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Essence of'Welcome to Pleasantville’

byDaddycool101

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AI summary

Lets you designate an area, initially about the size of a small town, where people gradually come to behave according to an idea you set, with the surroundings shifting to match. Anyone staying an hour begins to be influenced, with a day or more producing lasting change, and you decide whether they believe it was their own choice or remain aware but unable to resist. Information that would deter outsiders cannot spread beyond the boundary, worried relatives are drawn in rather than calling the authorities, residents' bodies and the town's infrastructure reshape themselves over weeks to fit your concept, and your range expands as the population grows.

Generated précis — the sections below are the author's original text.

Description

By drinking this essence, you can designate a set area where people act in a manner decided by you and the surroundings slowly change to be more in line with your idea.

Effects

15
  • (So, if you decide that people should act like they're in stepford, slowly the idea gets implanted in everyone's mind and eventually (in 3 to 4 days) they start acting in a way suitable for those living in stepford.)

  • Starting out, you can designate an area as big as a small town and people who enter your town are either unconsciously manipulated by the residents of your town or the circumstances align to make it so they stay in your town for more than a day, which will lead to them joining your town as residents. You can also create a criteria (lonely people, young women, etc;) that acts as a subconscious beacon to lure people in a given radius around your town, the radius depends on the town's size. The criteria can be changed anytime.

  • You can also make people (based on a criteria or a given person) leave the town without any problems and anyone outside the town might not take them seriously or they'll probably think it's the town's gimmick.

  • Any person who stays in your town for more than an hour would slowly be influenced by the town, it starts slowly with a random thought once an hour, and slowly leading to events and dreams tailored to their situation and context. If they spend more than a day more and more of their personality would change till they become one of the town's residents. People always stay more than one day in your town unless you want them to leave. People with radically different behavior compared to your town's views would be broken and those who need slight nudges would be given those nudges till they become one of the town's residents, they become model citizens of your town and always be at their best behavior.

  • You can make people think that it has been their own decision to move to your town and adapt their new behavior or make them aware of what's going on but unable to control their body (essentially a prisoner in their own mind). You can change people between these two states or to something completely different anytime you want. This can be a case by case basis or based on a criteria.

  • Any information that prevents people from entering your town or feeling suspicious about it, will not spread beyond the boundaries of your town, so people will keep on entering your town.

  • People whose friends or family are trapped in your town will get mysterious information that they are in your town at which point they'll enter your town to save them, instead of doing the sensible thing (informing the authorities).

  • The bodies of your town folks will slowly change to be more in tune with your ideas. (the changes take place slowly, usually over 4 to 6 weeks, with drastic changes like porn physics taking six months).

  • The infrastructure of your town would shift to be more in tune with your idea and everyone would assume that it has always been like that. Any new/futuristic tech that your town needs would appear and the appearance of your town can also shift to be more anime-esque or black and white, if you think it's necessary. Once the area's firmly under your control (six months under your control), you can fine tune changes to the town's infrastructure instantaneously.

  • Most things that happen in your town seem like coincidences, people who can act as translators to new residents that can't speak the language or the new folks can learn the language surprisingly quickly; when you need food, a truck carrying food might have an engine failure and the driver sells the food at a low price to prevent wastage; it might rain heavily when people want to leave, etc; it might not always be noticeable to you, but once you think of something necessary, it'll happen but not necessarily in the exact way you want (you may ignore this and make it so the process happens in the exact way you want instead of only the result happening according to your wishes). Therefore, there are always enough rooms, tables, etc; for newcomers to the town and an empty house for them to move in.

  • Once your town reaches a population level more than the average in small towns, your range spreads and you can control the behavior in a much bigger radius (this keeps on increasing slowly but steadily till it reaches the entire world).

  • Any duration based effect would have its duration reduced based on the area you have under control, with physical changes happening in days and mental changes in hours.

  • You can be one of the highest political authorities in your town, like a mayor and once your range spreads, you will be approached to become the governor or senator of your state, president of your nation, king of the world, etc; as everyone thinks your style of leadership is good for everyone.

  • You and anyone you designate are immortal as long as your town has at least a single resident other than you and those you designate.

  • In any setting with superpowers or magic, no one would suspect you of being behind this change in behavior and culture and everyone would write it off as a normal change in behavior.

Categories
socialsurvivalknowledgemagicsupernatural
Traits
immortality
Keywords
language comprehensionleadershipsustenanceauthority
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