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Essence of theOld Ones (WHF/40k)

byChadster

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AI summary

Makes you an heir to the Old Ones with a form straddling the physical and astral worlds, untouched by time and vulnerable only to those who can strike both at once. Your mind and soul start equal to all five slann generations and grow from there, immune to boredom and mental decay, with the potential to use every non-Chaos psychic and magical ability across 40K, Warhammer Fantasy and Age of Sigmar. You also gain mastery of life and soul sufficient to create races rivalling the orks, eldar or tyranids, a temple city surpassing Itza, command of the geomantic web, and a vault of self-restoring golden tablets holding the Old Ones' knowledge.

Generated précis — the sections below are the author's original text.

Description

By drinking this essence, you become an heir to the Old Ones which grants you several boons:

Effects

17
  • You gain the form of an Old One, who were the ancient precursors of their galaxy. This form borders between the physical and astral world thus is not as limited by neither. Time holds no sway on your body and only those capable of striking both the physical and astral simultaneously can harm you. You have the option of taking a reptilian form, remaining in your human form, or having your form change based on other perception.

  • Your mind and soul has been exalted and magnified with your starting strength being equal to all five generations of the slann and it grows from there. Your intelligence and Wisdom have been enhanced to be equal to that of the smartest beings in existence. Your mind and soul have turned into a bulwark of the highest order making it impossible to affect your mind and soul negatively in any manner no matter what.

  • Your mind possesses all of the positive qualities of an ancient, inhuman consciousness and a mortal human mind. You are immune to boredom and all forms of mental decay caused by the passage of time, yet are no less motivated to pursue your goals. You have all benefits like perfect memory, recall and indexing.

  • The potential to use every non-chaos aligned/leaning psyker and magic abilities known, hinted, or implied to be possible in 40k/WHF/AOS lore and a full understanding of your powers and perfect control over them. With time and practice you may develop even more advanced applications of your psyker abilities or learn how to wield them with optimal tactical efficiency. This comes with a full understanding of your powers, how to use them, and perfect control over them.

  • A mastery of both life and the soul that allows you to create lifeforms that can rival, or even surpass, beings such as the (Kr)orks, Eldar, and even the tyranids. You are capable of creating unique and sustainable ecosystems without much difficulty. This mastery allows you to cure all but the most powerful of ailments with ease. The lifeforms you design will never decline in quality nor will they or any descendants become disloyal.

  • Gain your own personal Temple city/ship that matches, or even surpasses, the glory of Itza pre great catastrophe. It's a gigantic metropolis containing numerous districts that serve an individual purpose for the city with a copious amount of mundane and mystical defenses. The city is capable of tapping into the geomantic energies of the planet to power many of its magical functions such as the spawning pools. It possesses a vault that contains a copious amount of Old One relics such as solar engines, arcane engines, and others. At your command, the temple city can rise into the sky and safely enter the depths of space without much difficulty.

  • A mastery over the geomantic web, a mystical network of power running through every lizardmen city. Drawing upon the kinetic energies running throughout a planet and converting them into magical force through alignment with metaphysical ley lines and especially attuned architecture. The web provides numerous benefits such as physical enhancement, magical reserves, and protection from hostile entities such as demons. As the web grows in strength so too does the benefits of its powers. You can perform and teach numerous rituals that utilizes the power of the geomantic web to perform momentous spells.

  • A vault containing a copious amount of golden tablets that are inscribed with the Old Ones’ ancient knowledge. If these tablets are lost or destroyed, they will magically return or be recreated inside of the vault. The knowledge of these tablets includes but is not limited to:

    • The schematics to reshape continents and building magical arch that complements the geomantic web.

    • Instructions on how to physically and spiritually build powerful titanic creatures to serve what roles who assign them. Ex: Thunder lizard.

    • How to align the planets to maintain the geomantic web at astronomic levels and how to create moon sized magical constructs.

    • Instructions on how to create, shape, and maintain both warp gates and the webway that the old ones used to travel the galaxy.

  • You know how to use, build, repair, and maintain all psi/magitech created and/or designed by the Old Ones. The technology is blacked boxed which prevents it from being reverse engineered unless you permit it. You can also reverse engineer other technology and crafting methodologies with time and create a psi/magitech equivalent.

  • Immense skill conducting war on a strategic and tactical level.

  • A mastery of economics, logistics, politics, and other things needed to run a functional power.

  • Powers and tech cannot be blocked, suppressed, or otherwise tampered with outside your control.

  • Optionally, you may choose to be teleported into either the WHF/AOS or 40k (post WIH).

Categories
supernaturalutilitymagiccraftingknowledge
Traits
skill masterytechnologyenhanced intelligenceimmunityperfect memoryteleportation
Keywords
demonintelligenceleadershipperfect healthsize manipulationsoul manipulationcreationart and musicgame mechanicsmemory manipulationpossession
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