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Essence ofTransportation on a Timer V1.0

byCasper2222

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AI summary

Moves you to a different setting once a week, cycling initially between three you can later add to, phasing you out with an hour's warning and depositing you somewhere safe for at least an hour and survivable for a week — with time continuing in each setting while you are away. Every shift restores you to peak health from any affliction, everything you carry travels with you, you always understand and are understood by locals and pick up their written language within days, and you can mentally relocate your arrival point. Every six shifts you gain either an inventory slot — a square metre of frozen time — or a companion slot, which requires the person's fully informed consent and grants them the same inventory and restoration benefits, and an Emergency Exit Shift phases you and your companions out fifteen minutes after you trigger it.

Generated précis — the sections below are the author's original text.

Description

By drinking this Essence that has a shifting taste, you now find yourself in a different setting once a week.

Effects

18
  • In the beginning you will find yourself shifting between 3 settings one after another, as time goes on and you might want more, you may add additional settings to this list.

  • Be aware, time goes on in each setting even if you are not there.

  • This happens by phasing you out of existence slowly after a week's worth of time, and gives you an hour's worth of warning before you are out of said reality.

  • You will then find yourself coming into existence in a place that is at least safe for an hour from any nearby threats and will not bring you into a place that you cannot survive for a week.

  • Initially you will find that you're switching between 3 settings, with a fixed place where you appear each time, you may relocate this location if you want to by mentally willing it.

  • Each time you shift from a setting you are restored from any affliction that you may suffer and restores you to peak health.

  • Anything you have on you including things that you are carrying will shift with you.

  • Language wise you will always understand and be understood by the locals of a setting and any setting that you arrive in has to be able to support your living needs.

  • Further you will rapidly pick up on any written language within days.

  • Every 6 shifts you may either get a companion slot, or a Inventory slot.

  • The inventory slot is a place that you may store things in mentally, each slot has a size limit of 1 square meter, additional slots either add to an existing slot or form a new one.

  • Inventory slots are places of frozen time and anything put into it will be taken out in the same state as it was put in.

  • The Companion slot requires full consent of a respective client with full knowledge of what he or she is getting into before it can be assigned, and they get the same amount of inventory slots that you already have.

  • Companions will also benefit from the restoration effect each shift.

  • You have an Emergency Exit Shift that once mentally pressed will phase you out of the setting after 15 minutes, any companions will be instantly notified of this being pressed and will be shifted along.

  • Any parts missing from yourself or your companions will be shifted and put back into place.

  • People will be more understanding of the consequences of you shifting around after witnessing it, or hearing about it from others.

  • Every 100 shifts you may choose to add another week of time to the duration timer before the next shift.

NotesAuthors notes and other trivia

  • You may freely set how many initial settings you have, you just cannot lower the amount to less than 2.

  • The timer expansion can be lowered to a minimum of 25 shifted or raised per your wishes.

  • Shifting will not take diseases and such that are afflicting you, they are cured and purged in transit.

  • You will not be Smited out of hand for intruding into different settings by anyone overseeing these, you will need to Earn that.

Categories
companions
Traits
intangibility
Keywords
curseperfect health
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