Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence of theKrork

byChadster

Views
0 views
Favorites
0 favorites

AI summary

Gives you a ten-metre Krork body far beyond The Beast's, strong enough to kill a demon primarch with a backhand yet fast and agile enough to shame an eldar. Your mind gains beyond-genius intellect, panmnesia, accelerated thought and parallel trains of thought, along with innate combat mastery and formidable tactical, strategic and social skill. You control Krork spores and their spawning, gain all ork and Krork technology blackboxed against reverse engineering, and wield a refined WAAAGH! field that shuts down nearby supernatural phenomena, blocks precognition, converts any orks in range into loyal Krorks and spreads knowledge subconsciously through your entire Waaagh.

Generated précis — the sections below are the author's original text.

Description

By drinking this dark green substance, you gain the powers of the Krork.

Effects

27
  • You will gain a 10 meters tall body that vastly superior to The Beast. You possess enough strength to kill a demon primarch with just a simple backhand. Despite your size, you are capable of moving at incredible speeds and agility that would make even the eldar wary to challenge you. You possess both immense durability and endurance that it would take an exterminatus or necron weaponry to fatally wound you. These capabilities will improve with both time and conflict.

  • Your mind is enhanced to supernatural levels which gives you beyond genius level intellect, panmnesia, accelerated thought process, and multiple trains of thought. You gain a more Krork-like mentality while keeping your personality intact. This grants you infinite willpower to tackle any foe, even when your bloody and beaten. Any previous mental damage or trauma will be repaired and further trauma and damage is extremely tough to inflict upon you.

  • Innate knowledge and mastery of the skills needed to fight in forms of combat.

  • You become a Master Tactician capable of the following.

    • Your planning skills will be greatly increased. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you.

    • Making and sustaining alliances becomes easier for you.

    • You become very good at planning and strategizing.

    • You are also skilled at improvising and thinking on your feet.

    • You are capable of both seeing the big picture and focusing on details.

    • Determining others' capabilities & become an excellent ) judge of character comes much easier to you, but don't expect your assessments to always be completely accurate.

    • You are very good at subtlety and misdirection.

    • Determining others' capabilities & how they'll be of use to you comes much easier to you.

  • Full control of krork spores from where they spread to spawning rate of new krorkoids. Krorks born within your Waaagh are physically, mentally, and professionally superior to their ork counterparts. All krorks are completely loyal and are unable to turn or work against you.

  • Complete access from ork technology shown in 40k lore and krork technology shown in the War of the Krork. This technology is blackboxed, preventing it from being reverse engineered unless you allowed it. Optionally, you hold the blueprints for a multiverse portal device.

  • Gain a more potent yet more refined form of the WAAAGH! Energy field capable of the following:

    • Shutting down or subverting other supernatural phenomena within a sector around you.

    • The Waaagh field makes any form of precognition used on you and your Waaagh extremely to nigh impossible. All those who use such abilities will only witness a storm of green and yells of war.

    • All orks within the range of the WAAAGH field will immediately turn into krorks and join your Waaagh.

    • The passing of knowledge on a subconscious level to all Krorks in your WAAAGH. Krorks improve much faster than orks or other experiences because their experiences echo within the psychic field. This effect intensifies whenever improve your own skills and knowledge, your experience cascading down like a waterfall.

    • The creation of krork based demons that will fight for your waaagh when summoned. This is optional.

    • Working in any setting you choose to enter.

  • You have several options when it comes to the Krork gods that you can choose from.

    • Option 1, A God Reborn: Through a combination of your presence and the success of your Waaagh, the True God of Krork returns. Both gork and mork merge back into their true form; Goramorka, the Krork God of brutality and cunning. He is the metaphysical representation of what the Krork are: an incredibly brutal species capable of immense cunning. With his return to existence all krork abilities are drastically increased.

    • Option 2, The New Gods: You are given the option to replace Gork and Mork with Gods of your own design. In the beginning, these gods won’t be as powerful gork and mork but they will grow in strength intandem with your waaagh. These gods can provide unique blessings depending upon their domains and themes. This option is more versatile than option one.

  • You possess a form of immortality. If you die, you are immediately reborn in the body of one of your nobz. So long as a single Nob within your Waaagh lives, you cannot die.

  • You have full control of krork society and can shape it into whatever you desire.

  • The option to be dropped into the warhammer 40k universe.

Categories
combatmagicutilitysupernaturalmental
Traits
technologydimensional traveldurabilityenhanced intelligenceimmortalityskill masterydivine powergodhood
Keywords
demonintelligencedivine magicemotional controlleadershipportalsprecognitionpsychic powerssummoningsuperhuman agilitycombat skilldamage
Views
0 views
Favorites
0 favorites