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Essence ofVenus v1.1

byChariska

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AI summary

Gives you a spell book of charm magic: Gift makes a target accept and like a thoughtful present, Request compels a simple command and shapes future behaviour, Musk makes your scent pleasing and read as an expression of care, Kiss makes any kiss welcome, and Draught creates a compelling fluid the drinker cannot stop consuming. Gaze escalates with sustained eye contact — three seconds stuns for a minute with no memory, six pacifies and makes suggestible for ten minutes, nine trances for an hour with compliance to basic commands, and twelve produces a four-hour sleep-trance — with each use allowing one or two lines of simple programming regardless of tier. Each spell can be cast once a day with no words or gestures and goes unnoticed unless the target is overloaded, and each target can only absorb so much: roughly one spell a day or three a week for a normal mortal, after which they become temporarily immune.

Generated précis — the sections below are the author's original text.

Description

This book shaped Essence tastes like the joy of a friend. You gain a spell book with the following spells:

Effects

18
  • Gift: Target accepts the gifted item (must be thoughtful). The target likes the gift.

  • Request: Target obeys a simple command. Target made to exhibit behavior in future.

  • Musk: For a time, when the target imbibes your scent, it pleases them. Target interprets the circumstances of Musk as a natural expression and/or extension of love and care for the caster.

  • Kiss: Kiss target; even if not in a relationship where it makes sense, the target welcomes the gesture. In similar circumstances, the target feels drawn toward affectionate displays.

  • Draught: Creates a thick, clear fluid, filling a container. The smaller the container, the thicker the fluid. One taste compels the drinker to down the rest. In similar circumstances, the target has lowered inhibitions.

  • Gaze: make eye contact. For every additional 3 seconds of eye contact, apply the effect.

  • 3 Seconds: Target stunned for one minute. While stunned, the target cannot act, and will recall nothing when recovered.

  • 6 seconds: target pacified for 10 minutes. While pacified, the target will act according to usual routine with little prompting. Target is more suggestible** in this state than natural. Target will recall what happened only faintly while pacified.

  • 9 Seconds: Target tranced for one hour. While in a trance, the target will comply with basic commands and answer basic questions. The target will either recall nothing afterward or remember whatever trainers coach them to remember during the trance.

  • 12 seconds: Target sleep-trance for 4 hours. While sleep-tranced, the target can comply with only the most elementary of commands, and go to or from sleep at a word. While in this state, the target is easy to influence, but won't remember anything later, only having unclear memories from the hour before.

  • Suggestibility extends far enough for 1-2 lines of simple programming per use of Gaze. There is no meaningful difference for programming between differing tiers ( 6 second gaze is just as effective as a 12 second gaze for programming, for example).

  • Each spell can be cast once a day. Spells have no words or gestures required. The target doesn't notice the spell unless overloaded.

  • Each entity you use a spell on can only handle so many spells at once. A normal mortal can handle one spell a day, three spells a week on a rotating schedule. An overloaded individual becomes immune for a month and may notice past spells cast on them. Stronger beings can handle more spells, experimentation is required to learn how much. A tolerance can build, allowing more spells to be cast on the target. You can also cast the following spells as often as you wish. These spells do not count towards overloading an individual.

  • Massage: You gain a healing touch that can close slight wounds. Even if you have no skill at massage, the target will enjoy the experience. Longer exposure can heal more with no upper limit.

  • Makeup: Imbues an object with beautifying power. With nothing but a brush, you can make minor alterations to the body of the target. Multiple castings can turn an overweight individual into Mr. Universe or vice versa.

  • Clean: Enables you to clean an area with a touch. The effect is instant, even being caked in mud will move aside. The area of effect is five times the point of contact. Smaller areas of focus, the tip of your finger versus the palm of your hand, intensifies the effect. Ex: Casting in a rectum would clean and sterilize the area. Spells grow stronger over time and use, causing intense effects on new targets.

  • You can add other spells/skills to your book as you learn them. If used from your spell book, they cast/used at their highest value at no cost once a day.

  • This means you could learn the Kamehameha and use it as if you were fresh, using all your power in it.

Categories
supernaturalmagicutilitycraftingknowledge
Traits
unlimited growthimmunityskill mastery
Keywords
growth potentialleadershipmemory manipulationwritinggame mechanicshealing
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