Essence of thePocket Simulator Universe
byEsper
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AI summary
Lets you create fully interactive simulated universes to any level of detail, with anything you leave unspecified filled in harmlessly. You can run CYOAs, jumpchains or one-off adventures, set rules, win conditions, scope and fill-in behaviour, and simulations based on fiction stay faithful to their source while gaining genuine internal consistency. You can enter as a film, game, comic, book or fully immersive world, insert yourself as an existing or new character, introduce events at will like a dungeon master, rewind, pause and save instances in tamper-proof infinite storage, and while simulated superpowers do not follow you out, real skills you learn there do.
Generated précis — the sections below are the author's original text.
Description
Looks like it holds liquid ones and zeros inside but tilting it changes the image, revealing the illusion it is.
Effects
19By drinking this Essence you gain several boons:
You have the ability to create your own fully interactive simulation of a universe in any way you want.
You can be as specific and detailed as you want or give a general outline, anything you miss in the design will be filled in without affecting you negatively, such as if you forget to specify a breathable atmosphere on your main planet or all the little things that make an ecosystem work, the simulation will fill in the blanks and handle the world building for you.
You can run any type of simulation you could dream up from CYOAs, to Jumpchain, to a one off adventure.
You have a full breath of features that allow you to set any type of scenario you desire from rules and win conditions to how fast you want your universe to fill in or how vast it is, even set conditions like all worlds that you haven’t visited aren’t filled in until you come to design them or creating a library with every scrap of knowledge you know. Whatever you want.
Any simulations you run that is based on a work of fiction will be as accurate to the source material as possible but with actual internal consistency, stronger villains won’t just come out of nowhere unless there’s a reason for it, that piece of tech characters used last week doesn’t just disappear, and characterizations are all on point. Because of that last one your simulation may even play out better than the canon material as long as you don’t add those bits of canon like the Force Awakens movie or the second Prototype game and so on.
You can even introduce your own headcanons or devize crossovers, run through ideas like different altered Earths meeting across dimensions, or playing with real world history to view different outcomes.
Any tech you simulate will be perfect right down to the trial and error process, even if it blows up in your face, as though you were testing it in real life.
You may enter your simulation pocket and view it in whatever mode you like, as a movie, tv show, anime, videogame, comic, virtual world as an observer, or read it as an illustrated book. You can participate with full immersion as either an existent character, an extra, or even as a classic outside context problem.
Like a Dungeon Master you can also introduce any event or thing you want to at any time. Are the Sci-fi characters having another boring meeting? Suddenly, Doomguy! And the characters will react dynamically as their personalities allow, no more static two dimensional cutouts who ignore the things around them!
You may undo any changes you make or start over, pausing things to make adjustments and other time controls. You can also save any instances of your simulation you liked and keep them stored in an infinite digital storage that has tamper proofing on it to prevent degradation of the files and replay them to experience it from a different perspective (this could be a personal perspective or a meta one like switching from watching to reading) or even use them as templates for ‘what if’ scenarios.
Any superpowers, magic, or other abilities you give yourself do not come with you when you leave, however you can learn real world skills or train any powers you actually have, your simulation will even provide information and teachers on all real world skills or for powers you possess that are completely accurate and objective regardless of what your personal knowledge or what your world thinks is true of the subjects might be.
If you do not have powers you must be running a real world simulation in order for these skills to be learned and practiced correctly as any strange metaphysics could interfere with your perception and understanding of your personal and skill limits.
Any simulated people or things in your Pocket Universe also do not come with you when you leave, you can only take knowledge, fitness that is within your limits, and gains in skills or abilities that you are actually capable of doing with you.
Due to the nature of the pocket simulation universe, you will not age, require sustenance nor hygiene, or die except as part of the immersive experience. Any effects you place on yourself such as aging, death, amnesia are mere temporary effects. As a word of warning any mental or emotional trauma you put yourself through will likely follow you home but with time and effort you can recover from any of that at three times the rate than you otherwise would and process your trauma in the best possible way for you.
That said, there are built-in safety features to deal automatically with any corners you write yourself into when it comes to these temporary simulated experiences. If you die you obviously revive unless you simulate some sort of afterlife, amnesiacs will have their memories restored, etc. In most cases there is a timer which will end your session automatically when it counts down, alternatively you can have things unveiled to you after certain thresholds and turning points in the narrative unfold, or you can call off the session yourself any time unless you temporarily disable your admin access.
You are able to bring people into a simulation with you and they too gain all the protective and learning features. To that end you can create a doorway which you can anchor in place, or even divide your pocket space into separate simulation areas and give any of your guests admin access to those places to have fun with and create multiple doors outside or internally to each division for ease of entry and exit. You can of course run multiple simulations at once this way for your own use.
No one can take over or wrest control of your Pocket Simulation Universe from you in full, unless that too is a simulation you’re running, at the end of the day you’re in charge.
And lastly, time outside your simulation does not pass unless you desire to sync your pocket space with it, you can even set a timer to automatically kick you out and not let you back in for a while. You can stay kicked out of your simulated universe for up to a month without any changes occurring to the world within unless you want it to.
- Categories
- utilitycosmiccraftingknowledgecreation
- Traits
- pocket dimensionspace manipulationillusionsmagicresurrectiontime manipulation
- Keywords
- leadershipgame mechanicswritingmemory manipulation