Essence ofFinal Fantasy
byEsper
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AI summary
Gives you every class in the Final Fantasy series as spheres bound to your being that cannot be stolen, with up to four equipped at once and the appropriate costume and weapons manifesting on demand. Each class starts at level one and unlocks its full range as you level, including every summon from every game, with intuitive knowledge of how to use each skill as it arrives, and gear that levels alongside you. You also gain every Limit Break plus a unique one of your own, a perk-tree network of Support Abilities, inducible random encounters that drop series items, and an expanded inventory holding hundreds of each item without spoilage.
Generated précis — the sections below are the author's original text.
Description
By drinking this cold air tasting Essence you gain all the powers and classes of the Final Fantasy series.
Effects
14You now have access to all classes in the series in the form of spheres which are tied to your very being and cannot be stolen.
You may ‘equip’ up to four spheres at a time to mix and match your classes or any singular sphere. Your clothes will become the classic costume of the respective classes with weapons as appropriate, although you may choose not to manifest the costume if you don’t want to.
Each class starts at level one with its full capabilities being gradually unlocked as you level, among other things this means you have all the summons and every version of them from every game in the Summon class; you just have to practice to acquire them without having to fight the summons to prove yourself worthy of them. The summons won’t cause you any memory loss when you use them and are completely loyal to you.
By taking on the powers in the spheres you gain intuitive knowledge of how to use all their skills as you level, this means you’ll know how to wield a sword properly and fight with it as a Knight, learn to focus as a Monk, know the chants to cast your magic from the Mage, acquire magical theory from the Geomancer, gain the flexibility of the Dancer and Thief, learn stealth from the Ninja, and all those other things related to each class. Any skills that overlap will develop faster when classes like the Dancer, Thief, and Ninja are combined.
Even after you have unlocked all the capabilities of each class it is still possible for you to go beyond their skills and experiment with spell creation, though anything that results in you transforming into an eldritch monster of Big Bad End Guy proportions is on you.
As you level up the gear of each sphere levels with you ensuring your Paladin or Dark Knight won’t be equipped with trash tier stuff at level 50. You do not lose any previous gear and may manually equip anything from the lower tiers from any game in the franchise. Eventually you’ll be able to acquire any weapon, armor, or accessory for your classes from each game, including those stupidly difficult final weapons that you tracked down ingredients to forge.
You have every Limit Break for the classes at your disposal and can create a unique Limit Break for yourself, the ultimate form of which you will succeed in unlocking though it won’t come to you immediately.
You also have a network of Add-ons similar to Skyrim’s perk trees that grant Support Abilities which you can flip on and off between battles as needed. Certain items like weapons or jewels will help you unlock these slots allowing you to acquire things like Auto Reflect, change the abilities of summons, gain specific boosts allowing you to kill specific enemy types faster such as Bug Killer, double the effects from potion type items, and much, much more.
You can induce random encounters where you’ll be pulled into an illusory space resembling locations from the games to fight monsters from the series appropriate to your level, which will drop items from the games you can take with you. The drop rate for items will be high enough to net you a decent stash of restoratives in just four fights. Bosses can be found in these spaces if you go looking for them and they will drop higher end items like the invincibility granting Hero and party invincibility Holy War, you need not attempt to fight them until you’re ready and can still leave the space whenever you want. After you have defeated the boss of the illusion you can re-enter it any time you desire to farm items. Treasure chests can also be found in these spaces if you go looking for them which may net you higher grade items the regular monsters don’t drop, these chests reset with different items in them after the boss is beaten.
As is traditional for Final Fantasy protagonists you can carry all your items in an expanded inventory, your choice of type from the series, allowing you to carry up to 999 potions and more as necessary. Items such as potions and whatnot have no shelf life even outside the inventory allowing them to be stored indefinitely.
You can grant anyone a copy of one of your spheres and take back those copies if they misuse it. The leveling system and Add-ons apply to them and they will register as in your party during random encounters when accompanying you, allowing them to grind for experience and get items from monsters.
Your powers are immune to being suppressed, nerfed, stolen, shut down, or destroyed against your will.
Finally, you gain your choice of airship from the franchise that is capable of flying you to other universes. It comes with protections that allow you and any companions to fly through space even if it has an open air deck, a nesting area ever stocked with chocobo feed and a ready to hatch immortal Golden Chocobo, always stocked food supplies and fuel, room for an entire cast of characters, and guarantees that if your airship breaks or is destroyed it will be restored to you good as new.
Upon drinking this Essence you may choose to visit any of the worlds from the games, yes that includes Dissidia, at any point in their plotline.
- Categories
- combatutilitymagicitemssummoning
- Traits
- flightsystem interfacecompanionscraftingillusionsimmortality
- Keywords
- immunityleadershipstealthweaponscombat skillcreationdestructiongame mechanics