Essence of theIterative Dungeon
byDextority
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AI summary
Lets you switch on a dungeon-making process you otherwise cannot control, generating unlimited dungeons with a degree of randomness. You may enter them at will and bring in any number of people regardless of willingness or distance, up to entire multiverses, or build conventional entrances instead. Everything inside is genuinely real and alive, constantly evolving down to the laws of reality themselves, and every dungeon is designed to stay enticing and meaningfully challenging while offering some form of progression, from generic gamer systems to setting-specific magic.
Generated précis — the sections below are the author's original text.
Description
By drinking this essence of swirling pixels, you gain access to the ability to create dungeons and ethical quandaries that spiral out into infinity.
Effects
5You may with a simple act of will unleash the dungeon-making process which you have little control over beyond choosing to turn it on and off, though naturally you have no limit to how many dungeons you have access to. These will have a degree of randomness but will always be something you or somebody else might find interesting as well as making sense with your reality's socio-cultural context at least somewhat (even if only to provide an alien perspective to it), though it will naturally iterate on it ad infinitum as the name of this essence suggests, while keeping to the themes. While the name dungeon brings to mind dangerous, closed, tight spaces, your power is also capable of creating entire open worlds. These dungeons have an infinite number of levels that scale in power and difficulty accordingly, even if the purpose is for non-combat. They are not just vertically infinite, but also horizontally and diagonally infinite, thus you may forever explore the tutorial level and find new things or find different ways to the top.
You may enter these dungeons with a similar act of will, capable of bringing any number of people with you regardless of willingness or proximity, including entire multiverses and more. Though of course, you may wish to create more traditional entrances and thus you also have the ability to seed them throughout places, though you do not have any control beyond the general area of where you want them to be initially placed. These seeds will naturally grow and will likely begin to spread, though naturally if you have already spread them widely, this may be slower.
Everything in these worlds is real and truly alive, constantly evolving and iterating on itself, even the very laws of reality that govern it. Thus, nothing is ever truly set in stone, as everything influences everything else, the dungeons taking into mind every meaningful action you take or interesting stray thoughts. These changes are not instant, consistent or too exploitable, but rather the grooves that you and others carve into the very fundamental reality of these dungeons. Dungeons may take inspiration from each other naturally, though they will iterate on this inspiration as a good author and artist does. Dungeons may split off and may in fact produce many identical copies, though these copies will all develop differently but may develop further copies of their own. The dungeon's inhabitants generally don't question its reality unless you get meta or the dungeon is thematically meta, and even then it will still evolve organically.
These dungeons will always have interesting things to do and are naturally inclined to being as enticing as possible to potential delvers while providing meaningful challenges, thus they cannot be entirely traps but nor can they be entire pushovers. They will also not self-destruct without your intervention or having the chance to stop it, as fortune entices delvers into its quests with honey and vinegar. These dungeons may be peaceful or dangerous, but they will have their own challenges to face, though naturally the prizes they offer in return may work better in the situations that the dungeon contains. You are unlikely to find things that are at odds with the dungeon's themes, unless you truly stretch the infinite iteration to its very limits, but naturally you may find some oddballs or even joke content. You may also have a mixture of danger such as combat as well as peaceful challenges like puzzles.
Dungeons always have a form of progression that they offer visitors, though obviously this may not give you omnipotence at level 1. These range from a generic gamer system, a setting-specific form of magic that may or may not have its serial numbers shaved off and certain things tweaked, or it might be some other esoteric form of progression using beanie babies. This progression is based off the themes of the dungeon but it will at the very least not be inapplicable or useless outside of it, though naturally within the dungeon it will see the greatest use and growth.
- Categories
- utilityknowledgecombatcraftingcreation
- Traits
- system interfacemagicomnipotenceunlimited growth
- Keywords
- growth potentialcombat skill