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Essence of thereal life tabletop rpg character sheet

byDaddycool101

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AI summary

Lets you fill out a character sheet from any tabletop RPG ever published, including homebrew, and have its contents become real, starting with twelve sheets for yourself and your friends. You earn experience by that system's rules through dungeons that appear in secluded places and weekly adventure passes that run campaigns themed on existing settings, with time inside running twelve to one. On reaching a system's normal maximum you may start again in another, gaining six more sheets for every two systems completed, and you have every published rulebook to hand plus the skill to run excellent sessions yourself.

Generated précis — the sections below are the author's original text.

Description

By drinking this essence you can fill out a character sheet from any ttrpg ever published or printed online or as a book (including homebrew content) and make it reflect it's contents in real life.

Effects

8
  • You start out being able to create twelve character sheets (one for yourself and the reminder for your friends).

  • You gain experience based on the rules of the rpg in question and you can gain relevant experience and magical materials, etc; by visiting dungeons or going on adventures.

  • In mundane worlds, you enter dungeons, which will appear in places away from people like forests or abandoned buildings, dumpyards, etc; the dungeons and monsters would be based on the place in question.

  • You get adventure passes every week, that let you go on an adventure like in an adventure path or campaign. The campaigns can be based on existing settings like anime, books, etc; and the rewards and items would be based on the setting in question (so going on an adventure based on magi gives you a metal vessel with a djinn contract, whereas stormlight might give you shardblades or a contract with a spren.

  • Time spent in a dungeon or on an adventure would be at a 1:12 ratio with one hour IRL being 12 hours inside.

  • After reaching the highest normally possible level in a particular rpg, you can select another rpg or the same one and create sheets for the same 12 people or different people. If an rpg doesn't have levels or any numerical indicator, you can create new sheets after sometime, usually about 6 to 10 years.

  • After two RPGs are completed, the number of sheets you can give to others increase by 6 (so, after four RPGs, you can empower 24 people). Also, your friends (those who have played with you) who've reached the max level or have played for more than 2 years can give a sheet to 2 others (This number doesn't increase, so your friends can only empower two people at the same time).

  • All the source material for any rpg ever published would be available to you at any time and you'd also gain enough skill to run a wonderful rpg session as a DM/GM.

Categories
creationutilitycraftingknowledgemagic
Keywords
writing
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