard, due to their penchant of killing every living thing inside a war zone, also Flügel literally means wing in German.
A Flügel does not have a gender, being an energy being, but for the purposes of this Essence, it is female as there have been no males shown in the series for now, even if they can shapeshift into a male form with complete functionality.
A thing of note is the fact that your wings and what constitutes for your ears are also an erogenous zone.
For a Flügel, your body and soul can be considered the same thing.
Flügel pass on their knowledge, spells, wisdom, regarding warfare and their magic capacity/regeneration and instincts inside the soulshard/feather that they merge to form the prospective newborn.
Your strength cannot be accurately measured other than yes, due to the fact there are no hard limits due to empowerment by magic.
Flügel tend to not name spells that are considered weak.
Trivia/Feat/Wiki
For more information about Flügels/No Game No Life go to (https://no-game-no-life.fandom.com/wiki/Flugel).
Most of the described capabilities in this Essence are attributed to the Flügel named Jibril.
Fun fact, the planet Disboard is named said way, because during the war, life was said to be one fucked up game.
Another fact is that the shape of the planet during the Great War was not round, and most certainly not in one piece.
The reason you can exist up to 20'000 years before the end of the Great War, is the fact that is when the first Flügel was created. (Azril, who is also titled The Angel Of Death).
Regarding Heavenly Smite
Jibril was able to create a 378.23 km long path in the sea with 5%(output) of her Heavenly Smite to reach Oceando. Assuming the sea in the path has the same average depth as Oceando (200m) and the path is 20m wide, the energy required to push apart this amount of water is 31.01 Terajoules, approximately 7.34 kilotons TNT equivalent. From here, it can be calculated that Jibril’s full power Heavenly Smite releases the energy equivalent to 148.25 kilotons of TNT, about 10 times as much as Little Boy, the atomic bomb dropped on Hiroshima. Heavenly Smite was depicted differently in the anime(No Game No Life) and movie(No Game No Life Zero) it looks like multiple bolts of black lightning with purple glow, in the movie it is depicted as giant energy blasts. Strike and Smite terminology is intermittently used throughout the books and mean the same thing.
In regards to Teleportation capabilities
The spell is capable of teleporting more than 190'000 km, even taking with them an atmosphere, the only limitation is line of sight or knowledge on where to go.
Teleportation can also be used offensively by using altered space/time to rip apart their enemies.
In regards to movement (Flight)
Against Schwi (in the No game no Life Zero movie,) Jibril moved on the ground 50 meters in 0.000046 seconds.
Jibril moved (flew) approximately 1'086'956 Meters per second, roughly equal to Mach 3'186.
It should be noted that during this fight, only at the end did Jibril take Schwi serious as a threat.
- Categories
- supernaturalcombatutilitymagiccreation
- Traits
- flightteleportationregenerationimmortalityimmunityshapeshiftingcrafting
- Keywords
- angelleadershipenhanced sensesdurabilityeternal youthintelligenceresurrectionsystem interfacetime manipulationcloningdimensional travelgender change