Essence of theOmniversal ROB
byCLord7
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Raises you to the status of an Entity with a malleable form you can reshape into any shape, gender or race, and powers immune to theft, weakening or manipulation without your freely given consent. You can reach across the multiverse to select Champions, communicate with them however you like, and teleport or reincarnate them — or yourself — into any world, canon or AU, gaining Points of condensed Omniversal Power as they live, act and grow, which you spend on powers, skills and upgrades. You also gain Affinities, the ability to create and manipulate a given concept, which combine into greater works — Magic plus Soul, Knowledge and Luck yielding a bootleg Celestial Grimoire — and each Affinity expresses through one of five Aspects: Physical, Mental, Elemental, Divine and Conceptual.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence that tastes of Infinity and Power, you have ascended into the vaunted position of an Entity.
Effects
16Your form becomes malleable, able to change into any shape, gender and race you wish. Your powers become immune to manipulation, weakening, theft, copy, etc without your express, freely given permission. You also become immune to mind control and precognition, though you can toggle any of these if you so desire.
You gain the ability to reach out across the multiverse and choose any individual of your choice as your Champion/Entertainment/Partner. You can have more than one Champion/Entertainment/Partner if you so desire.
You are able to communicate with your chosen Champion if you wish. How you do so is up to you. It could be through something like a text box, or if you have a Mind Affinity, you could build intricate mind realms for you to meet each other(More on Affinities below). You can even choose to not communicate with your Champion too. Many Entities are not overly fond of dealing with mortals.
You also gain the power to teleport or reincarnate your Champion or yourself to any world of your choosing - fictional or otherwise, Canon or AU. Once you feel like a Champion has stayed in a world for long enough, you can send them to another world of your choosing. Again, you need not necessarily do this as many Entities choose Champions that are native to the universe they stay in for a while.
You gain power as your Champion lives their life and gains new experiences and performs various actions. The more impactful their actions are on the world around them, and the greater growth they achieve, the more power you gain.
The power you gain will be in the form of Points. These are highly condensed mediums of Omniversal Power. One of the ways to use the Points you gain is to buy things like - powers, skills, leveling systems, perks, objects and more from an Entity store accessible to you with a thought. The store was created by a much more older and powerful Entity before being integrated into the fabric of the Omniverse. You can use your purchases on either yourself or your Champion. This is not a comprehensive list as most things on the store are actually things collected by other Entities that they've put up for sale.
Ever wondered how ROB and other Entities become so powerful and are able to create such intricate cheats? Well, let me introduce you to Affinity. What's Affinity you ask?
An Affinity is the ability to create and manipulate a certain concept or phenomenon. A fire Affinity allows you to create, control and destroy fire whereas a bottle Affinity will allow you to do the same to bottles.
An Affinity for Magic along with Affinities for Soul, Knowledge and Luck could let you create a bootleg Celestial Grimoire. Affinities for Strength, Speed, Endurance, Perception, and so on along with an Affinity for Training could be used to create a simple Stats system.
Affinities are divided into five different Aspects based on how they are expressed. These are - Physical, Mental, Elemental, Divine and Conceptual. A fire Affinity with Mental Aspects will allow you to create flames that affect your mind, or will allow you to do stuff like kindle a person's flames of ambition, whereas a Conceptual Aspect for it will allow you to create flames that burn forever or that burn through anything.
When you first gain an Affinity, it will be of an Aspect of your choosing. You can eventually gain more Aspects for the Affinity. Each additional Aspect increases your control over the Affinity along with broadening the Affinity's scope.
An Affinity also increases your survivability and immortality. The more Affinities you have, the more intrinsically you're connected to the Omniverse and the harder it is to keep you down even if somebody managed to defeat you.
You can gain Affinities and their Aspects through sacrificing Points. The Point cost of Affinities and Aspects grow the more you have of them. The first Affinity you have and it's first purchased Aspect will be the cheapest and the more of them you gain, the costlier they become.
Points can also be traded with other Entities for a variety of things if you run into them, though that is unlikely. Given the Eternal nature of Entities and the infinite variety of the Omniverse, all Entities try to stay away from each other and follow a simple rule: No Entity will try to interfere with the worlds and individuals that are already involved with another Entity, at least not without explicit agreement, so no need to worry about another Entity getting their grubby hands on your planet.
This rule is Fiat Backed as long as you yourself stick to it.
You are able to help somebody ascend into an Entity by imbuing them with an Affinity you have, though this will cause you to lose that particular Affinity. Only someone with a certain level of power can survive such an ascension, so it's best used on your Champion. You also will no longer be able to gain Points from the Champion after they ascend into full blown Entities.
- Categories
- utilitymagiccreationsupernaturalsocial
- Traits
- companionsimmunitycraftingdimensional travelgender changeimmortalitymind control
- Keywords
- angelmental protectionprecognitionresurrectionsystem interfaceteleportationfiregame mechanicselemental powersromance