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Essence ofWhat and If

byEyrie

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AI summary

Teaches you painlessly a Lesson once learned the hard way, granting perfectly limitless multitasking, unbounded data processing and storage accessible instantly, a mind no longer confined to flesh that keeps thinking even half destroyed, perfect mental health, and a freely adjustable perception of time. Mastery of What lets you focus on any event and know every action that led to it down to the smallest movement; mastery of If lets you branch any event that had a conceivable alternative into a new path, reversible at your discretion. You also learn If Only, a technique developed over thousands of years that merges contradictory Ifs which reality otherwise cannot hold — and the Lesson is a brand nothing can remove, with anyone trying to steal or copy it receiving only half of it.

Generated précis — the sections below are the author's original text.

Description

Two simple bottles filled with liquids of undescriptive color. Drinking one will drain both and fill you with the memory of choosing the other. Tastes like a hollow ache and agonizing indecision.

Effects

10
  • You are swiftly, painlessly and carefully taught a Lesson that was once learnt in a way that was quite the opposite.

  • As a consequence of this Lesson you gain completely and perfectly limitless multitasking. You are able to think as many thoughts as you want. You are able to process as much data as it is ever possible in just as quickly as said data is introduced.

  • Your mind is no longer confined to its meatflesh and is able to think even when half destroyed. You can store as much data as there ever will, would, can exist. This data can be, and is, accessed instantaneously, at all times. You can never forget anything, even if you want to.

  • As a considerate bonus you also gain perfect mental health. Your perception of time can be anything you will it to be without detriment to your actual processing speed. You can perceive at normal human pace yet still have a fast enough reflex to catch a bullet with a normal human body. You will never grow tired of life, ennui will never affect you, boredom does not exist unless you want it to. You have complete control over your mentality and can choose to enjoy anything, even if it is merely menial labor.

  • You gain mastery over the first half of the Lesson, mastery over What. This ability allows you to concentrate on an event and know every single action that led up to that event down to the movement of individual atoms if you wish. What can be used for any event, big or small, from the steps that led up to a war to the muscle movements that threw a ball through the goalpost.

  • The second half of the Lesson is yours to do with as you will. You gain the ability known as If. Any event that has a conceivable alternate path, you are able to create a branch off of it known as If. Your complete control over If means that you have free will over reality by implementing as many alternate If paths as you want. A path where where that ball did not hit the goal, a path where that soldier did not take the shot, a path where you chose to pack lunch that day.

  • Your mastery over the second Lesson means that you are able to reverse an If should you wish to.

  • While the Lesson is over it does not mean there is nothing left to learn. You gain additional mastery over a technique developed after thousands of years worth of effort, you learn the ability, If Only.

  • Due to the nature of reality, it was not possible to implement contradictory Ifs. After all, a person cannot choose to walk the right path and the left one at the same time. If Only lets you merge these Ifs in any way that you wish, gaining the benefit of multiple Ifs. A soldier can fire that bullet and miss, yet their target is still dead because you merged the If where they had hit. The ball missed the goal and the star player walks home with the trophy. You can choose not to bake a cake and yet still have it. You can eat the cake and yet it stays whole. This ability frays the fabric of reality and will not make any sense to those that are affected, except for you.

  • The Lesson is a brand and its existence testament. Nothing anyone can ever do will remove it from you. Any attempt to steal or copy it from you will relay a half taught Lesson, leaving the victim in eternal indecisiveness.

Categories
utilityknowledgecombatmentalmagic
Traits
skill masteryperfect memorysuperhuman physique
Keywords
emotional controlenhanced sensessuperhuman strengtharmymemory manipulation
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