Essence of theWorkers
byEsper
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AI summary
Lets you summon workers for any manual labour job — tilling fields, clearing stumps, raising barns, building houses — who bring their own equipment, from table saws to pile drivers, needing no fuel or power. You buy and place them like mobs in a tower defence game, and they deliver professional-quality results every time, never tire, need no food or wages after purchase, and follow your modifications. They take safety seriously and will refuse to build something unstable or fell a tree carelessly, never damage your property or local utilities unless told to, harvest materials from the environment or use what you supply, can be dismissed for a refund, and while they cannot serve as an army or assassins they will defend the worksite from anyone acting against it.
Generated précis — the sections below are the author's original text.
Description
The smell of a construction site wafts from the bottle when you open it, it tastes like sweat, cheap beer, a sandwich of unspecified ingredients, and a paycheck. Drinking it gives you these boons:
Effects
11The ability to summon workers who can do any manual labor job you need them to. Till and harvest a field? No problem. Move stones and pull stumps out of the ground? It’s covered. Raise a barn? Build a house? Move your furniture? Construct a skyscraper? Dig a quarry? Mine for salt? Can do and more!
The workers can summon their own equipment for the job including machines from table saws to pile drivers which require no electric hookups or fuel.
You summon them the same way you'd summon mobs to fortify your camp and build your cities in a Tower Defence Strategy Game, by purchasing their mob type and setting them to work. The more workers you have the faster jobs get done.
The workers will provide top quality professional results every time. You do not have to feed them or pay them after the first purchase. They do not tire and will follow your modifications where physically possible but also warn you if your construction project will cause issues.
They take your safety very seriously and will refuse to build something if it's unstable like a house on a sandy foundation or a reactor without proper cooling, they also will not cut a tree down unless you are well out of the splash zone. They do their jobs swiftly but do not cut corners.
They will not harm your existing possessions and property unless specified to, such as for tearing down a house, nor any essential utilities in the environment like water and sewage pipes, electric and gas lines, etc. In fact, they’ll repair the ones that lead onto your property that are or will be hooked into any buildings or connections to be used such as outdoor outlets for campers.
Materials can be harvested from the environment and provided by you from stores if you have enough money.
You'll gain access to more mob types if you have a method to visit other universes. Some of these unique mobs may even provide methods to harvest materials from other dimensions, fabricate, or even conjure them. Some workers may not be capable of handling certain materials and cannot harvest or use them.
These workers cannot be used as an army or assassins but they will defend the job site or current project from anyone taking hostile action.
You can dismiss any workers to refund your money, which will de-summon them.
Prices for workers start at what you can afford and go up with better mobs. Fanwank what your reasonable prices will be but nothing like a penny or dollar to avoid excessive cheese. I recommend using minimum wage as an example though you can add more or go cheaper as you like.
- Categories
- magicutilitycraftingsummoningsocial
- Traits
- wealthdimensional traveltechnology
- Keywords
- game mechanicslightningresources