Essence of theLegendary Weapon
byDaddycool101
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AI summary
Gives you a legendary weapon of your choice, modified so it does not prevent you from using other weapons, and equipped with a game-like levelling system. It can absorb materials to unlock new forms, store surplus in an item box, automatically dismantle absorbed corpses, and unlock crafting recipes through mastery of particular forms. It can also copy any weapon the world recognises as its type without consuming the original, and forms can be Mastered for permanent equipment bonuses, then Awakened and Upgraded up to five times each for substantially greater stats.
Generated précis — the sections below are the author's original text.
Description
By drinking this essence, you get access to a legendary weapon of your choice, like a sword, bow or katana.
Effects
30Optionally you can make the weapon change forms to be better suited to the task at hand.
This weapon has been modified so that it lets you use other weapons, instead of shocking you like it normally does.
Legendary weapons have a variety of features and it gives you access to a leveling up function like a gamer system.
You can improve your weapon in a variety of ways, some of the widely known functions and development methods are:
[Unlock Form] - A Legendary Weapon can absorb materials into it. If the material can be used to unlock a new form it will do so, else the item will be stored in the Item Box. The time required to unlock a new form is dependent on the grade of the material and the number of forms the weapon has already unlocked. As the Weapon gains more forms, it can unlock new forms faster.
[Item Box] - The Legendary Weapons have a subspace to keep unused materials.
[Dismantle] - A monster corpse absorbed into the Legendary Weapon can be broken down into its basic parts automatically.
[Recipe Synthesis] - A Legendary Weapon can unlock recipes for cooking, potion making, smithing, etc, through mastery of certain weapon forms. The quality of the output is always Normal, regardless of the quality of the inputted materials. (Unless the Hero has an ability that says otherwise. For example, when the Cook Job reachs level 10, the job allows higher qualities of food to be made from recipes, depending on the Hero's cooking stat.)
[Weapon Copy] - Weapons that possess the identity of the weapon can be copied into the Legendary Weapon without consuming the original copy. For example, the Legendary Sword can copy any weapon, so long as the WORLD considers it a 'sword'. Weapon forms gained in such a manner have level requirements for use. Just like with [Unlock Form] the time required to copy a weapon is relative to the power of the weapon and will decrease as the number of forms the Hero has increases.
[Weapon Mastery] - Weapons can be Mastered through use, repeatedly absorbing more copies of the unlock material, or by simply having the weapon equipped long enough outside of battle. Once the Weapon is Mastered, the Hero gains the weapons Equipment Bonuses, even with the form is not equipped.
[Equipment Bonuses] - Equipment Bonuses are bonuses that come from individual weapon forms and can be mastered to make permanent. It should be noted that some Equipment Bonuses are unique, such as +10% Damage-to-Hybrids or Poison Resistance(small). Only the first weapon with this bonus mastered will count. After the bonus is mastered, the bonus will disappear from all other weapons that would give it. However, it can be added to with higher versions of the same Equipment Bonus. (+10% Damage-to-Hybrids and +15% Damage-to-Hybrids).
[Awaken Weapon] - Once a Weapon Form is Mastered, it can be Awakened by consuming Energy gained from [Weapon Proficiency] in order to provide even greater Equipment Bonuses. Numerical bonuses will be increased by 50% rounding down (+15% Damage-to-Hybrids becomes +22% Damage-to-Hybrids). Nonnumerical bonuses increase by one grade (poison resistance(small) becomes poison resistance(medium)).
[Upgrade] - A weapon that has been Awakened can be Upgraded by consuming more Energy gained from [Weapon Proficiency].Each form can only have up to 5 upgrades. Each upgrade increases the stats of the Base stats of the weapon by +20% (additive stacking). (This will be shown as an up in the Weapon's Quality).
[Weapon Enhancement] - Weapons can be enhanced by using [Soul Fragments] gathered from enemies absorbed into Legendary Weapon. An enhanced weapon gains damage /damage-reduction against the enemy type the weapon is specialized for. These bonuses will be different depending on the level of specialization of the weapon. As the Level of the enhancement gets higher, it becomes more and more expensive.
[Reinforce Weapon] - Weapon Forms can be reinforced to a certain level (it's the (0/10) thing you keep seeing) by infusing the weapon with money, minerals or gems. The more powerful the weapon, the more value needs to be infused before it will be reinforced. Reinforcement has a 100% chance of success, and each level will give +1 to the Base Attack of the weapon (multiplied by Upgrade's bonuses, up to +2).
[Weapon Tempering] - Nearly identical to [Reinforce Weapon] save for that the required material is specialized for each Weapon Form and there is no limit to the number of times it can be done.
[Status Enchantment] - Individual Weapon forms can be Enchanted by infusing them with certain materials in order to add special properties, depending on the material used. Rare and more magically potent materials may give higher bonuses. If you use a new Enchantment, it will overwrite the old one.
[Job Assignment] - A Hero can equip themselves and their party members with 'Jobs' that offer special bonuses. These Jobs can be upgraded, up to once a day each, and grant more stats as they level, with extra perks gained every 10 levels. Jobs are unlocked and upgraded by consuming monster body parts.
[Title/Fame] - As a Hero's deeds become more well known, the Hero will gain statistical bonuses in relation to those deeds. The more famous the deed, the more power it will grant the Hero.
[Weapon Merger] - Two 'Awakened' weapon forms can be merged together in order to produce a new form. The Merged Weapon Forms possess no equipment bonuses, but inherent the Unique Abilities, Enhancement Bonuses, Status Enchantment Bonuses, and a mixture of the Base Stats of the parent weapons. Merged Weapons can themselves be merged.
[Weapon Evolution] - As a member of the Party, the Legendary Weapons can gain experience in battle, gaining Evolution Ranks and Evolution Points. Evolution Points can be spent to unlock new skills/abilities which the Legendary Weapon can use. More skills/abilities become available as the Weapon's Evolution Rank increases. Evolution Points gained at each rank is equal to the new rank times 5.
[Over Customize] - A Hero can improve the other methods of empowering the Legendary Weapon by spending Money in order to improve them. For example: Improving the [Weapon Tempering] feature could make the feature cost less materials, or have a greater chance of success. Improving the [Status Enchantment] feature could result in more power granted for the resources put into it. Money can also be spent to buy Hidden Abilities for individual weapon forms.
[Access Permission] - You can give your party members [Access Permission] in order to allow them to access any of the items you have in your [Item Box], letting them grab potions whenever they need them. It also lets them use the [Recipe] system if they need to.
[Ability Transfer] - You can transfer [Equipment Bonuses] to your party members. So if you have a skill that is redundant, like if you have the [Poison Resistance(small)] and [Poison Resistance(medium)] skills, you can transfer one of them.
[Skill Points] - Every 5 levels, the Hero gains a Skill Point which can be used to purchase new skills, or upgrade already known skills or magic.
[Skill Enhancement] - A Hero can use Skill Points to empower their skills.
[Magic Enhancement] - A Hero can use Skill Points to empower their magic spells.
[Item Encyclopedia] - This is an achievements list based around gathering monster drops. Basically, by keeping a bunch of monster drops in your Item Box, you can gain small passive bonuses. Most of them aren't very useful, things like +2% damage against a very specific subspecies of monster, but some of it can be useful.
Apart from these functions, you can try finding new methods of leveling up yourself and your weapon, one of the heroes found a skill tree system with thousands of skills that gives you percentage bonuses in a wide variety of skills, based on his experience with path of exile, which is a make believe game (or a role playing game) from what the hero explained to us.
And before I forget, you are supposed to be a hero destined to save the World and therefore it's assumed that you are proficient with the weapon of your choice, so don't worry if you are complete novice, because the legendary weapon itself will provide you knowledge on how to use your weapon of choice, but you need to put in some effort if you want to become a master (Don't worry, as a hero your rate of improvement in using a weapon is atleast 20 times more quicker than a normal person).
- Categories
- combatitemsutilitysurvivalsocial
- Traits
- magicsystem interfaceskill masterywealthcraftingspace manipulationstealthunlimited growth
- Keywords
- growth potentialweaponsdamagegame mechanicsauthorityfood and drinkadaptationpoisonresistanceresourcessustenancebase of operationscombat skill